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C&C_Dunes

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  1. Oh I did download that thought it was just the assets part, I don't see an executable? How do I use it?
  2. https://www.unrealengine.com/en-US/previous-versions So... Do I use the UDK 4 editor? I thought RenX was UDK 3 based?
  3. Neat, think it will scale up nicely? I wanted a HUGE pyramid.
  4. Always had the idea, back in original Renegade, for a map with no choke points. I think now's my time. There is a Pyramid of Nod that is visible from virtually anywhere on the map so that players can use it as a basic navigational aide. There are no choke-points so attacks can come from any angle at any time. Sand dunes prevent line of sight from one base to the other and stop long range attacks from all but the tallest buildings at certain distances. The map is non-flying but some buildings roofs are accessible due to sand piling up (barracks at least). Bases have minimum defenses, guard towers/Turrets and a few sandbag walls for looks. The map has soft boundaries indicated by: railroad running across 2 sides, a road, and a rocky cliff or sea? Open to suggestions. IDEAS: Chinook that spawns at the start and re-spawns every X minutes? Blue Tiberium field that can be "secured" and your teams harvester will collect from it? CHALLENGES AND SOLUTIONS Base2Base - Prevented by having large sand dunes that can be easily driven/walked over but block line of sight. Nod stealth advantage - The sand dunes will also let GDI sneak around, just not quite as easily. So maybe it will balance out? 🤷‍♂️ Map size - Can't be so big it takes minutes to walk from one base to the other, but not so small bases are right next to each other. Doable with some trial and error? Interesting features/Landmarks - Pyramid of Nod, crashed cargo plane, destroyed vehicles, Tiberium fields, rocks? Vehicular advantage - How will infantry cope with vehicles in a totally open environment with little/no cover? Some dunes that only infantry can get on because too steep? This goes against the open map idea but might have to be done. I have no idea how to use the UDK editor. Solution: Watch all those tutorial videos I guess? Need someone to make a Pyramid of Nod. With interior? Maybe it should just be in the unplayable area just off the map? Do you think a wide open map could work for Renegade or is this a terrible idea?
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