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NodSaibot

Totem Arts Staff
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Posts posted by NodSaibot

  1.  

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    "Welcome Back, Commander"

    With the winter season coming to a close, our seasonal maps are now returning to their normal decor. The map Toxicity is now making its official return back into the game!

     

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    | Bug Fixes |

    • Fixed server log spamming when breaking windows
    • Remove the feature that keeps characters alive after player disconnects
    • Fixed ability weapon swapping animation

     

    | Quality Of Life |

    • You can no longer reload if you don't need to

     

    | User Interface |

    • Added How To Play button on pause menu
    • Fixed bottom right HUD alignment
    • K menu location should now show correct location
    • Added a dot to the center of the screen while spectating

     

    | Maps |

    • Goldrush
      • Addressed several stuck spots
      • Remedied unintentional attacking angles
    • Desolation
      • Optimized shadows
      • Addressed some out of map issues
    • Daybreak
      • Addressed some out of map issues
    • Toxicity
      • Added
    • Field X
      • Increased airstrike cooldown from 45 -> 65
      • Adjusted sightlines in tunnels for vehicles
    • Crash Site
      • Fixed some spots near the crashed ship
    • Arctic Stronghold
      • Fixed being able to hit WF from Nod sniper perch
    • Islands X
      • Addressed some issues

     

    • Like 1
    • Thanks 2
    • Haha 1
  2. If you miss it ingame, the timer is at the bottom center. The number next to the cup/trophy is points, one underneath is players.

    image.png.177c4524a8d809321a864a2e2bf1c88a.png

    Hopefully we can add more information to the server browser and the launcher, it would be useful to have that information available to players.

  3. 3 hours ago, TheOlsenTwins said:

    isn't there already delay of about 10 minutes before players are considered afk?

    So if the match just started, you can only be afk 10 minutes in, even if you were afk the match before?

    A new system was added to force you to click at least once to be considered playing. If the match starts while you haven't clicked, you'll be considered AFK.

  4. On 12/18/2021 at 2:25 PM, Rapture said:

    Often when I get a chance to play and have to wait for an opening in the server, I wish there was a secondary server where it had no vehicles, no winning or losing and only snipers. Just a map that allows us to use snipers only and have to move around looking for the other snipers. Just to pass some time when the main server is full.

    image.png.c93bcd2c9c067b01a3c77003fdb5e4c6.png

  5. 5 hours ago, Rapture said:

    Often when I get a chance to play and have to wait for an opening in the server, I wish there was a secondary server where it had no vehicles, no winning or losing and only snipers. Just a map that allows us to use snipers only and have to move around looking for the other snipers. Just to pass some time when the main server is full.

    Such a gamemode exists, and is (was before the patch) being hosted by CT NA I believe? It's essentially old ren sniping servers, if you ever played that.

  6. 3 hours ago, six said:

    Thanks! That seemed to have work! Although when I got to online I see none. Is that because no servers are running? When I first connect I see online servers.

     

    Anyways here is my bat file.

     

    @echo off
    cd /d "C:\Program Files (x86)\Renegade X\Binaries\Win64"
    
    start UDK.exe server CNC-Field?maxplayers=64?bIsLanMatch=true -LANPLAY -port=7777

     

    If you mean the in-game server browser, it is slightly buggy.

  7. 8 hours ago, XxDrMeeseeksxX said:

    I am getting this bug aswell... always played on 64 always had sound... I get sound in the main menu.. but when u load a game it does a high pitch sound and cuts our when the game is loaded

    Currently there is no fix besides switching to 32bit or just restarting the game.

  8. 44 minutes ago, Caeris said:

    Sry to bring up an old topic, but got also the same problem.

    It´s a bit anoying to change every settings out of the game (especially sensitivity). 🙄

    Best options are set the Res in config, then lock the config files from being changed.

    Either that or use a batch script and set the res from command line.

     

    Quote

    start Binaries\Win64\UDK.exe CNC-Field -nomoviestartup -ResX=1920 -ResY=1080

     

  9. https://brotherhoodofnod.net/

    This is a simple website designed to show some info on all servers on the current game version. You can select a server from the dropdown menu, and it will update in real time.

    image.thumb.png.a7032bc580534b978d5e07ab7eaabab6.png
    Still very WIP, it's mostly functional for now. Eventually will add a feature to send a push notification or alert when you want be notified of a match ending

    Source: https://github.com/RenXModCommunity/RenXServerViewer

    • Like 3
  10. 11 hours ago, Backfromhell said:

    First of all, you have to have a functioning and balanced gameplay (basic gameplay) with an engine that is also up-to-date.

    That is definitely not UE 3. I cannot assess UE 4 or 5 either.

    You want to go a way like Battlefield and / or Planetside 2, you can see that clearly, is also OK, but very foolish with UE 3.

    I leave maps out now, otherwise it will be too much.

    The foundation stone for FS is not even finished and one "dreams of cool mods / mutators". You can have dreams but you should also know a way how to achieve them.

    I don't know if this is the current attitude of the devs with modding.

    The development of FS makes a completely unstructured and headless impression on me personally.

    Ren X is already riddled with "PuG Feature" in public games.

    You should have really released Ren X first, my personal opinion.

    If a moderator does not like what I write in this topic (for me it belongs in here too, indirectly about characters and weapons), you can move or delete my post.

    but still for all other who like the game like it is, have fun. Enough written about Ren x and FS this year. Stay healthy.

    I'd say play it first before you make sweeping judgements. Everyone has their own opinion, and I don't keep up with FS development anymore so I don't really know what to tell you there. It would have been a dream for the entire team to make a UE4/5 game/port of FS or RenX. However, as you say, dreams should at least be achievable. And UDK is currently the only path for that.

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