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Madkill40

Phase 5 Beta Testers
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Everything posted by Madkill40

  1. A headsize to fit the inflated ego of some high-kill profile players. Nice.
  2. Okay so I deleted everything in the Renegade X folder but now my game Launcher shortcut says it cannot find the files What did I don't?
  3. Update as of 29th September: Updated water material Water now reacts to gunshots Fixed underwater red/white-flash 90% of blocking volumes redrawn Tiberium damage volumes now do default damage Refined minimap Additional pathnodes Fixed vehicle rollout nodes Lowered static rock meshes near both Guard Towers by the faction silos Added purchasable Recon Bike to Nod Added purchasable Wolverine and Med Tank MKII to GDI
  4. got any stats which can be shared plz?
  5. Hmm... maybe a discord poll would be more suitable? @Fffreak9999
  6. Orcas are more like bomber planes. But if their missile explosion had a tiny bit more splash to affect infantry a little bit that'd be nice too
  7. Map has been overhauled, check out the latest version via the downloads page 'Recall' Frostbite is now a flying map and practically redone.
  8. Do the updates affect this in any way? Would an Navmesh version of 'Black Dawn' improve this level in any way?
  9. I genuinely hope the '3' 'other' people actually state where they're based because I can't imagine there are many other places that don't fit into another answer... But I am curious if there actually is?
  10. Sick of just European playing times? Lets see what the current locations are of players. [For non-hacking reasons]
  11. Just mod Natural Selection 2's specifically design game engine 'Spark' and thus - Tiberium growth enabled - Lua coding would be a must
  12. My point was increasing the weapon spread, so at longer range infantry stand a bit more of a chance
  13. ...who works voluntarily and receives no actual mediocre salary whatsoever from this thin-air "£80"?
  14. With a much higher DPS than the APC
  15. Needs more spread if it has such a long range
  16. Does " -maxMem= " actually work against the "ran out of video memory" ?
  17. EA systematically bought out then liquidated the RTS markets' competition when it acquired Bullfrog and Westwood and hindered the creative progress being made for over-the-top games. C&C got lucky because its games didn't have a tendency to crash like Dungeon Keeper II did, comparatively Dungeon Keeper II to Dungeon Keeper I was an over-saturated mess with no atmosphere and was the first sign of all the other bullshit to come from EA when they acquire an IP. With C&C they just took longer and longer, spending more money on cutscenes than the actual game itself, we should have seen Rivals coming what with the C&C-4-MOBAEdition
  18. Aim down sight sensitivity, in case anybody was confused.
  19. I took the test again but picked the opposite (what I thought would be the worst responses, in my opinion) and the opposite of my views was eerily close to Thatcher's. This seems fairly accurate for you Voltex
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