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NodSaibot

Totem Arts Staff
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Posts posted by NodSaibot

  1. You won't really be able to make any customizations using the skirmish menu when using this, however you can vote in using CTRL+V and then the hotkey for adding bots. To use this, place the Rx_DVS.u file in C:\Program Files (x86)\Renegade X\UDKGame\CookedPC\

     

    Once you're ingame at the main menu, press F5 then type open CNC-Field?Mutator=Rx_DVS.Rx_DVS

     

    Obviously you can replace Field with whatever map you want to play.

  2. 24 minutes ago, Tytonium said:

    You think it's possible after Firestorm that EA might want to expand you guys?

    I mean logistically speaking, after Firestorm releases I, and I'm sure you guys do too, will expect a massive increase in players. But over time it will fade away into obscurity from the mass audiences. Obviously there will still be the fairly large core audience but it would be cool to see this game grow to new heights. So would you ever consider marketing ability from EA even if there were some downsides, like developer interference or game purchasing?

    We recently talked to EA regarding the new mod policy and we got some new guidelines but it's pretty much the same as before. It's also quite hard legally to "purchase" or get the rights to RenX, since the project was made by so many people. There was never any talk about who owns the assets in the game, or if we made money who would get how much or whatever. Legally, it's pretty much impossible to do anything like that.

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    • Thanks 2
  3. I am not aware of any code that would make bots captures tech buildings.

    For triggers it depends on what exactly you want to do with them. Are you trying to make a capture volume?

    There are tech buildings kismet events you can hook into, however you would probably need to create a "counting" system in kismet to keep track of which team has how many and how many they need to win.

    The Renegade X has an active modding community on our Discord and we have channels dedicated to creating mods and getting help creating them. If you want live support, I recommend joining there.

  4. 21 minutes ago, maybeprobablypossibly said:

    Yes, the server is on 5.465.

    I was able to see it in the server browser yesterday, and I can connect to it just fine if I enter the IP manually.  I'm not sure why it isn't showing up today.

    Have you tried restarting it? Last night we had to do some restarts on the server list because of some issues we were having with it.

  5. To begin, you must have the Renegade X SDK. Knoweldge of how to use the SDK is not required, as this guide is thorough and simple.

    First, you need to open the editor using the StartEditor.bat file. If you have not opened the editor before, you will need to build scripts. It will prompt you for an answer, click yes. Let it go until it reaches the bottom and says it's done. It will say something like:

     

    Success - 0 error(s), 0 warning(s)

    Execution of commandlet took:  6.94 seconds

     

    After that, close the command prompt window, and press StartEditor.bat again. Now you will need to build shaders. This will probably take 30mins-1hr depending on your CPU specs. Once it's done, you won't need to do it again, so let it finish.

    Your sound file should be a 16-bit WAV file. If it is not, I recommend using Audacity. A guide for using Audacity to change file format is here.

     

    You are now in the editor. It should look something like this:

    image.thumb.png.4345d500ae27e5d559cd94f471fe46f4.png

    The Content Browser is highlighted and the icon to open it again is also highlighted in the above image. The hotkey to open the content browser is CTRL+SHIFT+F.

    At the bottom left of the Content Browser, you can see NEW and IMPORT. You will want to click IMPORT. Find your file and double click to open it.

     

    image.thumb.png.191680b70e42fd143b7447f77f422dcc.png

     

    You will now see this window. You need to click on the grey bar that says None to see the additional properties.

    image.png.4ac4e38a6e731d910c9f049af0df88ed.png

     

    Click Auto Create Cue, and create a unique package name for your package. I will be using RX_CustomSound for my package name and S_Wow for the WAV file in the package. Once you press OK, you will be taken to the newly created package.

    image.thumb.png.24da8f70b21f49033800944c4db057ea.png

     

    Right click the SoundCue and press Edit Using Sound Cue Editor

    image.png.2d016c54697b82bf1d6b4720eb8e2812.png

     

    You will then need to click this speaker, then change the Sound Class to Announcer_UI  if you want it to be affected by the same sound slider in the default kill sounds. If you do not set a Sound Class, it will play at FULL VOLUME in-game.

    image.thumb.png.45a627b9db63ba30dcec67e45acfc8e5.png

     

    You can now close the Sound Cue Editor and return back to your package. Now, you can right click the Sound Cue again and click save. Find a place to save it inside the UDKGame\Content\ directory. The name of this file is going to be your package name. Make sure to write down or remember the name of the Sound Cue in your package, as this is vital to loading it in your client. My package and Sound Cue name is RX_CustomSound.S_Wow_Cue

    After you have saved it, you can exit the SDK. Now navigate to the place where you saved your package

    image.png.e984c4eab3f416707c55a964050d8990.png

     

    Copy your package, then go to your regular game installation directory and go to the UDKGame\CookedPC\ directory and create a new directory called Custom.

     

    image.png.cb81db593981743cc445db3e19b302e4.png

    Put your package in there.

    image.png.001f4ab4143f3181df265b0b6a4114b2.png

    Now navigate to the Config directory of your game, UDKGame\Config\ and open UDKGame.ini then scroll all the way to the bottom. Under the RenX_Game.Rx_Controller and RenX_GameX.S_Controller section, you can put your killsound.

    It should look like: CustomKillSound=YOURPACKAGE.YOURSOUNDCUE

    image.png.a1773a48cb652e503ba46bdf0afa8b9b.png

    Now, the final step. Open your game and go to the in-game settings and go to the Audio tab. Click the drop-down menu for kill sounds, scroll to the bottom and click Custom. The play button for custom sounds is currently broken, and will be fixed in the next patch. Click Apply, and you are now using a custom killsound!

     

     

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  6. 3 hours ago, ex_member said:

    I installed the game after several moths of absence, just to check if there are any performance improvements.
    Not a single change done to the config files, just setting available from the UI.
    And guess what ?

    After 3 days, I uninstalled it again.
    It works better, but still way below the level a shooter game should perform.
    See you again when you release the new UE4 version.

    Thank you for your feedback. We are always looking at ways of optimizing the game and providing the best game experience for everyone. Thank you for your support!

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