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Posted
Just so everyone knows, this is canceled this week.. cuz Christmas and things.

Well... Seems that I just missed the last PUG of 2015 due to final exams.

Posted

Balls! I would but I forgot I am off to see Star Wars (Finally) at same time as PUG should be :(

Maybe to makes things different you could do the pug on the custom map server :P

Posted
If there's interest, just hop on TeamSpeak at the usual time and I'll toss a server up for it.

Appreciated. Otherwise, just show up around the usual PUG time, and you can either join a server as a group, or if there is 24 then Agent can start a passworded server but you are likely going to need to moderate yourself, I am not going to balance teams but may be there and watch TS to make sure teams are in their chat channels so players aren't listening into enemy chat.

  • Totem Arts Staff
Posted
Maybe to makes things different you could do the pug on the custom map server :P

Would be nice

Posted
Maybe to makes things different you could do the pug on the custom map server :P

Would be nice

We talk about this a lot after a PUG, when we could have 10 people a team test a map's viability in a serious matchup.

Unfortunately, given playerbase and how one must download a map before joining, it is possible to sustain a modding community, but difficult to playtest a modder's map on a whim as a group.

Still, we can try if someone suggests it after next PUG, to have everyone who didn't leave, download the map in question, and load a match with it, so we can see how it rates in gameplay against Canyon, Walls, Field, and Islands.

  • Totem Arts Staff
Posted

You could make an installer for custom maps so you don't have to download a lot of files.

Posted
You could make an installer for custom maps so you don't have to download a lot of files.

I'm shadowing the RenX test server maps for some time now with my unofficial RenX Xommunity Map Pack.

If it is desired I can make it public. It features all the maps in a neat Rar file with a description.

Posted
So: new years rave / PUG tomorrow?

I certainly hope so. Sort of close to a holiday, so it depends on those it affects more (the usual organizers). Otherwise, if Agent shows up, a server could be created anyway.

Posted

I'll mobilize Machette and I am sure we can attracks some good players from the AOW / Marathon servers to join us!

Posted
Huh depends. What time is the PUG again from now (Don't say it in CET time and whatnot. just say 6, 7 or 8 hours from now. Much easier to calculate)

From the moment you made the post it would be a little under 8 hours...

  • Totem Arts Staff
Posted

2016's PUG is even better than 2015's. 25 vs 25! Massive rushes!! More people to kill!!! More fun

Posted
First PUG for me and thoroughly enjoyed it! Looking forward to the next one already.

It was a weird one, also it usually lasts longer. Glad you enjoyed.

Also, it's the last one for this patch. Don't go off topic in this thread like I am about to :P but the patch is being pushed to the public launcher as an update likely in the next 24 hours.

I only brought it up, because preliminary patch notes are public, the patch is expected soon anyway, and it's nice when big changes occur 5 days before a PUG so everyone can get used to it.

  • Moderator
Posted

I liked the amount of people and I had a lot of laughs, but the games weren't so good if you ask me :P

Islands

Standard PUG-level Islands, GDI locked in their base by arties and flamers. All inf rushes attempted by us were called out early and failed. GDI surrendered after losing Ref & WF to vehicle mass while half of the team was inf rushing.

Field

One of the most entertaining Field games that I played. A lot of teamwork on both teams, a lot of inf rushes (the 20 engi vs. 20 engi duel in Nod ref in the very beginning was epic xD). The first rush that succeeded was SBH outside C4-ing GDI ref. After losing control of the field, being behind in points and having no credits left GDI surrendered.

XMountain

Nothing special, time victory for Nod after not much action. The only destroyed building was the Nod Refinery, in the last seconds via a gunner rush, but that didn't help GDI with points. I guess if GDI were 14/14 vehicles the whole game or if that humvee rush in the beginning succeded (we almost killed PP and Ref), the game would have been different.

GoldRush (interrupted)

The game started with a rocket rush for GDI Ref by Nod and some kind of an inf rush (?) for HoN by GDI. Both buildings were destroyed and it benefitted Nod, who gained control of the field and had a 2k point lead when the game crashed for everyone and we didn't continue it.

Overall score was 2-1 (2-2 assuming Nod won GoldRush?) and Nod won all games. 26v26 at peak :D

Posted
So, everyone has ironed out the details of gameplay in this patch, and is ready for the PUG tomorrow?

I have yet to play a single pub on this patch yet :)

The 64 player mutator will be running on the server and I've made some adjustments to make it run even more smoothly on the server.

Posted
So, everyone has ironed out the details of gameplay in this patch, and is ready for the PUG tomorrow?

I have yet to play a single pub on this patch yet :)

The 64 player mutator will be running on the server and I've made some adjustments to make it run even more smoothly on the server.

This sounds really interesting.. could you post some more info about the adjustments?

  • Totem Arts Staff
Posted

Unfortunately, I might not make it for the game. I can jump on TS for awhile to listen to the pregame chatter at least. Hopefully Bong finds a way to give demos to me so I can watch the game once its done.

Posted
Guss this will be my first PUG.

Great, great, great.. Maybe you can lead a team, I think you should!

Posted
Guss this will be my first PUG.

Great, great, great.. Maybe you can lead a team, I think you should!

Only if you want that team to loose :D

  • Totem Arts Staff
Posted

Won't make it to this one. Some private life things are blocking my way to PUG :(

Posted

Should rename these to community gatherings, community games, large games. These aren't pugs. Pugs imply semi-competitive. At 20 players it was already borderline terrible. With increased size and very lax rules/common sense, they are just public games.

People leaving mid and joining mid game, random stuff being said on teamspeak, very little communication, hardly anyone knowing what is going on before it starts. Some people thought the game had started during "warmup" and then we just change map and go with little warning.

If these aim to be at all competitive, they are completely missing the mark.

  • Totem Arts Staff
Posted

... Our side was slightly more organized after I joined. Admittedly it was still a cluster with this many people. Hell, I said it last week to just keep it 40/40.

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