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NodSaibot

Totem Arts Staff
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Posts posted by NodSaibot

  1. I for one would like to be able to see the progress on the project that I made a major contribution to, especially when I originally started playing this game as a beta tester.

    (I also lost access to beta testing recently.)

    • Like 3
  2. 25 minutes ago, rm5248 said:

     

    Here's a thought on SBH spy crates: what if they're a very low percentage of the character you could get(<2%), unless GDI has lost at least two buildings, in which case it becomes equally common with all the other spy crates?

     

    This is probably rather complicated to do though, and I'm not sure it would really have any impact on the game.

    In terms of code, it's pretty easy. But rather or not it adds a layer of complication that's necessary or intuitive, is up to personal discretion.

  3. 9 hours ago, Xeon Wraith said:

    We’d like to hopefully get a mutator in future to specifically disable SBH spies. We’ll readd this crate when that happens.

    Sent some code in that will be in the next patch, adds a boolean option to enable or disable stealth spies within the crate settings. It could be fashioned into a mutator if you don't want to wait for the next patch, whenever that is. I'm sure one of the devs would be more than happy to provide, as the code is already written for it.

  4. 2 hours ago, Atomsk said:

    "All out war" seems interesting! Killing all buildings still ends the map, right? Is this on any EU Server? Not that I'd skip on a US server, if there's people playing. 

    AOW just means timed match, if the game reaches the time limit, whoever has most points wins. You can still win by conquer (base destruction)

  5. 3 hours ago, robotalian234 said:

    So I'm back for support once again. I took a break from the game before playing with this, finally got back into it, did all you said to do, but once it gets to the intro cutscenes/movies/logos before the main menu, it just crashes out to desktop.

    The RenX_Mutator_Epic_Units.u is in the CookedPC folder.

    I put the .bat with the UDK.exe CNC-Walls?mutator=RenX_Mutator_Epic_Units.RenX_Mutator_Epic_Units into a text document and named it Ephic_Units.bat like you said to, then put that .bat into the Win32 folder and then the Win64 folder, but it crashes in both of them when trying to start it up.

    I even went to the github page and downloaded that stuff, but I have no idea where to even put the stuff inside. It also doesn't help there's no videos/installation help for this either for those who are having issues or before they even attempt to do this.

    The video I put with my evidence shows how long into loading the .bat/game it takes before it crashes.

    So if the developer or anyone who uses this modification or even the moderators could, I think an actual video may help a lot so solve these issues......

    Ephic_Units.batUnavailable

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    16479fef1dd28f382394003217b4db4d.png

    a5717eaf2cae31924f1af06fc39e2d64.png

     

    It's possible the mutator is deprecated. Functions change and if you compile it on a specific version, it could just completely break on the next update for the game.

  6. 2 minutes ago, Bam Ham City said:

    What is your mouse sensitivity? If it wouldn't work for many players, knowing what doesn't work could still be valuable information to players finding their own mouse sensitivity sweet spot.

    800 dpi on my mouse and around 5-8 sens ingame

    • Thanks 1
  7. On 5/16/2021 at 5:41 AM, Atomsk said:

    - Mendoza: I suck at doza. When someone like ef- comes after me, he can seemingly evaporate my healthbar in seconds. What do I do wrong? Do I aim at center mass or go for headshot? I'm specifically wondering about the primary fire on the tiberium rifle, secondary fire works great in tight spaces considering its splash damage. 

    Consistent hits matters the most, of course. Try to find a comfortable sensitivity that lets you track smoothly but can allow for closer, faster tracking if required is my best advice. You don't want your aim to be twitchy or too sensitive in RenX, characters usually have smoothish, predictable movements, depending on who you're going against. If you can aim around the neck or chest area, Doza has higher hs dmg than mobius, and if you can land consistent hits with at least a few HS in there, you can surely take down a Mobi. Play your strength, doza has a pretty good movespeed. Try to sprint while aiming, dodging between bursts of fire. Dozas ammo is relatively limited, so if you're not hitting many shots and you cant finish in oneclip, try to save some sprint for reloading, and dodge while reloading.

    On 5/16/2021 at 5:41 AM, Atomsk said:

    Mobius: I'm guessing that I just need to keep my crosshair on the hitbox and just blast away. Again, do I go for center mass or headshot? 

    He has good burn dmg, consistent dmg and decent hs dmg. He has higher armour, but slower movespeed than a doza. Mobi and Doza are both hitscan, but mobi has higher clip size, however they do less dmg per shot, but it allows more room for error, i believe. If you can just land consistent shots, you should be able to take down most players, at least ones that cant rip you with headshots.

    On 5/16/2021 at 7:38 AM, Gex_str said:

    PIC(Personal Ion Cannon) and Railgun have innate penetration of 5, 4 is needed to shoot through tank, so they can hit through 1 tank and hit another one behind.

    from what i can see, vehicles consume 3 piercing power per shot, not 4.

    On 5/16/2021 at 5:41 AM, Atomsk said:

    - When hitting a target, the crosshair colors are a mystery to me. My current idea is:
    White lines indicate splash damage
    Red lines indicate direct damage
    Red and yellow lines indicate headshot 
    Green lines indicate... idunno, friendly fire on a empty, friendly vehicle? 

    crosshair colour is different to the hitmarker colour.

    when you aim at something, green is friendly, red is enemy, yellow means reloading or out of ammo.

    hitmarker white means you did dmg, red means it was a headshot.

     

    • Like 1
    • Thanks 1
  8. 9 hours ago, blacktemplar1978 said:

    Is testing still going on? If so how well is it going? Any word if the Firestorm exp is going to be released soon. Also will we have the choice to switch between games or will it overwrite the current?

    We have 2 testing sessions weekly, if you want to see how a testing session looks, we did a livestream of one not too long ago.

     

    The plan is to release this year, we have no specific date or time period for that. RenX and FS will both be playable, we are not disabling or getting rid of regular RenX gamemode when FS releases.

  9. 16 hours ago, CoolAid said:

    right-click disarm the mines as that can make false-positive mine disarm sound

    I removed the sound for team-disarms a couple patches ago, if it still does that, it's a bug.

    • Thanks 1
  10. 59 minutes ago, Atomsk said:

    I'm not against the minebanning vote, but with a new influx of players (thanks Bluedrake :)), people really don't help new players. Last few days, I've seen people being shouted down and banned outright. That's a shame, this game needs new players.

    Another think that irks me is that I've often requested the time where mines are needed and no one responds. Ever. Do I stink, or something? lol

    It has come to the point I mine the bare minimum (two or three mines at a door, except Field's ref backdoor). Only person to ever reach out to correct me was Mysil. Not saying you're not a helpful veteran, btw. I've picked up a lot from you and many other vets. 

    People have been banned?

  11. 9 minutes ago, Aladdin said:

    @NodSaibot I already sent a pm to Fobby, but basically I want to make a monthly donation for this great team and the projects. I enjoy playing RenX, so I want to help out😀.

    But I am a very careful person, in order for me to set up the monthly donation, the only thing I ask if my small "test donation" that was made today at around 10:30 a.m got through and ended up with you guys.

    👍

    If you donated on this page, it will make it to us.

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