Popular Post DenWellingston Posted November 1, 2019 Popular Post Share Posted November 1, 2019 (edited) A couple of days ago I already wrote that I recently found new concept art for RenegadeX for models of technology from Tiberium Sun. Now these rumors are confirmed, if not in words, then precisely in 3D When it comes out I do not know. The developers are unlikely to say, but for me at least with the release of the City map this year. Maximum in a year. Here are their finished works and concept art with the expected technique, which will be released (possibly) in the next update. I also note that in many models, artists confirmed what they did specifically for RenegadeX. Information will be updated as soon as anything else is known! *Update* At the moment, that’s all I’ve found. Additional materials will be supplemented here;) Garpy Helicopter Concept- Lucasio Roland 3d artist- Ярослав Барышев Banshee Concept- Lucasio Roland 3d artist- Yaroslav Baryshev(Apparently he was a fashion designer all the time, but laid out a model without textures! It's a shame!) Tik Tank Concept- Lucasio Roland 3d artist- James Bruner Subterrain APC Concept- Lucasio Roland Devil's Tongue Concept- Lucasio Roland 3d artist- Yaroslav Baryshev Stealth Tank MK2 Concept- Lucasio Roland 3D Artist-Yaroslav Baryshev Artilery NOD Concept- Lucasio Roland 3d artist- Unknown (Maybe it'sYaroslav Baryshev) Atack Buggy Concept- Lucasio Roland(?) 3d artist- Mason Rosenquist Attack Cycle NOD MK2 Concept- Lucasio Roland Infantry NOD Concept- Lucasio Roland 3d artist- Sharad Pradhan GDI Light Infantry Concept- Lucasio Roland 3d artist- Dênis dos Santos GDI Orca MK2 3d artist- James Bruner GDI Disruptor Tank 3d artist- James Bruner Titan GDI Concept- Lucasio Roland 3d artist- Mason Rosenquist Concept- Lucasio Roland(?) 3d artist- Mason Rosenquist Juggernaut GDI Concept- Lucasio Roland Concept- Waqas Iqbal 3d artist- Yaroslav Baryshev Concept- Waqas Iqba l(Not exactly. I did not find concept art for this model, but given their number, the theory has a right to exist.) 3d artist- Yaroslav Baryshev Edited February 23, 2020 by DenWellingston New Content 9 3 1 Quote Link to comment Share on other sites More sharing options...
BlackHand12412 Posted November 1, 2019 Share Posted November 1, 2019 i like this. 1 Quote Link to comment Share on other sites More sharing options...
Tytonium Posted November 1, 2019 Share Posted November 1, 2019 All of this is sweet Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kira Posted November 1, 2019 Totem Arts Staff Share Posted November 1, 2019 insane! guys you are genious! Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted November 1, 2019 Totem Arts Staff Share Posted November 1, 2019 Don't forget it also on ue4 4 Quote Link to comment Share on other sites More sharing options...
DoMiNaNt_HuNtEr Posted November 1, 2019 Share Posted November 1, 2019 @DenWellingston So you do like new things? Well then stop voting against the Recon Bike lol. You can counter the Recon Bike the same way you counter the Attack Buggy. All of this Tiberian Sun stuff looks great, I'd love to be able to access this thru a game mode or map. 2 4 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Handepsilon Posted November 2, 2019 Totem Arts Staff Share Posted November 2, 2019 What does all this have to do with voting/not voting for Recon Bike again? 2 Quote Link to comment Share on other sites More sharing options...
DoMiNaNt_HuNtEr Posted November 3, 2019 Share Posted November 3, 2019 Well it's not rocket science there tuts but to spell it out for you: Before DenWellington didn't want anything new added to Ren X (Bike) but now here he's showcasing potential new additions. SMH 2 3 Quote Link to comment Share on other sites More sharing options...
DenWellingston Posted November 3, 2019 Author Share Posted November 3, 2019 8 hours ago, DoMiNaNt_HuNtEr said: Well it's not rocket science there tuts but to spell it out for you: Before DenWellington didn't want anything new added to Ren X (Bike) but now here he's showcasing potential new additions. SMH I already said that I was and will be against the myocycle. Only in boxes. As for the new technology, it will either be in the boxes or in the new mode. It no longer depends on me. If you do not like something, then make a separate server. Further, please do not hold a discussion on the topic of motorcycle here. 1 2 Quote Link to comment Share on other sites More sharing options...
