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Madkill40

Phase 5 Beta Testers
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Everything posted by Madkill40

  1. @dr.schrott You haven't told any truth. You haven't told anybody anything in this thread other than that you are upset Sorry! "sad and disappointed at the same time" The anims got messed up in an update and it was fixed within 24 hours, that is not something to be upset about. It happening in the first place? Easy mistake made. Anything other than this one little issue? Preferably an answer which is not vague
  2. Not really a meme but...
  3. Would you be able to provide the directory of RenX registry files for regedit please?
  4. Please leave logs attached in this thread. @Agent logs for yee regarding de launcher
  5. Yellow is also hard to read sometimes, this depends on which map the player is on. The chat needs a thin outline or just some shadow backdrop
  6. All I will need is a copy of the map when you have finalized the shape of the map as well as finalized positioning all the meshes (etc) (Preferably after a lights build)
  7. To use a crosshair overlay in a game where you can't disable the crosshair in the settings menu is lame, should count as cheating Seeing as how a useful change is just going to be ruined by grey-area cheating then forget this thread
  8. ...other than to view the demo and see if the player used the ironsights of the gun to get that headshot with a railgun/PIC
  9. If the crosshair was removed deliberately for those two characters only, a player implementing their own crosshair overlay would be voiding this so technically it could then be classified as cheating. I didn't even think it was possible to remove the crosshairs used in RenX as I've not seen this as an option in the settings menu
  10. If just the Rav/Syd's crosshair was removed this would thankfully be an annoying inconvenience to a player using an overlay as crosshairs cannot actually be turned off in-game (unless there is a console command I don't know about), on-top of counting as cheating and this would be very easy to detect via a demo if a player is using a crosshair overlay. But just because of a minority that does not mean this would be an ineffective trade-off for the majority
  11. With some weird do-hickey outside of the game? By slapping some tape or drawing on your screen? Any modifications to the game files will prevent a player from being able to play on a server unless all the files match
  12. Okay! Snipers gained an considerably fair nerf a while ago with the spread-fire increase when not using the scope, however players began pointing out that Sydney's and Raveshaw's simply took the sniper spot of insta-Ez-headshots and though there was a thread on what changes should be made to the aforementioned characters this was just poor thought, seeing as how an increased weapon spread is just silly for the PIC/Railgun weapon, why not make aiming more difficult for the player to use the weapon outside of its intended purpose without lowering the stats of such a powerful weapon? This is not a suggestion to change the stats of either the Sydney or Raveshaw; Personal Ion Cannon or Railgun. Suggestion: What if we just removed the crosshair for Sydney's/Raveshaw's altogether so the only way to aim is to fire 'blind' or to fire with ironsights? Firing blindly would be pretty easy against vehicles so long as that vehicle is centered in a player's screen, but to get that precise headshot would require ironsights which I reckon would be a pretty fair trade-off, this means the player as the Rav/Syd is at least limited visually whilst also forcing a Raveshaw/Sydney to remain slow in movement. However, a player can still kill infantry instantly or almost instantly by using ironsights, or if enemy infantry get too close they can still be killed fairly easily. Alternatively, (should no crosshair for Rav/Syd make this anti-tank infantry terrible against infantry at close-range) compromise at least with a larger, circular crosshair with no centered dot? One of these should help nerf the player visually when aiming at infantry with the PIC/Railgun.
  13. Be sure to test the minimum range of the towers and turrets in/on those wall blocks When/If you'd like me to produce a minimap for your map just let me know
  14. I enjoyed your sound-byte stuff, you really know how to get a quick-kill in that game Poor speedy.
  15. This is the 2nd result in google: https://www.moddb.com/games/renegade-x Which brings you to here But you do make a good point, probably an EA thing
  16. ...Some mapper needs to modify the map so either MRLS can hit the HON from the Nod pillbox or so Arty's cannot hit the Weps from the GDI pillbox
  17. Be sure those Guard Towers can actually shoot at enemies
  18. Maps *Toxicity has been added to the map pool @limsup @limsup @limsup
  19. Its not in the base game at all... Glasses was actually a fun map, any kinks could have easily been fixed like with any other map so why has the map been removed completely?
  20. I think its more the game failing to prioritize than users' computers
  21. Something which has not yet been suggested before which would really benefit an AOW server
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