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Everything posted by Madkill40
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From the album: Player Cards
Backside of a Player Card -
From the album: Player Cards
Updated Xeon Wraith, with skillbox, new portrait and what's this..? More logical stats? -
On a personal note, even without this I'm still happy with the game - "Sometimes it helps to have scouts."
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This unit is upsetting the balance of PUGs specifically. Perhaps a mutator which debuffs rocket soldiers from building damage until they reach Veteran? For the PUG server I mention mutator because the main game outside of PUGs doesn't require such a debuff, but that might be debatable The main idea is making building damage with a rocket soldier less effective at rank 'Recruit'.
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It is time to enforce new RenX guidelines. Veteran players go on one server and new players go on AllNoobs server.
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- 67 replies
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- creative
- madkill is nice sometimes
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Just give a GDI infantry unit a heat signature ability, similar to night vision Or somehow make smoke outline stealth units
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@Agent quote boxes are not what I'm used to
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Off-Side +5 VP plz @yosh56
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It upsets me that to play Steppes my choices are crashing or freeze on the PT screen for 10 minutes
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A way to get onto the walls and have gun emplacements on the walls too could go a long way, especially for GDI.
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Old and New bug after version 5.43
Madkill40 replied to sgfrisbee2016's topic in Feedback & Bug Reports
Mkyll Dump.rar -
This is a fun map
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I wonder if Glasses would play somewhat differently these days. @DaKuja Allow for easier infiltration, increase range of Obby/AGT
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- 67 replies
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- creative
- madkill is nice sometimes
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Unless snipers have max range and a player can escape through blocking volumes that wouldn't be possible The dish does have collisions
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And also rearranged Muscle memory is confused, dislike that Move Out was moved to number 2 tbh.
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It shouldn't, by default it doesn't normally but I'll double check
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If you want a tester I'd be happy to playtest (HTC Vive)
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Landscape modification Repainted Tibfields rescaped Secondary vehicle entrances rescaped Lighting optimizations Harvester Pathnodes Map ready for playtesting Minimap TBD New screenz - I want to focus on shaping and molding the terrain so it is more optimal to play, the next step is to edit in finer details to give the player a sense of direction. For now, testers could do with finding what they deem an unfair advantage in a vehicle or with a unit [MRLS/Arty/Gunners/Rockets typically] Latest version currently released ^
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Their stealth cloaks interfering with one anothers' and people might start noticing random static shocks shoot between the two opposing teams' SBH?
- 46 replies
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- nodvsnod
- black hand
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Think I may try this out when I do an Omaha Beach type of map, because every game needs an Omaha Beach type of map