DenWellingston Posted November 3, 2019 Author Share Posted November 3, 2019 So that Yaroslav Baryshev posted a 3D model of a stealth tank for an early update. So behold! Quote Link to comment Share on other sites More sharing options...
Guest once upon the time Posted November 3, 2019 Share Posted November 3, 2019 GDI Fighter: uups, sorry wrong Genre: battleship Galactica from the 80's Quote Link to comment Share on other sites More sharing options...
Marinealver Posted November 4, 2019 Share Posted November 4, 2019 (edited) I think Tiberium Sun units could help with some of the problems that Command & Conquer mode has with pacing. In other games as the game progresses then more items and tools would be available with the late game having everything including the kitchen sink. Thing is with Command & Conquer mode the mid game is the part with the most options and as buildings get destroyed options are taken away. So the solution to this problem is "tech" units aka Tiberium Sun. Now these units should not be more powerful than the tier 3 Infantry Classes and Vehicles that are available only when related structure is intact. A Tech structure won't replace a War Factory but it could give Titans and Wolverines as an option when Mammoth and Medium Tanks are no longer available. Also having to have a tech structure to supplement your base does thin out your defenses still making a destroyed Weapons Factory a minor Nod Victory. Just my thoughts, but I like the idea that Renegade X takes place between Tiberium Dawn and Tiberium Sun, so it would be interesting to see some TS units start to mix in with the TD units. Still looking for GDI Jumpjet and Disc throwers as well as NOD Cyborg Infantry (autotracking chain gun) and Nod Cyborg Commando (Plasma Cannon). Edited November 4, 2019 by Marinealver 2 Quote Link to comment Share on other sites More sharing options...
DenWellingston Posted November 4, 2019 Author Share Posted November 4, 2019 5 hours ago, DoMiNaNt_HuNtEr said: lol Вы пользуетесь форумами чаще, чем играете в игру, I actually work on Project ReSound for most of my free time. Even after work. On weekends, I try to be in PUG. 2 Quote Link to comment Share on other sites More sharing options...
Guest once upon the time Posted November 4, 2019 Share Posted November 4, 2019 @DenWellingston Den, you do not have to apologize because your topic is a pure information topic. Unfortunately, someone does not seem to understand, even though he knows English, he did not understand the topic. Reading and understanding is not always easy. The nice thing is that not everyone has to speak English perfectly, you use Google Translate (and I often do) and try to reach everyone. Keep up with your topic and keep people informed. Visually I do not like most of the new stuff, somehow I do not like the design at all. But that's a matter of taste. Quote Link to comment Share on other sites More sharing options...
DenWellingston Posted November 4, 2019 Author Share Posted November 4, 2019 2 hours ago, SilentKnight said: @DenWellingston Den, you do not have to apologize because your topic is a pure information topic. Unfortunately, someone does not seem to understand, even though he knows English, he did not understand the topic. Reading and understanding is not always easy. The nice thing is that not everyone has to speak English perfectly, you use Google Translate (and I often do) and try to reach everyone. Keep up with your topic and keep people informed. Visually I do not like most of the new stuff, somehow I do not like the design at all. But that's a matter of taste. Thank! Of course I will update this forum page with the Album of the new fleet of vehicles. Here I posted everything that relates to the new update that God knows when it comes out. As soon as I find something else, I will inform Duscorde and refresh the page with new screenshots of 3D models of the new venichles. Well, I don’t forget about my project! 1 Quote Link to comment Share on other sites More sharing options...
Mystic~ Posted November 4, 2019 Share Posted November 4, 2019 Most of the models look really nice, although I wouldn't want the game to start looking like Japanese next gen artwork too similar to Red Alert 3. But at what point does adding next generation vehicles make this a new game? Or is it only planned for a alternative game mode? I still like the original C&C gold models, so I wouldn't want everything just replaced with Tib Sun models. Thanks for putting in effort to develop the game further.If true, I do find it remarkably odd that if someone were to reject one of the most basic and uncontroversial and possibly necessary vehicles to the game (the vanilla Nod bike) and then put forward a whole load of new content, it comes across as really quite controlling and hypocritical. I don't really want to go re-read the whole bike thread to learn if this is true, hence my IF statement, if it's not true then please ignore this last paragraph and don't feel offended. 1 Quote Link to comment Share on other sites More sharing options...
