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Madkill40

Phase 5 Beta Testers
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Everything posted by Madkill40

  1. Madkill40

    PC Cover

    From the album: Player Cards

    Backside of a Player Card
  2. Madkill40

    PC Xeon Wraith

    From the album: Player Cards

    Updated Xeon Wraith, with skillbox, new portrait and what's this..? More logical stats?
  3. On a personal note, even without this I'm still happy with the game - "Sometimes it helps to have scouts."
  4. This unit is upsetting the balance of PUGs specifically. Perhaps a mutator which debuffs rocket soldiers from building damage until they reach Veteran? For the PUG server I mention mutator because the main game outside of PUGs doesn't require such a debuff, but that might be debatable The main idea is making building damage with a rocket soldier less effective at rank 'Recruit'.
  5. It is time to enforce new RenX guidelines. Veteran players go on one server and new players go on AllNoobs server.
  6. Madkill40

    SC Quarantine.png

    From the album: Player Cards

    © MKxb

  7. Just give a GDI infantry unit a heat signature ability, similar to night vision Or somehow make smoke outline stealth units
  8. @Agent quote boxes are not what I'm used to
  9. It upsets me that to play Steppes my choices are crashing or freeze on the PT screen for 10 minutes
  10. A way to get onto the walls and have gun emplacements on the walls too could go a long way, especially for GDI.
  11. I wonder if Glasses would play somewhat differently these days. @DaKuja Allow for easier infiltration, increase range of Obby/AGT
  12. Madkill40

    20200223205509_1.jpg

    This is why we won the PUG, this took less than 5 minutes after stating "Dead Six meet up"
  13. Madkill40

    CHoF

    From the album: Player Cards

  14. Unless snipers have max range and a player can escape through blocking volumes that wouldn't be possible The dish does have collisions
  15. And also rearranged Muscle memory is confused, dislike that Move Out was moved to number 2 tbh.
  16. It shouldn't, by default it doesn't normally but I'll double check
  17. If you want a tester I'd be happy to playtest (HTC Vive)
  18. Landscape modification Repainted Tibfields rescaped Secondary vehicle entrances rescaped Lighting optimizations Harvester Pathnodes Map ready for playtesting Minimap TBD New screenz - I want to focus on shaping and molding the terrain so it is more optimal to play, the next step is to edit in finer details to give the player a sense of direction. For now, testers could do with finding what they deem an unfair advantage in a vehicle or with a unit [MRLS/Arty/Gunners/Rockets typically] Latest version currently released ^
  19. Their stealth cloaks interfering with one anothers' and people might start noticing random static shocks shoot between the two opposing teams' SBH?
  20. Think I may try this out when I do an Omaha Beach type of map, because every game needs an Omaha Beach type of map
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