Jump to content

NodSaibot

Totem Arts Staff
  • Posts

    2361
  • Joined

Posts posted by NodSaibot

  1. On 10/25/2021 at 6:01 PM, DerkThunder said:

    I like to game while having YouTube or another video site running on another monitor.

    However, When I launch the game with a video going it automatically gets minimized. I can change a config file to enable windowed mode and then the game runs fine, but I don't like to play in windowed mode.

    I can play in full screen, but then I have to close my browser and not watch any videos. Also, I tested this with VLC media player and the game wont work with that program open either.

    Is there any way to play this game without having to close my videos?

    It may work if UDK/RenX supported fullscreen windowed mode, sadly it does not. I am not sure exactly about the mechanics of it, as I don't have 2 screens anymore, I can't test a solution.

  2. 12 hours ago, Backfromhell said:

    Don't worry, there is so much stuff packed into FS that is often unnecessary.

    Ren X has long been at the limit with UE3 and FS will top that. Pub games have now been adapted to PuG in Ren X and the same will happen with FS.

    Ren X and FS have one thing in common: They were never really (just initially Ren X was) made for a general public. FS has nothing to do with CNC (Battlefield and Planetside send their regards), just worse engine at FS.

    I can already hear the fanboys screaming.

    Nevertheless, I wish you all a lot of fun, I don't have to like it.

    The beauty of it is that you can basically change anything with a mutator/mod. I have long hoped that FS will ignite the modding community of C&C to create cool mods and add new things.

  3. On 10/13/2021 at 11:08 AM, E-3 said:

    well  I am more than happy to help out a little bit by testing it for you guys :)

    My exact system specification are ryzen 3800x 32gb ram GPU 3070 monitor gigabyte m28u

    mouse Razer deathadder keyboard corsair k55

     

    I think it's because of the 144hz 4k on other games like bf1942

     

    (yup I love playing classic games that's why I'm taking full advantage of this 144hz and 4k since it's so easy to run on older titles. )

     

    anyway  I get this massive resolution options like you see here.

     

      

     

     

    sadly using the options file it's very difficult to actually adjust settings perfectly to take advantage of 4k and 144hz while keeping the game in ultra quality.

    Since then I'll have to change every little thing manually so I really would appreciated having the menu back :)

     

     

    RenX only lists by resolutions if I remember correctly, it doesn't even try to read your Refresh Rate/Hz

  4. On 10/9/2021 at 11:22 AM, Sinai said:

    i know this already, i downloaded that one before i though as an admin someone, anyone wants to fix this, and it was for long time ago. that mutator is outdated

     

    I'm not sure what you mean, but if you're having issues with mutators being out of date, it's probably because the mutator used functions that existed in previous updates of renx, and you'd need source code to be able to make them run on current renx.

    • Like 1
  5. On 10/7/2021 at 9:15 PM, Sinai said:

     

    thanks dear friend for saying, i thought maybe someone like it to re-create it, thanks by the way

     

     

    There is a public SDK for you to use if you want to experiment with modding or changing anything in RenX.

    • Confused 1
  6. I've demo'd many changes to mines to see what could work. For example, the proxy radius being shown.

    Some other things that never made it into the game were sockets on each building meshes at specific positions that would show "hologram" mines while holding mines, to show where mines are recommended to be placed. This could be a solely building-specific thing, and the players would have to figure out where to place any spare mines, or it could be extended to allow mappers to add suggested mine spots.

    I personally think setting a "preferred" or showing specifically where mines should go is a little too far, but maybe thats because I've played for so long and I don't fully appreciate the new player experience.

    • Like 1
  7. On 9/29/2021 at 8:01 PM, Sinai said:

    hello and greetings, are you still using this version ? what is your UDK version for 5.52.81.135 patch ?

    You can read the version from the log. I am pretty sure it is Jan/Feb 2015 version. I don't think there are very big differences between the last UDK revisions that matter to players

  8. On 9/26/2021 at 4:11 AM, Atomsk said:

    I would also be very interested in this, especially per map. I can't imagine how often I've bought a light tank in field, lost it, hopped back to base and got another one :D

    If this data was available in a raw database, I'd love to play around with it in Power BI or something. 

    Technically there is already data available, if you can parse the rcon logs or parse irc logs, but there is limited information available from those still

  9. All of these stats are collected every match by the game (only applies to actual servers, single player doesnt count)
     

    "data": {
    		"gameId": "27asa55d-af17-11e8-892c-70sbcba9787c",
    		"serverName": "Renegade X Server",
    		"serverIP": "None",
    		"winner": "gdi",
    		"team1Name": "gdi",
    		"team2Name": "nod",
    		"team1Score": "1001",
    		"team2Score": "500",
    		"team1Players": "10",
    		"team2Players": "8",
    		"winMethod": "score",
    		"map": "My Map",
    		"gameName": "renegadeX",
    		"startTime": "2018-09-02 21:17:52",
    		"endTime": "2018-09-02 21:24:46",
    		"lastUpdated": "2018-09-02 21:24:46"
    	}

    It would be trivial to be able to visualize it if a little work is put in. I also created a live graph/stats page that tracked server count, player count globally, and on a per-server basis, on my own servers, more stats. (gdi/nod inf count, mine count, cp count, building count, vp per team, credits per team, etc).

    It is possible to integrate these into this website or onto it's own page. Couldn't tell you about the other stats, from what I know, this is all that is collected.

    • Like 1
  10. 1 hour ago, Tarvin said:

    Could you elaborate on what that is?

    It is literally when packets are lost in transit from point A to point B. If you are on WI-fi, this could be happening quite frequently. There can be disturbances from other frequencies, such as microwaves being turned on, or just actual physical objects moving and blocking the signals.

    If you aren't on wifi, then I don't know what to tell you, but you can press f5 or ~ to open the console, and type 'stat net' for the network statistics to open, and you can look at in/out loss there. The same command removes the stats.

    • Thanks 1
  11. 19 hours ago, TK0104 said:

    Hey @tehdanerer

     

    Unfortunately due to EA's policies, we are not able release this on any major gaming platforms such as Steam. It is and will remain exclusively available on our download section

    That doesn't really answer the question.

    I don't know of being able to play UDK games on Debian, which is what the SteamOS is based off of, but I know people who have played RenX on Linux before. It required some stuff with WINE and other stuff to get it working properly, so it's really a question of how extendable or customizable the Deck ends up being.

  12. 4 hours ago, stv911 said:

    What should I look for in logs to figure out what causes the freezes?
    thnx

    80% of the time it won't log if it's crashing, as the crash can make the log buffer never get written. If you're crashing on PT, try turning off the "PT scene" in the game settings. I think it's under interface.

  13. On 8/21/2021 at 8:50 PM, stv911 said:

    I've got an AMD Fx  (AMD FX-8370 Eight-Core Processor   4.01 GHz) with 32 gig DDR , GE Force GTX 1060,  but never had a problem and have been running this game for awhile . Haven't play for a few weeks but when I did , I started getting freeze ups . Some time right away and sometimes after a few minutes.
     In the log I get this error. But  15 or 16 lines of it.

    [0114.86] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
    [0114.86] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!

     I can run in win7 compatible mode 32bit but it looks like hell

    Those logs are ordinary and wouldn't cause crashes or slowdowns.

  14. 54 minutes ago, Handepsilon said:

    I'm quite certain that it's mid-game. There's no point on vote shuffling that happens at the end of the game since it's gonna be shuffled anyways

    depends on server settings but yea ;o. imo a midgame shuffle would be super not great

     

×
×
  • Create New...