DenWellingston Posted November 4, 2019 Author Share Posted November 4, 2019 1 hour ago, Mystic~ said: Or is it only planned for a alternative game mode? I still like the original C&C gold models, so I wouldn't want everything just replaced with Tib Sun models. Thanks for putting in effort to develop the game further.If true, I do find it remarkably odd that if someone were to reject one of the most basic and uncontroversial and possibly necessary vehicles to the game (the vanilla Nod bike) and then put forward a whole load of new content, it comes across as really quite controlling and hypocritical. I don't really want to go re-read the whole bike thread to learn if this is true, hence my IF statement, if it's not true then please ignore this last paragraph and don't feel offended. In my opinion, either a separate Tiberium Sun mode, or additional content in boxes + with a City map for an addition to sweets (To play and create new cards, of course, with new content.). One thing I know for sure: a lot of work remains to be done on the game. Somewhere update the animation of weapons, somewhere update some models and sounds. Work there is no end. We just have to wait for an official answer from the developers, because they are silent like a stone. Quote Link to comment Share on other sites More sharing options...
isupreme Posted November 4, 2019 Share Posted November 4, 2019 marinealver, i thought this comment was very interesting. Quote . In other games as the game progresses then more items and tools would be available with the late game having everything including the kitchen sink. Thing is with Command & Conquer mode the mid game is the part with the most options and as buildings get destroyed options are taken away. I agree it can go that way sometimes..... i am not sure the game is intended for that, but it happens, sadly. Quote Link to comment Share on other sites More sharing options...
Agent Posted November 5, 2019 Share Posted November 5, 2019 Topic unlocked, toxic comment chain removed, and @DoMiNaNt_HuNtEr has been banned from posting for 30 days for ignoring multiple warnings from multiple moderators. 3 2 1 Quote Link to comment Share on other sites More sharing options...
Gex_str Posted November 5, 2019 Share Posted November 5, 2019 Love Harpy heli and Mobile Artillery looks, really shows how Nod in TS supposed to look futuristic and polished. As for GDI, that infantry looks awesome with that armor. Quote Link to comment Share on other sites More sharing options...
Marinealver Posted November 5, 2019 Share Posted November 5, 2019 I think just a selection of TSun units can be added as regular vehicle and classes in the game. So what we already have is Recon Bike Armored Buggy Tick Tank Hover MRLS Wolverine Titan Things I would like to see for Infantry Classes are Jump Jet Infantry Cyborg Commando (plasma cannon arm weapon) Disc Thrower (just convert a disc-launcher into a GDI infantry weapon) Cyborg Infantry (has an auto-tracking chain gun) For aircraft Nod Banshee (with plasma cannons that Cyborg Commando uses) Orca Bomber (Take the Orca and give it twin tails and carpet bombs) Things that I think should be on the back burner and the ones that are likely going to be the most intensive as far as modding are subterranean units and the Mammoth Mk2. For subterranean units I think the classic mod just made them invisible and invincible following a burrow animation which creates the illusion but not very good in the game aspect. Instead I think the better solution would be a mapping solutions in which we make tunnels that only subterranean units (Subterranean APC, Devils Tongue) could use. We could also design certain infantry tunnels to be accessible to these vehicles. All you would have to do is put an instant infantry death dust cloud in front of it as these vehicles transverse these special paths. OF course the paths would have to be marked by some texture or mesh so that players can recognize it as a special subterranean path. The Mammoth Tank Mk2 should be a moving building. Take the AGT and put it on a 4 legged chassis and add a railgun as it slowly proceeds along a single path or two straight to the Nod Base. The Nod team sees it coming, knows that it can slug it out against the Oblisik and win single-handedly, so it becomse sort of a secondary objective. I think that sets up a perfectly practical approach along with emphasizing the asymmetrical tactics both sides have. GDI is the powerhouse that will grind down a base if it is not struck down quickly. Nod is more subversive and can come in from multiple angels and ambush from behind. Quote Link to comment Share on other sites More sharing options...
