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Madkill40

Phase 5 Beta Testers
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Everything posted by Madkill40

  1. Necroposting up an old thread
  2. Ah I see your problem, you got yourself an Intel CPU
  3. I'd rather be a good lil'moddy and use the Commander powers to in-game'style tutorial for players per round, essentially the ones on my team would be getting informed of stuff - by making it interactive creates a more enjoyable learning experience. However, trying to teach somebody who doesn't ask is typically difficult information for them to absorb, everybody learns differently etc.
  4. It also seems that you didn't check the year
  5. Not having an FX CPU fixed 64bit issues for me. No more lagspikes on the PT and have not yet had the soundbug either whilst running 64bit. UE3 really churns away at a single-core and boasted multi-core processors seem to struggle compatibility-wise. This is nothing new, but its safe to say upgrading away from an FX CPU confirms this, as a (pricey) solution
  6. If it was the game it'd happen to everybody or more than just yourself, surely? Unless you have some custom ninjaRGB CPU/GPU installed..? Maybe you're just the first to suffer from this if it is a bug But anyway, hardware specs?
  7. This is so heavily dependent on approach and I don't think somebody else's poor approach should deny your whole idea to prioritize the warning - however bear this in mind that some people think explaining involves an unprofessional approach which usually includes slurs and demotivating assholery. So all players would need to ban that player before the overminer if it comes down to it. Some players could be replacing building mines and gets banned for overmining, despite having to deal with the real overminer in their own player-like goodguy fashion. But "pinpointing" could just mean that any mines placed over the limit could appear as a transparent Proximity-C4 mine on the overview map (NOT THE RADAR, unless they're forcibly linked then scaling them is as important as the translucency) That way players can see where the over-mining mines have been placed on the map. [Which will lead to a steadier debate and an ease to communicate 'mine etiquette & strategy'] which will also require discipline towards what exists already, poor approaches from players' idea of explaining something involves demotivating language. Always be professional when explaining anything, its good practice and a transferable skill. The teams commander can remove any mines not placed in or on a building.
  8. Could you like, not de-rail the topic with unnecessary adlib? You're not currently in the game right now, you're on a forum. Additionally, "shit talking" otherwise referred to as "Banter" is expected in any team Vs team game - however depending on your definition of the term can vary how much the "shit talking" is just an excuse to be a piece of shit. But seriously though, this appears off-topic. But if you need to know where specifically the beacon has been planted and somebody is trying to inform your team and you... aren't you going to be blind to anything the voice commands don't quite cover?
  9. As Yosh said APB is standalone and you do not need OldRen to install the mod/game. https://www.moddb.com/games/red-alert-a-path-beyond/downloads/w3d-hub-launcher Just download their W3D-Hub launcher and install A Path Beyond that way. oldRen not required.
  10. I've wanted a mortar in this game for a long time, but not on a vehicle - as a Gunner Alt.fire Steady now, MRLS' have only just become useful again and they're not the easiest to aim with without lock-on. The issue with a Arty/MRLS being able to have a mortar-like trajectory is the fact that most maps would pay the price as a lot of walls/cliffs/obstacles that typically obstruct fire would be rendered useless Vs ground vehicles.
  11. This needs to be in the game and not just a loading screen
  12. Madkill40

