Jump to content

TK0104

Totem Arts Staff
  • Posts

    2004
  • Joined

  • Last visited

Everything posted by TK0104

  1. CNC-Tomb Release V1.41 / Quick Hot-Fix - Fixed the Nod Harverster (NOW HE IS REALLY FIXED) https://drive.google.com/file/d/0B2ze9D ... sp=sharing
  2. Interior takes some more time to do. This is just a temporary version because Beta 5.2 will I think released when I'm on holiday (next week) and I probably can't finish it. I'll try to finish it this week but can't promise anything But IF it is released this week.....I'll contact the patchers about it (which I did yesterday with V1.4) because I want to make sure it is in game Oh yeah......Kenz would be proud when he reads this
  3. Round 3: LakeSide BAogTOyw8CY
  4. CNC-Tomb Release V1.4 - Tomb Exterior and Tomb Decoration don't have glitchy collision anymore (Only Interior walls still have it) - Fixed the GDI Power Plant where you could drive through the doors - Fixed Broken Nod Harverster - Landscape optimizations (Fixed some crappy spots) - Replaced Rocket Emplacements with Gun Emplacements - Fixed WF rollout nodes - Added AreaObjective Nodes - Updated Preview Image - Brick Material less orange - Added Sun Emitter https://drive.google.com/file/d/0B2ze9D ... sp=sharing
  5. Round 2: Whiteout txaenb4QsmU
  6. Yosh read this: Tomb V1.31's lights weren't build for some reason I'll make a V1.4 because I still want to add some more stuff to the map. Expect a V1.4 tomorrow
  7. Renegade X PUG July 16th 2016 Round 1: Volcano 7Nj8m4tiVkA Round 2: Whiteout txaenb4QsmU Round 3: LakeSide BAogTOyw8CY Round 4: Eyes YcL0Y3fRpdA
  8. Round 1: Volcano 7Nj8m4tiVkA
  9. Have to re-record it but is no problem
  10. How is it going guys, hope you're doing fine because you know what.....I'm doing wonderfull So It's been a while since I did something with Youtube because I stopped with Youtube for a while because I don't want to make videos. So I decided to delete my channel which is VERY VERY stupid. So I will start making videos again and I will make them even better then it originally was. So please Subscribe and give every video a like... https://www.youtube.com/channel/UCrDvgZ ... o6dGr33BPw Cheers!
  11. Is anyone in to do a test session 1 hour before PUG? I want to test City Flying so I can update the map and so it can be added to a patch.
  12. Those things must return. Also the alternative suits for Mendoza, Sakura. The Mobius Suit
  13. The materials were already in the SDK in beta 4 where you could do funky stuff with it. Apache has an alternative material which is a US Army version
  14. CNC-City Flying Release V1.3 Screenshots Link: https://drive.google.com/file/d/0B2ze9D ... sp=sharing
  15. Infantry Only maps? Well I think not but at least add CNC-Ash to the game
  16. Set Collision Mode ----> Zero Extend (something like that) ------> Click on the windows (And It's normal you can't see them)
  17. I've played it too and very good map. But I think B2B will be a problem because you can see the enemy base at the base entrance. So I say add some more cover. And I noticed that some tankblockers are not hitting the ground. And I saw 2 tankblockers next to each other having the same rotation. So I say fix this and it's a good map
  18. Could you upload these models on the forums so mappers can do funky stuff with it?
  19. The armour, minigun, or slow-mo? Not that.....the map itself
  20. Can I please have this map added to your awesome server? I will provide a link to the proper folder structure so we can merge stuff easily and everything is noob proof Map name: Training Yard Download link: https://drive.google.com/file/d/0B2ze9D ... sp=sharing Topic link: viewtopic.php?f=138&t=76418 Map name: River Download Link: https://drive.google.com/file/d/0B2ze9D ... sp=sharing Topic Link: https://renegade-x.com/forums/viewtopic ... 35&t=75448 Map name: City (V1.21) Download Link: https://drive.google.com/file/d/0B2ze9D ... sp=sharing Topic Link: https://renegade-x.com/forums/viewtopic ... 77#p163934
  21. We need to test this and add in the game asap
  22. Yoooo, is anyone in to do a test session for new maps (Fort, City, Reservoir,...)? We need to test them so the mappers can fix bugs and then it can be added to the game itself
  23. Today is no problem. If the test server is online I can post a message at the testing session forum and see how many are in But we can also wait till Saturday and do the test session 1 hour before PUG
  24. Update on Tiberium Silo - With help of nBab I managed to disable the MCT and I removed the MCT mesh too - Added DMG materials to the Docking Station and Glass - Made a non-flying version and flying version
  25. Progress! WITH A BIG ANNOUNCMENT I AM VERY PROUD OF... - Day was too bright, so changed to Night / Twilight sky - Made an Infantry Entrance for both bases with lot of cover for Hottie / Tech sneaking - Tech Buildings are now only accessable by Infantry - Added more Details to the map (Pebbles, Falling leaves, Sounds,...) - Bunkers materials replaced with metal materials so it looks more High Tech - Added Easter Eggs (You'll find / hear them in the bunkers) - Added Lights to bridge - Fixed some sounds - Added Base Defence (1 turret / 1 GT) - Fixed Tiberium Material AND NOW THE ANNOUNCEMENT........A NEW BUILDING HAS APPEARED Yes the new building is the Tiberium Silo. No Tech Building, a destroyable Tiberium Silo full scripted, no kismet. nBab gave me some help how to make sure the Harverster won't blow up when you destroy the Silo. The Tiberium Silo is just like the original Renegade a standard team building and you have to kill this building too to win the game. The Tiberium Silo will give you like in the original Renegade a bonus of 1 credit per tick. Right now there is a MCT, but will probably be removed when I have figured out how to make sure there is no MCT. More progress soon I hope....
×
×
  • Create New...