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Everything posted by Madkill40
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Flame throwers and Chem warriors effectiveness discussion
Madkill40 replied to sterps's topic in Feedback & Bug Reports
It would make a little bit more sense that a flame or chem trooper didn't hurt an MCT as much, that building damage would be a buff with veterency. But is as Jeff said, don't let them get in the base. If it sprays, keep your distance, if its close and sprays and you're already free infantry and they're in one of your teams' buildings then shotgun them in the face by running pass them and making that big circular reticle be as close to their head as possible and then BANG. dead. Rule of thumb, if a majority of your team is going in one direction and you're behind them, go in a different direction (to where your team is least present) with the aim of taking out incoming infantry, because the most effective sprayers slip themselves inside by not being confronted. -
Players need to drill into their heads that if they start filling up another empty server because one is full that others are more likely to join it, so long as those players don't jump ship the moment a space is free on the once full server then more servers can be filled at any one time. I've noticed that Marathon servers seem to be the preferred these days, probably because a game can still be really short but nobody has to suffer the frustration of a game ending when its getting good. Sidenote: Americans that want a US based server should think about donating to CT for an American based server, since the CT servers are so frequently preferred. That would definitely ensure more than one active server at a time with nobody forfeiting enjoyable gameplay at the cost of higher pings.
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Be nice to type in a custom objective for the Objectives box, limited to 17-27 characters.
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I suppose when you make a thread "Map Pack - Custom Maps" on the same day custom maps end up on the marathon and AOW server it can easily be misunderstood. ...You expect too much if you think I read past your opening statement, which is incredibly misleading because a smaller sized map pack with just these maps would have actually made a lot more sense and been much better for the majority. All you've done is "You want to get on the server and play the current custom maps? Well here is EVERY MAP at ONE POINT SIX GIGGZ! No you can't have a smaller, more convenient to download map pack of the maps that are currently being used for AOW and Marathon! Y'know? Cause ~400mb in this case is better than 1.6GB.
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1.6GB for three to four maps? That makes no sense. How?
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If you want the minimap being done, I can help you with that one. Takes no time at all.
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The launcher must be downloading slow for a lot of people because MPForums.com server is full whereas CT servers are not, or it's just a Tuesday thing.
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ToN looks incredible! Very well done! If you ever want to do a C&C stop-motion video, I'll happily play some voices
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Hold up! Nod APC Orca VTOL | From beginning of song
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Reservoir is up there. Paradise needs a few things fixed first. Paradise could also do with a precomputed visibility volume.
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He said on page 2 that he wouldn't mind someone taking over and finishing the map as its "98% done"
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It is a multiple choice poll, just so people are aware.
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Which SSD do you have?
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^ Download via above link. Changes as of 25th Sept: Added blocking volumes to PP and Ref Fixed collisions at Airstrip Fixed blocking volumes at Nod Overlook Fixed misc collisions
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The CT custom map and test server is currently in the process of playtesting Frostbite, if anyone is interested in joining us. Sesh begins at 6:30 pm GMT [UK]
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When a team surrenders they should mass suicide.
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I work my ass off to bring you a graciously brilliant version of Frostbite and you guys play the same old bullshit. Damn vagabonds, Frostbite for launcher acceptance. I love me. Totes alcohol'd. Frostbite for MVP I.e. Map virtually precious. @yosh56 will do loading scteen bezzy
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Updated. Fixed. etc.
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Hence...
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Map fixed and released.
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Issue has been fixed. [Big thanks to @Fffreak9999] Something had made a cube the size of the precomputed visibility volume, so @Handepsilon, you were right in something blocking the nodes all along. Lights are being rebuilt. Hurray!
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Yeah I have no idea anymore. @kenz3001! Halp D;
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When I go to "Build Paths" they're not actually being built at all, I have a feeling I may just have one too many path nodes. Going to delete some.
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Why, satisfaction of sheer destruction and a victory well earned my dear Watson.
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The only thing that's lame about surrender is when the losing team are bad sports and make the game finish right before the last building is to be destroyed. But that's just a team with rotten players playing, not the Surrender options fault.