    Bounty

    Hold-Q whilst pointing at a friendly or enemy player to enable a few passive options. Player is presented with an option depending on target. Tip Ally [If Friendly] / Create Priority Target [If Enemy] Tip Allies [If Friendly] / Create Priority Targets [If Enemy] Tip Ally Option 1 through 9 1. 100 2. 150 3. 200 4. 250 5. 300 6. 500 7. 600 8. 750 9. 900 Create Priority Target Option 1 through 9 ^ Allies/Targets is based on allies/enemies within proximity to you, (radius is the size of a Mammoth tank in diameter if a Mammoth tank was a whole circle) the same values 1 - 9 remain the same but vary as a multiplier depending on targets. And of course, this popping up shouldn't affect the player's ability to do anything - I figure 1 - 9 as options for value would be better than literally having to stop everything you're doing to type in a value
  13. Fuck you, they're trying to help. Instead of some exclusion tool rigged into the game, I'd rather be able to flag one additional team mate to be my No.1 priority passenger, so if I'm in a humvee the player I've select as No.1 priority or I suppose as a subjective 'VIP' - will always have the ability to jump into the humvee and remove a player loitering in my one and only spare seat. With team work, (if there are 5 of you) you could individual set one another's priority to each other and thus all have a spot in a Tranny/APC. Maybe not, depends how it would work via the backend of the game. A priority player per-match option for the 2-player vehicle rides would be handy OP needs to chill out regarding players using the guns of a Tranny, especially if they're new players - take it as an opportunity, in a way which enables a decent experience rather than some hostile spammy one
  14. But definitely make vote-kicking team only. And if anyone thinks being unable to kick an AFK'er from an enemy team should remain optional among both teams is automatically suspicious of being one of those who vote kicks somebody for kicking their arse
  15. If the votes are team-based then kicking somebody for being AFK requires less votes and is self-moderated by each team, instead of both teams.
  16. That's actually a really good point. You should only be able to votekick a team mate - not the opposition. Votekicks should be Team-only. @Fffreak9999 Quick!ToThEcTcAvE!!
  17. Sorted. New menu object please, just this. It can serve as information. PGoal, for in-game on first join of bound to an F--Key ... could create a fancy-cool EVA introduction video as an overlay - player gets prompted, each individual segment of information in this image could pop up C&C style, maybe with an EVA/CABAL VO thrown in. [Would be better a alternative to the menu or first join BOOMINFOMATIONHere's how to play] However, a new main menu page with this image on display would be an additional/solo quick-solution - It could save your team and yous' base some day
  18. If you've never played RenX before but have 2,000 hours on CS:GO and are pretty damn good then that skill is still transferable to some extent, you'll kill all in your path even if you don't understand why you're the only one in the enemy base killing the same 4 enemy players. RenegadeX needs tutorials, its a lack of knowledge of how a match should play that imbalances a team - not necessarily/solely individual ability New players need to know the what's and why's, they can't just be expected to find the answer easily during a match all the time because once you lose a few buildings/rounds in a row its very off-putting and no amount of auto-shuffle system is going to solve this issue. The fact that RenegadeX doesn't have the most informative how-to-play splash screen that the original Renegade had is where RenegadeX is failing new players. We need this. Not necessarily as a loading screen. But at least as an option on the menu so players can have the slightest idea about how to play the damn game. Edit: Hekk, something like this could pop up whenever a player joins a server (but not after every change of map)
  19. Motion to pass the term 'Furlough' to state as and when a server isn't working ...?
  20. In the late 80s Beachhead was designed [On paper] to be the best place for anybody to ever go and to this day people still want to go there, the moment players-in-the-know found out Beachhead might come to RenX they never stopped pleading for it to be made and over time the flare of Beachhead was never truly realized - Its an idea that will live on through the ages but it resides in death
  21. In-Game only the Commander should be able to use... dare I say, in-game microphone. So each team will have one voice, but the catch is everyone in the game can hear only both Commanders [If Commanders have a mic ready to use] Then twitchy self-moderation takes hold of any mic-bleeders. <: Mic isn't necessarily mandatory, but its easier.
  22. Too many backseat-commanders..? Here's potentially why as well... If you are commander you may get criticism on your commanding and by all means, if I'm in voice chat from now on I'll be a total prick to non-constructive criticism players - until people can be civil to one another when giving feedback - because otherwise being the Commander can be quite damaging when a few assholes (who may or may not be regulars or developers) provide the assaholic feedback to the commander in the form of: "really fucking sucked" "so bad" "was not worth playing today" Fuck you all and your toxic 'feedback'. I've witnessed and been on the end of it, its definitely not the game to blame for this one but other players who can't handle losing and justify taking out their frustrations on their Commander in a non-humorous/constructive way The Commander takes the responsibility of their teams' losses. That's it. Its not their responsibility to be a complaints department during or post-game. Constructive criticism; Providing feedback of what the commander did wrong, whilst simultaneously providing how they could improve. If you can provide feedback on how your Commander could improve, then shut the fuck up with reminding somebody of just their wrong-doing in such a horrendous way. Don't be a fucking MOBA community. Be a fair one, a friendly one, a growing one. A Commander can self-criticise themselves as harshly as they want. Commanding is fun, its the words of sore-losers that absorb the fun because the fear of loss is more than just numbers in a game. Edit: Within regards to PUG Commanding.
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