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Posts posted by NodSaibot
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1 hour ago, mouse705 said:
Does sprinting make you Glimmer - or yes, but increases the range that Glimmer can be seen? (I thought if I stopped sprinting before getting near enemies, that I would not Glimmer.)
Sprinting will increase the range at which you can be seen
1 hour ago, mouse705 said:Does any damage make you Glimmer or Decloak? Even fall damage?
Only damage from other team
1 hour ago, mouse705 said:When under __? health, you stay Decloaked.
50%
1 hour ago, mouse705 said:Are there certain Inf or Veh that can see SBH when not normally Glimmering - or to make them Glimmer (excluding towers)?
No, but infantry have a 10% longer vision range than vehicles
1 hour ago, mouse705 said:What is the time to reCloak after taking damage?
If you haven't shot or anything to go fully visible, it's around 1 second. Higher veterancy levels make you cloak faster, but the veterancy boost only applies to actual decloaking, like firing. The default time at recruit is 5 seconds, then it goes down 1 second every level.
Not sure what you mean with the first question, but the range ones aren't really easy to tell exactly if you're ingame. Sprinting gives you 50% bigger detection range (400 unreal units [25ft] up to 600 unreal units [37.5ft]), and remember infantry have 10% further range. I don't think there's really a good ingame way to measure or determine how far away you are. As far as I can tell, crouching makes no difference with stealth.
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We brought up this event in the previous Dev Talk, and we now have more info for it.
The community is organizing a huge reunion to celebrate Renegade's 19th birthday! During the event, we'll be hopping between multiple games inspired by Renegade, along with enjoying some action from the classic itself! This will take place between February 20th until the 28th.
We have a Discord server setup, and we will be playing Renegade, Renegade mods and Renegade-X throughout the week and weekend of the event. There will be streams and more content related to the event, so make sure to join the Discord and stay tuned for the announcements. We highly encourage everyone to come and take part.
See you on the battlefield.
This post will be updated with new info as necessary
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26 minutes ago, isupreme said:
DenWellingston, why do you call it a polygon? What you describe is something I have often wished for Renegade X.
These types of help for new players should be considered an Essential part of the plan, not a finishing touch.
Bad translation probably, but it's something we can add. A training range or something of sorts.
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We will strive to make the game intuitive, and have an intro video at least, building a tutorial into the launcher is an idea we've had. When we get closer to release we can work on polish and finishing touches as this.
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2 hours ago, Tytonium said:
Unpopular opinion here but I've always thought Tiberium Sun had some of Klepacki's weakest tracks in all of the series. Don't get me wrong they all sound good, but when compared to his other works within the series a lot of Tib sun sounds generic.
This is a good chance to reimagine some of the tracks and make it oriented towards Firestorm's atmosphere. Just don't be afraid to mix things up a little instead of sticking to Klepacki's style like it was the law or something.
Also do Dusk Hour or 1000 years of suffering to your families
Also the soundtracks thus far have been fantastic!
TBH Tib sun is my least favourite, compared to TD and Red Alert/RA2
You'll find some more unique styles in the original tracks, rather than the remake tracks. Both of them are good, though
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Tank headshots are 10x or around 10x damage in RenX. This will be 600 damage or more, so it will 1 hit most characters. I think LCG *at certain vet ranks*, maybe Gunner *at certain vet ranks*, and Adv Sydney and Mutant Rav can survive tank headshots.
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Greetings, Renegade X fans!
We've released a few Tiberian Sun track remakes and original tracks already on our YouTube channel. For the next track releases, we'd like to get your opinion and see which of the tracks are your favourites.
We will be opening a poll for the next few days to determine which Tiberian Sun remake tracks the community would like to see released next. If there's a track that's not on the list that you'd like to see released, comment it on this thread! We look forward to your responses.
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1 minute ago, mouse705 said:
lol. So my next question is why can F12 work but not F9??? If the game is intercepting all keys to restrict during vote?
Because it's steam. UDK doesn't literally steal all input from your PC
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If you're expecting inf to get insta killed by vehicles like in OG ren, it's quite different. I think splash damage is a bit different, infantry have different armour types, and the damage multipliers on the armour types can be significant. Overall in the last years, the time to kill has been adjusted significantly in RenX.