Guest once upon the time Posted November 5, 2019 Share Posted November 5, 2019 @Marinealver I dont know if the Hover MRLS is changed now, but my last knowledge is/was, that the Hover MRLS is overpowered for the actual gameplay. Quote Link to comment Share on other sites More sharing options...
Marinealver Posted November 6, 2019 Share Posted November 6, 2019 21 hours ago, SilentKnight said: @Marinealver I dont know if the Hover MRLS is changed now, but my last knowledge is/was, that the Hover MRLS is overpowered for the actual gameplay. I don't know how they are en mass. I know one tends to not be such a problem and is easily taken out by a light tank or 2. I will say it does seem like GDI gets all the better stuff with Hover Vehicles and Walkers while Nod gets a Bike a Buggy and a Tank that can immobilize itself. I have seen some maps that make Titans and Tick Tanks standard vehicles. I think the best alternative is to put them behind a Tech Building that the sides have to capture to enable them. 1 Quote Link to comment Share on other sites More sharing options...
Guest once upon the time Posted November 6, 2019 Share Posted November 6, 2019 Some time ago (2 patches before) we looked at the data of Hover MRLS (not in wiki ). The rate of fire, the speed, damage per Fire Sequence and all the other stuff, and you could see very well that the Hover MRLS is too strong. Furthermore (if not changed) with the Hover MRLS sometimes take paths that are actually not thought so. But I assume that none of the current maps this shortcoming still has. Quote Link to comment Share on other sites More sharing options...
DenWellingston Posted November 6, 2019 Author Share Posted November 6, 2019 4 hours ago, SilentKnight said: Furthermore (if not changed) with the Hover MRLS sometimes take paths that are actually not thought so. Ha! I remember! On Island, with the MRLS hover, I went to the GCD base from the sea to the Airfield! It is a pity that now this MRLS has become even less likely to appear. 2 Quote Link to comment Share on other sites More sharing options...
limsup Posted November 6, 2019 Share Posted November 6, 2019 Was hilarious how AlienX spawned the Great Wall of Islands from mutator to stop that lol 1 2 Quote Link to comment Share on other sites More sharing options...
Mystic~ Posted November 6, 2019 Share Posted November 6, 2019 I like the Hover MRLS, it's much more powerful than in TIberian Sun, but it dies so easily and I rarely see anybody ever get one, but it can make a huge difference depending on the map. Maybe Nod could have a mightier artillery piece to keep things even, or perhaps even a digging tank like the Devil's Tongue that can move underground. 2 Quote Link to comment Share on other sites More sharing options...
Marinealver Posted November 6, 2019 Share Posted November 6, 2019 9 hours ago, SilentKnight said: Some time ago (2 patches before) we looked at the data of Hover MRLS (not in wiki ). The rate of fire, the speed, damage per Fire Sequence and all the other stuff, and you could see very well that the Hover MRLS is too strong. Furthermore (if not changed) with the Hover MRLS sometimes take paths that are actually not thought so. But I assume that none of the current maps this shortcoming still has. So I take it the weapons is stronger than the normal MRLS weapon. Why not just bring it down to the standard MRLS weapon? IMHO Renegade X is best placed between Tiberium Dawn and Tiberium Sun. So making a prototype that isn't as potent as the Tiberium Sun version would be the solution to this problem. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff NodSaibot Posted November 6, 2019 Totem Arts Staff Share Posted November 6, 2019 HoverMRLS does slightly more damage, faster rocket speed but less splash damage. It also scales better with veterancy. Those are the differences I can really see. 1 Quote Link to comment Share on other sites More sharing options...
Guest once upon the time Posted November 6, 2019 Share Posted November 6, 2019 (edited) I like them too, but i prefer them more on maps with water where you can go on the water. @buttons when you look damage per minute , its strong (i forgett how many sequences was possible, but i think it was fatser than MRLS the reload , not sure ) It does not fit in this topic, but that's really a point why it's not that easy.These vehicles would all have to be adjusted for the current gameplay and for that you need people to have the time to do it. If not just Crates.I know it from experience (only too well) that it does not even work if no manpower is there. Best example for me is Mount Harbor. We use the TS Vehicle there, we also have 4 more jets that we could bring into play, but we lack the manpower.We also have to adjust the whole game balance there. Edited November 6, 2019 by once upon the time I am old and forgett something :) Quote Link to comment Share on other sites More sharing options...
