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TK0104

Totem Arts Staff
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    2004
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Everything posted by TK0104

  1. Version 2.2 of CNC-TrainingYard https://drive.google.com/file/d/0B2ze9D ... sp=sharing EXTRACT ALSO THE RX_CUSTOM_TRAININGYARD.UPK FILE BECAUSE IT OWNS SOME NEW MATERIALS. This will be probably the final version of it. Because I made last week on paper a new Renegade X map. [attachment=0]CNC-Autumn.jpg[/attachment] This is it how it looks like on paper. The map will play in a forest in the Autumn time. Through the forest there is a Railway. In the forest there will be 2 silo's and 6 bunkers. Each team owns 3 bunkers. The base is covered by walls. It's a full base.
  2. I made a trailer for our custom maps. I hope it attract renx gamers https://m.youtube.com/watch?list=PLdHcY ... rN25StKn0M
  3. The link in my last post must be working now.
  4. https://drive.google.com/file/d/0B2ze9D ... sp=sharing Link for updated version of TrainingYard
  5. Changelist for CNC-TrainingYard Version 2.1: - Added Spawn Points for weapons. You can pick up these weapons: 1.Shotgun 2.Marksman Rifle 3.Sniper Rifle 4.Laser Rifle 5.Grenade Launcher 6.Flame Thrower 7.Repair Tool (no not the repair gun. An unreleased weapon that not a single one character owns and not for Purchase in the PT) - Removed the GDI and Nod Power Plant - Moved the GDI Tiberium Refinery to the GDI Power Plants location - Added the WatchTowers (GDI WatchTower Stands at Old GDI Refinery location, Nod WatchTower at Nod Power Plant Location
  6. I'm gonna update TrainingYard because I figured something out that will make history in Renegade X and never seen in RenX yet, only in C&C Renegade: Spawning weapons!!!! It is possible to use a UTWeaponPickUpFactory and spawn then Renegade X Weapons. I checked it by spawning all weapons and it worked. You can hold like in C&C Renegade all the weapons. And I will add the WatchTower to the map.
  7. The new WatchTower is done. I uploaded a video of it: link: https://www.youtube.com/watch?v=ZmKdovWqDf4
  8. First I was thinking of using the official materials that was used in C&C Renegade. But they looked very old in the SDK. But I found some better materials. Update: I'm making a New one. Because the top was too big and I forgot something. I Will make a video of the New one when it's done
  9. Wth. Purple Tiberium............okay. Never but never saw that before. Only blue and green. Nice man.
  10. I've just made the VCTF-Necropolis from UT3 to a RenX map so we can play it as a deathmatch in RenX Link: https://drive.google.com/file/d/0B2ze9D ... sp=sharing I also made a remake of the the C&C Renegade Single Player WatchTower. Here is a video of it: Link: https://www.youtube.com/watch?v=4b7_YgXLv_o
  11. You can download the map now from the OP
  12. Okay if the link to my map doesn't work. I hope it works now. if it doesn't work. Then go to Moddb and type in at "search" "Renegade X Custom Maps"
  13. Well. If there is already somebody that remakes CNC-City. Then I guess it will be useless if I also make one. I was also thinking of C&C_Glacier. But there is no mesh of that map in the SDK. Does anybody know how to get a C&C Renegade map in the RenX SDK?
  14. CNC-TrainigYard is uploaded to Moddb and Google Drive. It's the same map as CNC-Tutorial. Dr. B0NG you need to remove Tutorial and add TrainingYard.
  15. Hi guys I've been thinking and I love to remake CNC-City but I want to ask you what how i need to remake it. Do I need to remake the map like what the map looked like in C&C Renegade or do I need to make the map with landscapes in the background and rocks and all that stuff. Please leave a message
  16. My map (CNC-Tutorial) is up and running now. But I am planning to update the map. And I think it will be a version 2 because it has a lot of changes in the map. I'm still working on it but this is a little preview of the changelist: - Added ramps to the buildings (map is still a non-fly map) - Rotated the GDI Weapons Factory so the vehicle rollout will not be a traffic jam. - Putted the catwalks in the GDI Weapons Factory lower so you can't see outside when you're inside. - Added a bunker at the beach for Nod so both teams got there own bunker. - Changed the Master Control Ternimal Color at the Bunker (GDI Side). GDI Bunker's MCT is now Yellow. Nod Bunker's MCT is Red of course. - Changed the landscape a bit. GDI base has more grass now. - Changed the Level name. CNC-Tutorial is going to be called CNC-TrainingYard - Fixed the flying tree at the GDI Base. - Changed some paths for Infantry. - Added some barrels and Metal Crates at the bases. I think I will make the paths for vehicles bigger. The paths for tanks are too small so the vehicles will crash against each other and that creates more traffic jams. I think I remove the Rocks at the Tiberium Fields so the field will look more bigger. I have also tought there are not real sniper vantage points so I think I will add some. And some good news. I've started to make a second custom map for Renegade X.
  17. so this is a newer version of Coastal. So thats why i can't join the server
  18. Okay. yeah I maybe need to change the name. I've maybe stole some names. But I'm planning to update my map coming month. I've been playing my on the test map server. And I've figured that the vehicle rollout is too small. So I'm thinking of rotating the wf so there is more space to rollout vehicles. And some other fixes.
  19. moddb has verified my map. So you can download it from there if you havent downloaded the map Yet.
  20. I've uploaded CNC-Tutorial to google drive. Just type in CNC-Tutorial in google drive
  21. I'll give google drive a try as soon as I can
  22. I've just fixed the vehicle rollout. Tanks won't drive directly to the right anymore.
  23. HandEpsilon, Thanks for supporting my map. And maybe i need to remove the .ini files. It's better to add lines in your own .ini files. And I have to find a way for vehicle rollout. There is not so much space for the vehicles
  24. It's not a big map so loading the map for the first time doesn't take much time.
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