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Madkill40

Totem Arts Staff
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Everything posted by Madkill40

  1. URII Steinberg Phantom power via usb-3 Controls Mic input and headphone output Speakers via 3.5mm rear socket AMD Motherboard Update: After unplugging my speakers and only having the usb left plugged in I did not encounter any sound bug over the course of 4 maps. Perhaps (in my case anyway) having both connected creates some conflict within RenX Would it be possible under Audio settings to have an speaker output drop-down list which allows any users' known hardware to be selected in-game? (as well as 'Use default')
  2. Imagine if the light vehicle AA, AI & AT vehicles became additional fly-in's for GDI/Nod after their Weapons Factory/Airstrip have been destroyed? [So in addition to Buggy/Humvee + APCs, there were also the light vehicle variants from this thread]
  3. Cool
  4. ...obsession for new idea, growing
  5. Infomation Mutator plz
  6. Railgun blast sound lasts a little too long, might be better if the reverb fade-out is longer
  7. It'd also break canon massively to have an custom character class
  8. Alternatively, enabling an 1 player-choice to fabricate their own class of infantry - depending on what you have decides how fast or how slow your character is, but you would only essentially be an element of surprise. By default it could be aptly named 'Elite' in its target box and cost 1500credits, certain weapons or armour types attach an particular weight. Like building an load-out XCOM style but without the fancy visuals. low-budget, the mechanic alone is aplenty. The only way this could really work is if RenX had an account system and the player could create an preset, otherwise character profiles would have to be save locally and that just wouldn't be gameplay-safe at all. Some headhacking of named characters and swapping them with GDI Officer and Nod Officer heads... Could also stick Raveshaw's head on the Mobius body's and have an C&C Dr.Kliener! Fantastic.
  9. If ya want custom load-outs, ya cants have any class-system! How can ya have ya class-system, if you want to have custom load-outs? Just doesn't work.
  10. VP prevents stalemates. Map choice decide stalemates. If there is an Stalemate on ANY map which does not have AGT/Obby then it is typically an interesting game (or overcrowded) If balance somehow splits teams perfectly that every player is playing at 100% or the same range throughout their counter-balanced rivals I'd be more impressed with this than anything else for at least 5 minutes
  11. If there is a way to undermine the security of this through .rar you've shared that may pose a problem This is really neat and would be better off being pushed in the dev's faces than publicly, as Sarah stated
  12. If it doesn't require Steam and went solely on the previous match stats every time, that'd still make it really useful as intended without having to create a backlog of every players' ability. Match-by-match basis team balancing could work quite nicely too If it isn't compulsory for players to use Steam for this to work that's awesome! If its a match-by-match basis as well as pre-existing steamuser stats, that's doubly-awesome Edit: I don't see how total wins/losses should factor into an individual player in an team game as far as team balancing goes, 100 wins to 20 losses doesn't necessarily mean a player is really good but instead that they were fortunate enough to be on the winning side. The players score, infantry kills, vehicle kills, building kills, successful beacons & commander wins = Basing balance on each individual players' successes is probably an better formula for balance Actual games won/lost and deaths really don't need to factor into balance, basically.
  13. This is the only thing I'd ever agree with But only because I have a bias towards burst-fire in any game I hate burst-fire mode on guns Except pistols
  14. You're supposed to stand still and get healed, like a tank but duck like a man from that sniper shot which inevitably takes out your rep-guy Then, ya die
  15. So on 64-bit RenX the Purchase Terminal hangs when on Char/Item/Veh select screens HOWEVER this completely stopped the moment the sound-bug occurred Downside is I had no sound but the upside is the Purchase Terminal screens worked flawlessly [no hanging] So could this possibly be an two-birds-one-stone scenario? Fixing one potentially fixing the other? [Ideally] Food for thought
  16. +3!
  17. The hecc?
  18. Either HIHIHI or irs have worked on Passenger-controlled-turret mutator... Somebody is
  19. There was once an nearly 3-day run on CNC-Under in the earlier days. A long stalemate.
  20. Not necessarily. You can avoid an machine gun by staying completely still. Both methods rely on chance nonetheless
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