LCG nerfed compared to when?
No.
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None of them, press the player count button at the top
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If you just need one sound and can't find it, I can export it if you need
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All the sounds can be found in the SDK
You'll have to find the door package and export the sound wave file, and you'll have the .wav
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42 minutes ago, mouse705 said:
So I dont understand why this isnt working in your game?
Because they aren't the same. We use Unreal Development Kit, which is not Unreal Engine 3, and does not come with all the same base stuff or from whatever earlier UT game. (The "extra" Logitech buttons are actually a separate DLL and extra scripts you have to load, which nobody has as I don't think anyone knew it existed, I only discovered it a while back). They could be added, but I haven't attempted to do it yet, so no promise that it works or is compatible with our version.
42 minutes ago, mouse705 said:None of these worked - I press the [ key and nothing happens.
- LeftBracket - [
- RightBracket - ]
Are the proper bindkey names for those buttons.
setbind "LeftBracket" GBA_SwitchWeapon6 is the correct syntax
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Run this command ingame in the console, using f5 or ` to open it
setbind O shot
O can be any key, just an example.
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1 hour ago, mouse705 said:
5) Is there a test game mode where I can have max credits, so I can buy each item, and test the keybinds for them?
You can open a game in skirmish, there are many cheat commands you can use. https://wiki.renegade-x.com/wiki/Console#Cheat_Commands
1 hour ago, mouse705 said:6) Do nukes, airdrops, and extra repair tool all use the same slot, and they are key 6?
Yes
1 hour ago, mouse705 said:7) Is there a basic readme that lists these facts to quickly get up to date?
Nothing in particular besides the wiki, there is no real official tutorial or quick tips compilation. We are working on a quick video tutorial, but that is probably going to be something more broad about the RenX C&C gamemode more than hotkeys and such.
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Repair Tool and any other items you buy from that tab use the hotkey 6. 2 is for primary weapons.
All bindable keys and mouse buttons are listed here. Extra buttons besides those are not support by default in UDK.
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Having a bit of trouble understanding exactly what you want, what is it you are asking for?
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13 hours ago, Xtractor said:
Firestorm has very different infantry play, not comparable to RenX at all. Snipers have a very different role and are far less integral to map play.
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Try going to your Renegade X directory, deleting Binaries and then go to the Launcher, press the settings button and verify game integrity.
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I think people are taking it far too literally, especially coming from someone like Tytonium. Of course we do not advocate or condone players abusing other players, but context is important. If there's something new or any more info about this topic, feel free to DM me.
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LAN?!
in Renegade X
https://wiki.renegade-x.com/wiki/Server#Starting_up_your_server
A guide to setting up server is found here
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If anyone has further inquiries or concerns to raise, please do it in private with staff in PM or by this forum https://renegade-x.com/forums/forum/12-to-staff/
Better yet, while it's happening ingame, do !modrequest or .modrequest
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7 minutes ago, SamusAran said:
Fishyshoe, you have been trolling me for several days now alongside the YEET clan who still have had no action taken against them. As soon as somebody retaliates against you, you cry like a whiny little bitch. You truly are a sad, whiny little cunt with an overinflated sense of entitlement. You have literally taken to the forums to complain that I jokingly said that repairing was worthless after you had claimed you were better than me. It was said in jest. And you took it to heart, demonstrating that you are, in fact, a little bit spergy.
Go and fuck yourself.
I've had enough of this game and this community. There is a band of players (YEETs) who consistently use racial slurs, refer to the Holocaust and Jews in a negative manner etc and not once have any of them been muted or banned. I retaliate after being trolled continuously for the best part of a week and slapped with a permanent mute and ban.If I am unaware of other things happening ingame, there's nothing I or anyone else can do about it. If you have additional concerns, let us know.
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Action has been taken against the player.
for devs
in Off Topic
Posted
Are you talking about being able to use the characters ingame? Or localization? Localization was something I wanted to work on, but it is quite a large task to do. The programming side of it would require a lot of changing of a lot of code, to use "localized messages" which is basically just a concept that instead of sending an actual message with whatever letters in it, it'll send a specific type of message, with whatever information it needs for context. Not sure how else to explain it, but if you're asking for localization, it's unfortunately a very large project that would take too much work.