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Everything posted by Madkill40
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Oh man. Dat Lakeside. The last recording of DevNuke.
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patch 5.29 download stuck in 0 Kb/s (April 2017)
Madkill40 replied to TacticalTaco's topic in Technical Support
If your friend went to the 'Technical Issues' section of the forum and looked at the installation aid thread, i.e. At least on option #3 he would have read " Then start the game via the Launcher.exe " But you are right, people will always need a big flashy indicator telling them exactly what to do. -
When two out of three nukes go off. This was a satisfying game. The reason why the Refinery beacon wasn't deactivated was because I shoved it up my ass. [ @yosh56 @Gliven ] Nobody paid any attention to Ol'Gliven and his nuke, which succeeded without failure. The last sighting of Yosh before 2 of the three nukes went off, his mission was a failure. Explosion(s). All in all I noticed one thing. The GDI Harvester does not always dock in its bay but always manages to make its payment. BONUS PICTURE How many SBH can you spot in the GDI base?
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That AGT should probably be moved a little further away from the Weapons factory, to the side. Weapons factory moved backwards. Increase the curve of the GDI exit/entrance. Although with that being said I have seen Nod winning on Under more than GDI has been winning on Under.
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Quite curious to see a Classic-Ren on a server. Vehicles also have a 'sprint', just a reminder.
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That's how the lesbian do it. I've seen it. In the gay pr0nz.
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I'd make a vehicle route which goes up to the wall from each base, add extra walls so vehicles can't fire at the base from on top and add more stairs to allow infantry onto the top. Essentially creating an S route over the wall, literally just a route which brings vehicles out at the Barracks/Airstrip sides of the map.
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My point is that without using a scope there is very little chance of that happening. Therefore handicap.
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The difference between causing an exterior fleshwound (without scope) and a precise shot which is more likely to kill or cause severe injury. (with scope) No matter how skilled a sniper, you're still going to have difficulty hitting your target precisely where you need to hit your target without a scope. Weapon spread is shit, so if it is possible a 'no-scope' handicap would be a better alternative. (If linking player zoom to a damage variable is possible) A Ramjet would still instakill free and T1 infantry by headshot without scope, but T2 infantry would take two headshots without scope; T3 infantry 4 headshots without scope. For T2 Snipers, 8 headshots to kill T3 Infantry without scope, T2 infantry 4 headshots without scope, T1 infantry 2 headshots without scope but free infantry; Engi & Grenedier/flame won't survive a headshot, rifleman and shotgunner will only just survive with 10% health. There's your sniper balance right there, if you can't out-strafe a sniper using a scope at close range then you'll have earned that bullet.
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Is it possible to just have a scoped shot do a different damage amount than a non-scoped shot? CoD no-scoping isn't very practical if it takes longer than 1.5 seconds to switch into scoped view.
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Since the latest patch snipers have no kevlar and die pretty quickly using spray and prey tactics. Maybe some units could have a concussion grenade? Maybe sniper rifles could have a longer rate of fire between shots making snipers even less effective at close range? Or just really inaccurate unless firing through their scope? This makes hunting snipers down easier (provided you encounter them up close) but keeps them just as effective at long range as they are now. Adding repair-class vehicles will only encourage vehicles camping chokepoints more and rendering a defensive sniper tactic almost obsolete.
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Idea to make AOW differ from Marathon, what about a strictly attack and defence map variation for AOW? One team holds out for 30 minutes whereas the other team tries to eliminate the other teams' base, add a few core objectives based on current in-game tactics and so on. Less on mappers to balance a map entirely. This would be very different from the standard base vs base gameplay. On an unrelated note: @Henk I have a proposition, would you be interested in letting me modify Snow to create a second vehicular access point? Or perhaps share a design proposal with you for CNC-Snow? Nothing too drastic a change, just a little something to ease congestion of the two chokepoints.
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It feels like you're ignoring my initial point that walls snowing is not only poorly lit but also a pointless addition to the rotation now that we're not in winter anymore. Two wrongs make a removal plz.
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Please remove walls snowing, it is waaaay too bright and the 'snow' still looks like sand. Its just White sand Walls. Lovely Xmas map but c'mon, 3 versions of the same map is not variety or interesting. Remove Walls Snowing? Saves double/triple Walls conundrum.
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Unless it is an AOW map and its just up to Nod to out last the timer as GDI send attack after attack after attack... Or Nod Nuke the carrier via Pedestal? (which actually just has Barracks and Ref MCTs below it out of sight but within range of nuke.)
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This poi and boi bandwagon needs to frikken stop. Blaming a player or two is NOT the reason you're an upset little wanker brat that needs an extra type of vehicle to stop you from being sniped because you think standing clear as day in the field will keep you safe. A repair vehicle would need to be able to be two-shotted by a Sydney/Raveshaw, making it just a clunky useless heap of a vehicle clogging up the vehicle count. Take cover behind the vehicles where you most likely expect a sniper to be shooting from, is the sniper shooting from behind your teams' lines? Alert your team and go after the bastard! But as you are only repairing vehicles it shouldn't be difficult to ponder where snipers are going to shoot you from, situational awareness is pretty important so keep ducking, sprinting, strafing and covering your ass to keep out of their sights. "But I do do that and I still get shot and boo to the hoo..." Clearly not doing it right. If for the third time you get sniped, stop doing repairs (after the third time you should know their whereabouts) and hunt the snipers down because hunting down those snipers is clearly going to be more beneficial to your team than repairing vehicles. I'll make this point again, blaming other players is not a valid defense or feasible in a discussion to get anything added/changed.
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Use Patch and Gunner, I wouldn't mind voicing Patch and Gunner is a cockney geezer anyway.
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Isn't this already a thing? Hence less maps to vote for when the server reaches max population? Or was there some other reason we could only vote for 3 maps instead of 4 maps at 55+ players?
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CTPS - Community Team Play Sunday, those who join TS on a Sunday to play RenX should use the Team 1 and Team 2 channels but stack both teams on a public game, to give the general playerbase a better idea of how to play RenX. If the server is full then tough shit fill an empty server.
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uninstall both pieces of shit and get Spybot Search & Destroy and use adblock on Chrome. Game performance ++++ (not actual advice, the second line may not have been a clear enough indication of me being non-serious)
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unbalancing 144 Hz Display unbalancing the Game!!!!
Madkill40 replied to Algol's topic in Feedback & Bug Reports
5-Star topic. -
You can't profit from them and would need permissions from both parties and it is unlikely to get it from the devs if EA do not permit extended usage. What would be the point of making a separate modded RenX when you could just release the mod as a server-side addition to RenX?
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Deathmatch.
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Sniper servers are fun lil'servers, just why have a specific sniper type server when a deathmatch server could have sniper DM maps as well as DM maps?
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In all honesty I don't think playing defensively works if the player limit is 34 instead of 40. Why an odd number? The odd person makes for a right man in the wrong place which can make all the difffff-fer'rence... in the world game. At what point did people just decide that they couldn't get better at a game? Being killed a lot in an infantry-only map is a weak defense. For one thing, some of those players won't be there all the time and I wouldn't snuff an Infantry-only server so quickly just because of the assumption that some players will kill you. Every player is going to get to kill you at some point. Failure is one of the ways to learning how to succeed. (Non-uniform ZigZagging is very effective to dodging bullets) "sniper server" is just Deathmatch but with a weapon restriction. It ain't missing, it's just not worthy to have its own place unless you're saying we should have a lazer server, machine-gun server, rockets server (etc.) which can all just be set in a map and put on a 'Deathmatch server'... So... Yeah...