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NodSaibot

Totem Arts Staff
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Posts posted by NodSaibot

  1. Also field has one unfair spot. Nod arty can camp behind the gdi bunker while shooting at wf. He cant be hit from the entrance side. While gdi cant hide behind the nod bunker when shooting hon.

    Use airstrikes. Gets me everytime.

  2. I wish XMountain was not included after playing. Volcano is great, of course, based on the old classic. Then we get another map that has absolutely nothing to do with Renegade, that just seems to understand nothing of making maps for the game. Its just terrible to play in... actually far more boring than even Lakeside. And its oversized. Feels like a 5v5 with 20 players.

    The "new" maps are always so much worse. Can't we just stick to classics?

    No one says they have to stick to the original Ren. They redid models. OHNO let's delete the whole game. They made a new map, let's blow up the Earth.

  3. I dont think that this forgotten tech building will ever see the light. It's way to much work to do so and it doesnt fit the tiberian dawn era anyway.

    I'm still for the idea with the capturable crashed nod cargo plane that gives "underpowerd" recon bikes.

    - fast

    - cheap

    - good Anti-air

    - bad at everything else

    - maybe limit to 3 bikes on map/per team?

    I always wanted to see the recon bike in Renegade X too, and I think this method of acquiring it sounds pretty nice.

    I would set the HP at 175, same price as a buggy, and weapon wise it should function similarly to a stealth tank, but with a 1 rocket per reload. And of course, it should be really fast, and maybe you should be able to see your character in third person mode riding it!

    I don't think it should get its own vehicle count though. It should stick with the normal team count.

    I think this would be a good "spice" for a future map.

  4. I'm fairly confident that the project is as dead as this thread should be; you really shouldn't expect any news out of this (except maybe some random revival thread in a year or two when zunnie gets bored again).

    If you do want to play a game exactly like this project aspired to be (except actually playable and having more than 1-2 people working on it), the guys at http://www.bluehellproductions.com/ made Red Alert: A Path Beyond, as well as Tiberian Sun: Reborn and Red Alert 2: Apocalypse Rising. Similar to the abandoned project in the OP, none of these use UE3 (what Renegade-X uses); all of the aforementioned games use the W3D engine which shipped with Renegade back in 2002.

  5. Gun/Cannon/SAM towers:

    Same function as the Nod/GDI ones, but not as powerful. Damaging it enough will cause it to go to neutral, and when neutral it doesn't shoot at anything. When up close and it belongs to the opposing team, it will be unable to shoot at you, giving engineers a chance to recap.

    Pretty dumb idea at first, but capturing these can give your team better map control.

    Any cool things that you guys can think of? Or comments?

    That's the only good one I see

  6. I'm assuming those will all come out sometime around Beta 4.

    Also looking for a few vehicles that were in Renegade but not in Renegade X. I swear there was this Grinder vehicle meant for hitting infantry that had rotating spikes on the front. It's not on the wiki or anything, oddly enough.

    You can activate some fun extras in the multiplayer mode by pressing F8 to bring up the command menu and typing ''extras fnkgrrm'' (''extras quantifigon'' in the unpatched version). A message should appear saying, ''Extras ENABLED!'' Now hold down the Alt key while clicking on the character or vehicle buttons to bring up the extras (but there are no menu pictures for them). Extras do not work in laddered games.

    Note: Some of the Nod extra characters are mutants. They regain health while they are standing on Tiberium or being hit by Tiberium-based weapons.

    Yes there is a spike thingy.

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