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Madkill40

Phase 5 Beta Testers
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Everything posted by Madkill40

  1. I wouldn't mind task ability modifiers - as in a passive task done increases a stat with how fast, how much etc. [faster planting of mines, carrying extra ammo, a bit of extra armour on a vehicle] Based on X frequent stat accomplished (weapon-related kills, vehicle-related damage/heal/kills or item-related kills/affects) But each reset once/if promoted, to then relearn the same or different stat bonuses i.e. Specializations Base specialization on stats earned during gameplay? Breaking away from the "time spent in X", a more specific to character-stat boost which comes across more plausible as the game already and nicely registers specific-type kills - which makes for a better basis indeedz Can't have people who do nothing earning something - experience through specialization whilst Recruit / Veteran / Elite / Heroic. , multiple before promotion is possible though should be difficult to achieve under Recruit/Veteran, Elite potentially 3 depending on specialization-task. Character specific, seeing as the game has classes - free infantry would be easier to earn potentially. e.g. Hotwire/Technician -: Sprint for longer [repair base stat] / Speed of deploying C4 [Kills with C4, (Remote, Timed, Proximity)] BHS/Dead-Eye -: Sprint for longer [11 kill combo] / Additional ammunition [23 kills] Global: More ammunition for Reptool [healing friendlies] Global: Additional strike [Airstrike effectiveness/kills] [GDI- 1 extra jet, Nod- 3 extra shots] LCG/Gunner -: Extra Armour [Vehicle kills] / Extra AT Mine deployment [Vehicle kills with AT mines] / LCG-specific: Faster reload [17 Infantry kills] Gunner-specific: Additional Ammunition for Rocket Launcher [Building Damage] Additionally, you'd only obtain them once per rank, as in a player can't stack them by getting 17 infantry kills repeatedly and have godly reload with the LCG. Once promoted due to the global stat increase you lose your specialization, you can earn it again or decide to switch to other specializations, shrugged off a burden in some cases. Carrying over a specialization from recruit to veteran to elite and then to heroic, even without stacking, could breed horrible formulas breaking the game or the opposite. Really depends on the specialization bonus. Something earned is valued and enjoyed more than deciding on what to pick, newbies don't know what to do but there's a chance they'll specialize based on their passive in-game activities. (Whereas more seasoned players can share knowledge of specialization and/or finally get summin' for their existing most passive task) This seems like one of them oxymorons...
  2. Madkill40

    PC Handepsilon.png

    From the album: Player Cards

  3. Madkill40

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    From the album: Player Cards

    © Mkyll'an

  4. Madkill40

    PC Fffreak.png

    From the album: Player Cards

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  5. From the album: Player Cards

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  6. Madkill40

    PC DaKuja.png

    From the album: Player Cards

    © Mkyll'an

  7. Madkill40

    PC Akbrarose.png

    From the album: Player Cards

    © Mkyll'an

  8. Madkill40

    PC Agent.png

    From the album: Player Cards

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  9. From the album: Player Cards

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  10. Madkill40

    SC SoM.png

    From the album: Player Cards

    © Mkyll'an

  11. From the album: Player Cards

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  12. Madkill40

    PC Snips.png

    From the album: Player Cards

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    From the album: Player Cards

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    PC Minji.png

    From the album: Player Cards

    © Mkyll'an

  15. Madkill40

    PC Husker.png

    From the album: Player Cards

    © Mkyll'an

  16. Madkill40

    Humvee with Style

    A buckin' Humvee
  17. @SMayhew needs more to do imo
  18. What's the likeliness of having an options in the menu > Settings screen to allow players to assign their own numbers to the Ctrl/Alt list? [Post-prune of course]
  19. Which is why this is more tailored for the defensive types to accrue VP over time for keeping the base watched, the tacked-on accrued VP for Offense would just be to keep certain big mouths quiet A VP bonus for time spent defending the base as suggested above really would be a generous way to reward base defenders for staying in the base but may also encourage other players to see the benefits of defending the base too, via reward.
  20. Because without the powers its a stalemate and whoever and however many players leaves whichever team after 75 minutes of stalemating becomes the victor
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