Marinealver Posted November 7, 2019 Share Posted November 7, 2019 Well it is more than just balance but also the pacing of the game. You don't want things to be too much in balance otherwise matches take forever. But as far as having more vehicles than players that is an effect of having the vehicles spawn in instead of being purchased. Unless someone is buying multiple vehicles usually the purchase system is enough to make sure that the vehicles do not outnumber the players. Now how to add these vehicles/classes to the purchase window is something I don't know how hard that would be. Quote Link to comment Share on other sites More sharing options...
DenWellingston Posted February 23, 2020 Author Share Posted February 23, 2020 Oh yeah baby! Oh yes! No one asked and no one wanted, but he waited! Mobile sensor authorship Yaroslav Baryshev! Soon (More precisely: understand when the hell comes out) in the next update of Renegade X! What?! And it's all?! Not! Hover MRLS, Devil's Trougle and the Banshee 3D model are also on the way. More precisely, its meat part. The skin still has to grow .... 3 Quote Link to comment Share on other sites More sharing options...
Reivax Posted February 24, 2020 Share Posted February 24, 2020 Devil's Tongue in RenX o_O "Flame tank rush meet behind GDI PP" these models looks nice but i've never seen them ingame.. :/ Quote Link to comment Share on other sites More sharing options...
limsup Posted February 24, 2020 Share Posted February 24, 2020 April 1st came early this year? 2 Quote Link to comment Share on other sites More sharing options...
Reivax Posted February 24, 2020 Share Posted February 24, 2020 imagine if we have Banshees in RenX... GDI commander: rush gunners meet BAR PEW PEW PEW GDI Barracks destroyed GDI commander: ok pls where the hell are those reinforcements? and where's my wrench? suddenly dies cuz Banshees have no mercy and will never let gdi heretics alive at least, if GDI want to send their Mammoth Mk II, we have our Banshees ready to destroy them 1 Quote Link to comment Share on other sites More sharing options...
Demigan Posted February 24, 2020 Share Posted February 24, 2020 On 11/1/2019 at 4:09 PM, DenWellingston said: Are you sure these candy-cane modifications are real? Although that green version looks kinda cool it makes little sense to create all these colorschemes right? Unless they intend to have 6 different neon-colored factions fight each other. You also have to wonder what it would bring to the table. We have the current Stank. This new version looks lower... And that's it? What would it add to the current gameplay? What would the Garpy (:P) add to the already existing Apache and Orca? It has the same setup of guns+missiles. This kind of question would go for most of the concept art. The Mobile Artillery (same name? That's going to be confusing) is deployed and an easy target. The concept has it fire upwards in an arc. Considering they just removed the shoot-around-corners ability of the MRLS why would they be adding a non-LOS vehicle to the game right now? And to balance it's vulnerability when deployed would it fire mini-nukes? How do you even balance out it's range in RenX's maps? And the Mobile Sensor Array? Would make Stealth gameplay rather useless. The detection range of that thing would need to be very VERY carefully calibrated to be not too powerful but still worth sacrificing a vehicle slot over. And what does the NOD Buggy offer over the Humvee and existing Buggy? Or the Bison APC over the current APC? It needs to offer a unique gameplay niche so it fits in the current game. And that is ignoring how game-breaking it would be to have an APC or Devil's Tongue pop up somewhere in your base. Quote Link to comment Share on other sites More sharing options...
Movoza Posted February 24, 2020 Share Posted February 24, 2020 19 hours ago, DenWellingston said: Oh yeah baby! Oh yes! <...> Can you link me to the news? I don't see it? And how will we balance tunneling vehicles? Can we at least drill through gates, as in the victory (or loss for GDI suckers) video? Is there gameplay footage? 1 Quote Link to comment Share on other sites More sharing options...
limsup Posted February 24, 2020 Share Posted February 24, 2020 4 hours ago, Demigan said: how game-breaking it would be to have an APC or Devil's Tongue pop up somewhere in your base. Reminds me how I spent half of 1999 doing nothing but paving **** in TS 1 5 Quote Link to comment Share on other sites More sharing options...
