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Madkill40

Phase 5 Beta Testers
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Everything posted by Madkill40

  1. The second silo looks unfairly distanced from the Nod base compared to the silo nearest GDI. The GDI Refinery might be a little too far out of the way? The GDI base looks odd but it may look different from the ground. Nod's base seems very spread out by comparison, all buildings need to have a moderately fair distance between one another. The time it takes for a harvester dump needs to be the same for each team, which by looking at the map doesn't seem likely.
  2. Another Overwatch one, it's really just for the bit with Mercy.
  3. This is why I think there is a version mismatch somewhere, the global download platform must have a file version different than the one on the servers?
  4. So you knowingly used an exploit despite it being against one of the server rules? Getting on the roof on a non-flying map and planting a beacon is an exploit which you abused in order to gain an advantage for your team.
  5. Without 4 - 8. That is where it should go if it were to exist. It isn't a problem because of those things, repair guns with infantry reuses the same tactic used for repair guns with vehicles. At least with a first-aid kit for the players' self (maybe just a limit for health kits rather than a regen) and a area-of-effect case that has to be purchased (as most recently described) would at least employ similar tactics but encourages players to push forward and hold an area as a group or until back up arrives. Players serving as a personal MedicBot for other players as infantry is a scenario which causes more issues in gameplay than it resolves. If you die as infantry against infantry you still have a chance to counter that infantry but the same cannot be said for when you lose a vehicle to another vehicle. Such a change might need a substantial heads up for the active playerbase?
  6. So creditz get spent of course. But in all seriousness you make a good point and that does make sense practically what with interchangeable sidearms already existing in the game, if the grenade could be swapped with medkits at a players leisure that could be quite useful. I still think the area-of-effect heal as a purchasable item would be a good addition to the 'Items' purchases, where the Beacons and Airstrikes go in which case: ***Regarding First Aid Case; Can heal all infantry within a small radius Case will only restore a maximum of 175 health points and 100 Armour Units recently affected by a First Aid Case cannot be affected by another case until 15 seconds have passed. Costs 600 credits. Requires 3 seconds to activate and player with the case must not move Plays Red Alert medic healing sound effect once activated
  7. There is nothing to say the cost of health packs has to stay as suggested but health packs are ideal for units away from the base for extended periods of time with no tech or engi nearby or having to find one, remember the packs only restore health points and not armour. Health packs could possibly integrate well into the game so long as the rep tools only repaired infantry armour so you can never truly get by just on your own but at least survive better on the field by yourself, at least against other infantry.
  8. I really don't think it is a map-related issue but a server files issue instead. Perhaps a mutator file version mismatch? Are all serverside files (non-map specific files) up to date in the global downloader? Doesn't matter what map it is the same error occurs.
  9. But apparently this only affects a few players and not everyone?
  10. With both the T.O. server and CT Map Testing server I get the same 'textField' error and constantly booted off the server. Let me get one thing clear, I have reinstalled Renegade X - That is to say I have uninstalled RenX via control panel Add/Remove programs and then deleted what was left behind and then reinstalled Renegade X. So the issue is with the test servers only and I have no idea what the problem is or how to identify what is causing this issue.
  11. Yeah @TK0104 you absolute ballbagbaebump!!
  12. Also from the same author as the video just before this.
  13. And here we see the American health-care system at work, albeit a tad in the extreme.
  14. Including Yagi's idea about repair beams only repairing infantry armour and not their health points and I do like the idea of infantry not having their health-points restored *with the Engineer's and Hotwire/Technician's repair guns. Infantry would likely know first-aid and as such maybe players should be able to purchase a First-Aid kit which can be purchased from the utilities tab in the PT menu, the items go in the same inventory slot as an Airstrike and Beacon etc. Single-use First Aid Kit - 300 credits x3 First Aid Kit - 750 credits Regarding First Aid Kit; First Aid Kit and First Aid Case only restore health Does not restore armour Requires 2 seconds to activate & players must not move A kit will only restore a maximum of 175 health points [Which is full health for some infantry units but not for all units] And maybe... Single-use First Aid Case - 1100 credits Regarding First Aid case; Can heal infantry within a small radius Case will only restore a maximum of 150 health points (Or potentially up to 70% of their total health) Requires 5 seconds to activate and player with the case must not move Does not restore armour Does not heal the user User becomes more vulnerable to all attacks and takes double-damage during the 5 second activation Units recently affected by a First Aid Case cannot be affected by another case until 15 seconds have passed. First Aid Kit look: Reskin a sandbag to be white with a red cross, duplicate the mine placement animation and swap the mine out for the re-skinned sandbag. (For nod have a red bag with a white cross) First Aid Case look: Reskin a briefcase in the same way, white case red cross (GDI) and red case white cross (Nod) and duplicate the mine placement animation and swap the mine for the brief case. Regarding the animations, if it is possible to ask the RA:APB guys for some help with the anims and/or textures for the first-aid items that would be handy but anything could really just be a placeholder cos 'Beta'. As for the sound either use or remake or edit the Red Alert medic heal sound effect. (Perhaps this sound should be heard by the other team as well when first aid kits/cases are used, provided someone on the enemy team is close enough) Because it is important to monopolize healthcare, even in Ren-X.
  15. I hope your discs are re-writable, have fun!
  16. Command & Conquer: RENEGADE X GET YOUR COLLECTION OF RENEGADE X - - - TODAY!!! - - - Already gamers have multiple disc-set collections of this unique title remake!!! Act now and you could have Discs "Renegade X: Patch 5.282, 5.283, 5.284, 5.286, 5.29, 5.292 & 5.293"!!! ALL ON TWO to FOUR DISCS FOR THE AUTHENTIC OLDSCHOOL C&C STYLE!!! (Disc amounts may vary, we do not disclose hard disc copies or any such support from our website, users are to do this entirely upon themselves, terms & conditions apply.) WOW! That's a lot of Renegade-X for your optics!!! SO DON'T DELAY! BURN TODAY!
  17. Updated map has now been uploaded.
  18. Create a bsp mesh and apply a water material where you want your river to be, there are a few types of water material in the UDK so play around with them.
  19. Is it possible to kismet a harvester drop to a helipad? If it is possible that would be a great prefab for any maps in the future which do not include the WF and/or Strip
  20. The Nod base with the two strips is going to be inaccessible and just for decoration, right? Otherwise, there may be an issue. Unless this is going to be a multiplayer mission map? But that may require some kismet.
  21. Changes as of August 16th: Ice-cave monster who was eating GDI's vehicles has been put back into his pen and is being fed appropriate scraps for bad behaviour Collisions volumes have been rebuilt DominantDirectionalLight replaced with DirectionalLight Decorated map with foliage & wreckage Culling Volume added Cull distances implemented Misc adjustments and changes New Mini-map Currently building map lights...
  22. Fixed it! (yay) Much thanks folks, especially the welshian Kenz. Frostbite is quite optimized. Now it is time to foliage.
  23. Much appreciated Kenz, thank you for doing all this.
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