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TK0104

Totem Arts Staff
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    2004
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Everything posted by TK0104

  1. CNC-Uphill Release V1.3 - Added AreaObjective Nodes - Fixed Tiberium Material of landscape - Optimized landscape in tunnel. It was quite crappy - Changed Grass meshes with a better looking grass - Added Minimap https://drive.google.com/file/d/0B2ze9DgoAGKINkQ5ZW5PUTFxODg/view?usp=sharing
  2. Add Vehicle Blocking Volumes too cause that isn't done
  3. Well I made some changes to make it better as I said earlier. Horologe now got 1 sidepath for infantry only which. And yeah it is a fun map because if you got the hill, you're good to go. If you lost the hill, you're doomed I wasn't expecting you would do Horologe. Whiteout is actually an advanced version of Horologe but I wanted to make A Horologe. You can see it as a different Whiteout, only without snow and base defence And don't worry about stealing Hourglass from you because I'm expecting you're doing a great job on the original map
  4. I did some changes to the map to take us back to the original game
  5. A video made by myself. And yes I can say I used the C&C Renegade RENSERIES thingy to make it pretty. And yes I used some cheating (God Mode) And disabled a few sounds. If you have feedback on the map. Let me know
  6. Yo, So a different announcement than normally, pure because I just keep announcing maps the same way so I thought why not make a small series of the map with gameplay. The map: CNC-Horologe, Maybe you still remember it from the old UT3 Renegade X days. It was actually a smaller version of Hourglass with no side paths and less buildings. It is basicly the same as the original but I have added some improvements like: - Additional Cover - Silo + Communication Center - Infantry Side Path - Gameplay changes So for now enjoy the series and I will add a normal WIP forum later: https://www.youtube.com/watch?v=h5OEjEVej4A
  7. I'm not lazy. But fixed it for now. I noticed that landscape shape effects paths
  8. Ehhh around 2. I fixed my problem for now. But it sometimes happens that there is a path with white lines and he ignores that path and takes another one which is quite annoying
  9. That's because in 2001 it was planned to let recon bikes appear in the game campaign but later cut out of the game but still in the cutscene
  10. Renegade X - PUG September 17th Round 1: Goldrush Round 2: Walls https://www.youtube.com/watch?v=bctOMTF1DCs Round 3: Whiteout https://www.youtube.com/watch?v=Gpu8B9pkFBw Round 4: Artic Stronghold Online: September 21th Round 5: LakeSide Online: September 22th
  11. TK0104

    New Forums!

    Yeah I noticed that forums are different on Phones. Ty soooo much
  12. I use them too but they are so lazy. The harverster won't take that path but they Will find alternative ways to go to that same route again
  13. I'll be there as always. Will record what I can record because sometimes there are 5 matches. The 5th match is mostly after 22:00 pm (Dutch Time) and I'm doing some other stuff after that
  14. Yo, So I came up with a problem multiple times that the GDI / Nod harverster is taking random paths which leads that both harversters not start harversting tiberium at the same time. I thought why not make a pathnode for harversters only which would make AI even better. Harversters are not the most smartest bots ever So if someone could make a Harverster route pathnode, that would be very helpful
  15. Minimap flickering bug can be fixed by editing settings. Not sure which setting but check it put
  16. And they say we are the damn campers...........
  17. That bug has been there for such a long time I thunk at the begin of Beta 5 it was there, maybe even before. Any plans to fix this bug cause It's making me crazy
  18. If I'm right the UNGDI logo also has been used on CNC-Mesa on Blue containers. I don't know it is still on the containers because the map has changed so many times so could be I saw it during Beta 3 days
  19. I agree with Madkill. Some assets are Westwood designed (EA now goes over the C&C series) and recreated for Renegade X with permission. I shouldn't do this without Totem Arts permission AND/OR EA permission
  20. Will be there as always. I'll record it too. (I hope I don't forget to press record button like on Walls last week)
  21. Renegade X - PUG September 3th 2016 Round 1: Walls Round 2: Xmountain Round 3: Artic Stronghold Round 4: Eyes
  22. TK0104

    Marathon PUGs

    I don't really like marathon. In some games nothing really happens. Mind If this would go on for 1 hour
  23. Renegade X PUG August 27th 2016 Round 1: Fort sbTDZIpK75M Round 2: Whiteout VbaXMFGKW7I Round 3: Canyon mPynyNEVlZE Round 4: Field _eVFL8aMUM4
  24. I played it recently on PUG and my thoughts are changed. Because of the Communication Center, sneaking isn't an option cause the enemy see you. So Nod can't kill WF which means they probably will lose cause of the tank spamming. The only thing they can do is defending. I think we need to do something about that
  25. Most of the people don't like the Field on marathon cause it takes hours to win. They've made a better map of it than it was
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