DenWellingston Posted February 24, 2020 Author Share Posted February 24, 2020 3 hours ago, Movoza said: Can you link me to the news? I don't see it? And how will we balance tunneling vehicles? Can we at least drill through gates, as in the victory (or loss for GDI suckers) video? Is there gameplay footage? If I had gameplay, you would be the first to know about it. Nevertheless, I can reap a link to one of the main modders of military vehicles. https://www.artstation.com/aetebo Quote Link to comment Share on other sites More sharing options...
Movoza Posted February 25, 2020 Share Posted February 25, 2020 12 hours ago, DenWellingston said: If I had gameplay, you would be the first to know about it. Nevertheless, I can reap a link to one of the main modders of military vehicles. https://www.artstation.com/aetebo So this guy is affiliated with RenegadeX? How is this a credible source? I mean I would be the first on the Tiberian Sun bandwagon, but I just don't see these functioning in RenegadeX. Maps are too smsll for scanners and tunnelers and how different would the stank be? New art styles for the heli, stank and hover mrls are great and the banshee might be the only viable new option. For me the Titan, bike and hover are nice things from crates, but if a devils tongue would suddenly come up from the ground it would break the game a bit for me.... 1 Quote Link to comment Share on other sites More sharing options...
DenWellingston Posted February 25, 2020 Author Share Posted February 25, 2020 5 hours ago, Movoza said: I mean I would be the first on the Tiberian Sun bandwagon, but I just don't see these functioning in RenegadeX So in the game you will not find these models. Even in the SDK. It’s just prayer, but created for the game (I’m still silent about the fact that on the model of the technician you still need to write a code, animate, add sound and visual effects, not to mention the test). If these models of equipment come out officially, then you will find out in the official news of the group, and not from me. 1 Quote Link to comment Share on other sites More sharing options...
Mystic~ Posted February 25, 2020 Share Posted February 25, 2020 (edited) The mobile sensor array, devil's tongue, hover MRLS all look very good - but is anyone willing to code and implement them into the game with all the necessary animations? I wanted a stealth sweep ability as a commander power, but maybe a vehicle would be better, you could set it for a periodic sweep so it's not too powerful, define a fair range of base coverage and cool down and give it appropriate health. As GDI you would have to watch your rear flank unless all your repairs get incinerated. I don't like the stealth tank of the remodelled Apache, but the banshee looks good so far, but would only accept it if GDI also got the Orca bomber or carry-all. 17 hours ago, Movoza said: So this guy is affiliated with RenegadeX? How is this a credible source? I mean I would be the first on the Tiberian Sun bandwagon, but I just don't see these functioning in RenegadeX. Maps are too smsll for scanners and tunnelers and how different would the stank be? New art styles for the heli, stank and hover mrls are great and the banshee might be the only viable new option. For me the Titan, bike and hover are nice things from crates, but if a devils tongue would suddenly come up from the ground it would break the game a bit for me.... Some of the newer maps are much larger like Outposts, Steppe, Eyes; map makers are now making larger maps with the 60 player limit. Could implement new air vehicles with a helipad, which existed in one of Ken'z maps (C&C Beachhead tutorial map) that was pulled for some reason, or put them in crates (mark vehicle crates with a different colour). You could for example make the devil's tongue warn people first by making the ground shake and rumble before exiting, so they know something is coming, albeit not precisely where, and dig duration animation would be crucial to balance, so it's not like being shot by an SBH by surprise but not so slow it's just useless. Just because it can appear somewhere, doesn't mean it has massive health or armour, even in Tib-Sun they needed to be in numbers to work effectively and there are counters to them, vulnerable to EMP and sensors. All this aside though, there's already a full Tiberian Sun game made like original Renegade. Fun to think about and I like seeing the extent to which someone has made these model assets viable for the game. Edited February 26, 2020 by Mystic~ 2 Quote Link to comment Share on other sites More sharing options...
