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Madkill40

Totem Arts Staff
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Everything posted by Madkill40

  1. Obviously a feature
  2. ReconRace ...Frostbite?
  3. Madkill40

    PC Handepsilon.png

    From the album: Player Cards

  4. Madkill40

    PC Havoc89.png

    From the album: Player Cards

    © Mkyll'an

  5. Madkill40

    PC Fffreak.png

    From the album: Player Cards

    © Mkyll'an

  6. From the album: Player Cards

    © Mkyll'an

  7. Madkill40

    PC DaKuja.png

    From the album: Player Cards

    © Mkyll'an

  8. Madkill40

    PC Akbrarose.png

    From the album: Player Cards

    © Mkyll'an

  9. Madkill40

    PC Agent.png

    From the album: Player Cards

    © Mkyll'an

  10. From the album: Player Cards

    © Mkyll'an

  11. Madkill40

    SC SoM.png

    From the album: Player Cards

    © Mkyll'an

  12. From the album: Player Cards

    © Mkyll'an

  13. Madkill40

    PC Snips.png

    From the album: Player Cards

    © Mkyll'an

  14. Madkill40

    PC Roweboat.png

    From the album: Player Cards

    © Mkyll'an

  15. Madkill40

    PC Minji.png

    From the album: Player Cards

    © Mkyll'an

  16. Madkill40

    PC Husker.png

    From the album: Player Cards

    © Mkyll'an

  17. Madkill40

    Humvee with Style

    A buckin' Humvee
  18. @SMayhew needs more to do imo
  19. What's the likeliness of having an options in the menu > Settings screen to allow players to assign their own numbers to the Ctrl/Alt list? [Post-prune of course]
  20. Which is why this is more tailored for the defensive types to accrue VP over time for keeping the base watched, the tacked-on accrued VP for Offense would just be to keep certain big mouths quiet A VP bonus for time spent defending the base as suggested above really would be a generous way to reward base defenders for staying in the base but may also encourage other players to see the benefits of defending the base too, via reward.
  21. Because without the powers its a stalemate and whoever and however many players leaves whichever team after 75 minutes of stalemating becomes the victor
  22. Why move so many for the damn Harvester VO? May as well keep at least 3 of them the same i.e. I Need Repairs Hold Position Move out Follow me Defend the Harvester Attack the Harvester Destroy it Now Fall back
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