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Posts posted by NodSaibot
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You won't really be able to make any customizations using the skirmish menu when using this, however you can vote in using CTRL+V and then the hotkey for adding bots. To use this, place the Rx_DVS.u file in C:\Program Files (x86)\Renegade X\UDKGame\CookedPC\
Once you're ingame at the main menu, press F5 then type open CNC-Field?Mutator=Rx_DVS.Rx_DVS
Obviously you can replace Field with whatever map you want to play.
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I could create one for you now if you wanted, but to use them in singleplayer requires a bit of an annoying trick.
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This is a map-specific setting that is set by the map creator it will change depending on whatever map you're currently playing. It's not possible to change it without a mod.
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Are you changing settings using the ingame menu or the main menu? The ingame menu doesnt have the same settings as the main menu settings menu. The main menu has an "FPS target" slider.
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24 minutes ago, Tytonium said:
You think it's possible after Firestorm that EA might want to expand you guys?
I mean logistically speaking, after Firestorm releases I, and I'm sure you guys do too, will expect a massive increase in players. But over time it will fade away into obscurity from the mass audiences. Obviously there will still be the fairly large core audience but it would be cool to see this game grow to new heights. So would you ever consider marketing ability from EA even if there were some downsides, like developer interference or game purchasing?
We recently talked to EA regarding the new mod policy and we got some new guidelines but it's pretty much the same as before. It's also quite hard legally to "purchase" or get the rights to RenX, since the project was made by so many people. There was never any talk about who owns the assets in the game, or if we made money who would get how much or whatever. Legally, it's pretty much impossible to do anything like that.
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I am not aware of any code that would make bots captures tech buildings.
For triggers it depends on what exactly you want to do with them. Are you trying to make a capture volume?
There are tech buildings kismet events you can hook into, however you would probably need to create a "counting" system in kismet to keep track of which team has how many and how many they need to win.
The Renegade X has an active modding community on our Discord and we have channels dedicated to creating mods and getting help creating them. If you want live support, I recommend joining there.
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Issue is known and will be addressed in next patch. I believe the light tank and mammoth are the ones that suffer the most issues
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1 hour ago, IpityU said:
game cannot be installed and there is no support on the help forum. So I vote zero to all..
Try Discord or create your own forum post
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Make sure your bitrate is high for the video.
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What was your server named before? We recently blocked a server for a NSFW name. If that was your name, let me know when you change it and I can unblock your server from the serverlist.
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21 minutes ago, maybeprobablypossibly said:
Yes, the server is on 5.465.
I was able to see it in the server browser yesterday, and I can connect to it just fine if I enter the IP manually. I'm not sure why it isn't showing up today.
Have you tried restarting it? Last night we had to do some restarts on the server list because of some issues we were having with it.
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Hi there, what was the name of your server?
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[Killsound] AYAYA
Enjoy AYAYA as your killsound in RenX.
Extract into RenX directory. Open the ingame settings in the audio category, open drop down menu for killsound, scroll down and select custom. Hit apply.
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Submitter
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Submitted09/19/2020
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Category
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2 hours ago, Mystic~ said:
Is there an easy way to identify if its a vram crash such as an error message?
Either a small popup saying out of vram or the log will say it. I've identified the reasons for the crashes.
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To begin, you must have the Renegade X SDK. Knoweldge of how to use the SDK is not required, as this guide is thorough and simple.
First, you need to open the editor using the StartEditor.bat file. If you have not opened the editor before, you will need to build scripts. It will prompt you for an answer, click yes. Let it go until it reaches the bottom and says it's done. It will say something like:
Success - 0 error(s), 0 warning(s)
Execution of commandlet took: 6.94 seconds
After that, close the command prompt window, and press StartEditor.bat again. Now you will need to build shaders. This will probably take 30mins-1hr depending on your CPU specs. Once it's done, you won't need to do it again, so let it finish.
Your sound file should be a 16-bit WAV file. If it is not, I recommend using Audacity. A guide for using Audacity to change file format is here.
You are now in the editor. It should look something like this:
The Content Browser is highlighted and the icon to open it again is also highlighted in the above image. The hotkey to open the content browser is CTRL+SHIFT+F.
At the bottom left of the Content Browser, you can see NEW and IMPORT. You will want to click IMPORT. Find your file and double click to open it.
You will now see this window. You need to click on the grey bar that says None to see the additional properties.
Click Auto Create Cue, and create a unique package name for your package. I will be using RX_CustomSound for my package name and S_Wow for the WAV file in the package. Once you press OK, you will be taken to the newly created package.
Right click the SoundCue and press Edit Using Sound Cue Editor
You will then need to click this speaker, then change the Sound Class to Announcer_UI if you want it to be affected by the same sound slider in the default kill sounds. If you do not set a Sound Class, it will play at FULL VOLUME in-game.
You can now close the Sound Cue Editor and return back to your package. Now, you can right click the Sound Cue again and click save. Find a place to save it inside the UDKGame\Content\ directory. The name of this file is going to be your package name. Make sure to write down or remember the name of the Sound Cue in your package, as this is vital to loading it in your client. My package and Sound Cue name is RX_CustomSound.S_Wow_Cue
After you have saved it, you can exit the SDK. Now navigate to the place where you saved your package
Copy your package, then go to your regular game installation directory and go to the UDKGame\CookedPC\ directory and create a new directory called Custom.
Put your package in there.
Now navigate to the Config directory of your game, UDKGame\Config\ and open UDKGame.ini then scroll all the way to the bottom. Under the RenX_Game.Rx_Controller and RenX_GameX.S_Controller section, you can put your killsound.
It should look like: CustomKillSound=YOURPACKAGE.YOURSOUNDCUE
Now, the final step. Open your game and go to the in-game settings and go to the Audio tab. Click the drop-down menu for kill sounds, scroll to the bottom and click Custom. The play button for custom sounds is currently broken, and will be fixed in the next patch. Click Apply, and you are now using a custom killsound!
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1 hour ago, SvN91 said:
I have no idea what TDM, KOTH and CTF are
Team death match, king of the hill (domination), capture the flag
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Hi there.
What computer parts do you have? CPU, GPU and RAM?
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Simple question. Doing it for research purposes, following a lead for VRAM crashes. Please list the maps that you VRAM crash from.
Example common ones:
Desolation, Eyes, Reservoir, Outposts, Toxicity, Tunnels, Steppe
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3 hours ago, ex_member said:
I installed the game after several moths of absence, just to check if there are any performance improvements.
Not a single change done to the config files, just setting available from the UI.
And guess what ?After 3 days, I uninstalled it again.
It works better, but still way below the level a shooter game should perform.
See you again when you release the new UE4 version.Thank you for your feedback. We are always looking at ways of optimizing the game and providing the best game experience for everyone. Thank you for your support!
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I can investigate the ping and rubberbanding stuff, I have felt it recently as well. There might be a performance issue on EU or something we are not aware about.
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You should be able to join now. Sorry for the issues.
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We already have a spectator mode, this is how this video was captured. He is now globally permanent banned.
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Firestorm x play test
in Firestorm
Posted
At the moment all of our testers are hand-picked by the developers, and at the moment we aren't looking for more testers