Movoza Posted February 25, 2020 Share Posted February 25, 2020 1 hour ago, Mystic~ said: The mobile sensor array, devil's tongue, hover MRLS all look very good - but is anyone willing to code and implement them into the game with all the necessary animations? <...> Fun to think about and I like seeing the extent to which someone has made these model assets viable for the game. I actually love the idea of the scanner being periodic! It could make it work in RenX. And the bigger maps could host some more interesting flight stuff. I'm curious how to make the bomber work though. I would love an attack style airplane, balancing it with AA. If AA is there it has a great chance to be stopped. If not, it'll be able to wreck the shit out of stuff if flying well. For the devils tongue you would need low armour and preventing it to come up directly in bases, but it might have a place in the game. Still sceptical though, but that doesn't mean I'm immune to sexy thoughts of more TS in RenegadeX. Do you mean "A path beyond" as a full Tib Sun Renegade game? Isn't that where they got the models of hover MRLS and Titan? 2 Quote Link to comment Share on other sites More sharing options...
Gex_str Posted February 25, 2020 Share Posted February 25, 2020 1 hour ago, Mystic~ said: which I think existed in one of Ken'z maps that was pulled for some reason That map was purely made to test some things, not for playing. Also it is most likely has been lost over these years. And the helipad that was featured there wasn't a building but something akin to Abandoned WF on Crash Site. 22 minutes ago, Movoza said: Do you mean "A path beyond" as a full Tib Sun Renegade game? Isn't that where they got the models of hover MRLS and Titan? It's called Tiberian Sun Reborn or Reborn for short. A Path Beyond is RA1 adaptation to Renegade gameplay. And yes, current TS venicles use models from Reborn. 1 Quote Link to comment Share on other sites More sharing options...
limsup Posted February 25, 2020 Share Posted February 25, 2020 4 hours ago, Mystic~ said: which I think existed in one of Ken'z maps that was pulled for some reason, The map in question was made for the sole purpose to serve as a demonstration in Kenz's YouTube Renegade X mapping series, in which the maestro builds a map from scratch. It was never meant to be finished/released. Given the mapping tutorial, thusly the map in question being 5 years old, I think there would be quite a lot of work to do if someone would wish to bring it to working order. P.s. here's the aforementioned tutorial series: Spoiler 1 Quote Link to comment Share on other sites More sharing options...
Mystic~ Posted February 26, 2020 Share Posted February 26, 2020 Ah, thanks, yes that's it, I thought it was quite good map really, but I still I don't understand why so many maps get pulled before they've been properly tried out. Training Yard was quite a nice map, renamed to something else but eventually disappeared, the one with the huge infantry only hill in the middle and I bet there's lots more I can't remember now. Some people had been producing a super sized map with models of a mig-fighter and the GDI fixed wing fighter that functionally work, but I think there's some problems to resolve before allowing it to be tested with a full server of people and I imagine it must be so resource intensive it would break on many people's machines. I wouldn't mind some of this new stuff being introduced onto some of these newer maps just like it has been done on Crash Site which I think is the working benchmark for introducing none standard vehicles. Although I can see someone producing a 'fun' version of Field with just tib vehicles, because this map won't ever die. Even if they produce a new FPS C&C game, it will have Field in it. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted February 26, 2020 Totem Arts Staff Share Posted February 26, 2020 Lol peeps still bitching about beachhead.... ... Dont know what beach head has to do with what ever this guy is implying us devs are working on but beach head is a very old project that was never meant to see the light of day Quote Link to comment Share on other sites More sharing options...
Mystic~ Posted February 26, 2020 Share Posted February 26, 2020 (edited) So are these models part of what Havoc89 is teasing about in the other thread? By the way, I'm not bitching about Beach Head, but it was put on a demo server for people to test it, so I thought at the time that it may reasonably have expected it to end up as playable map, I don't build maps, so I never watched your YouTube series. Edited February 27, 2020 by Mystic~ 3 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Handepsilon Posted February 27, 2020 Totem Arts Staff Share Posted February 27, 2020 I can neither confirm or deny that assumption 2 Quote Link to comment Share on other sites More sharing options...
W01F0 Posted March 22, 2020 Share Posted March 22, 2020 Finally this is becoming real! I've always wanted this to be a reality. Thanks guys for making this dream come true. I really need a game like this to play one day. I hope it looks better than Tiberian Sun Reborn... No offense. but man Imagine Immersive yourself into the TS world where the future becomes real in front of you or even make a TS campaign if possible. Thanks for my dream game come true lol. I've always wanted think myself about making a game like that become a reality and I thought you guys weren't gonna make it but I'm glad. I can't wait until its release. Great Job Commander! 2 Quote Link to comment Share on other sites More sharing options...
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