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Everything posted by TK0104
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Update on Tiberium Silo - With help of nBab I managed to disable the MCT and I removed the MCT mesh too - Added DMG materials to the Docking Station and Glass - Made a non-flying version and flying version
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Progress! WITH A BIG ANNOUNCMENT I AM VERY PROUD OF... - Day was too bright, so changed to Night / Twilight sky - Made an Infantry Entrance for both bases with lot of cover for Hottie / Tech sneaking - Tech Buildings are now only accessable by Infantry - Added more Details to the map (Pebbles, Falling leaves, Sounds,...) - Bunkers materials replaced with metal materials so it looks more High Tech - Added Easter Eggs (You'll find / hear them in the bunkers) - Added Lights to bridge - Fixed some sounds - Added Base Defence (1 turret / 1 GT) - Fixed Tiberium Material AND NOW THE ANNOUNCEMENT........A NEW BUILDING HAS APPEARED Yes the new building is the Tiberium Silo. No Tech Building, a destroyable Tiberium Silo full scripted, no kismet. nBab gave me some help how to make sure the Harverster won't blow up when you destroy the Silo. The Tiberium Silo is just like the original Renegade a standard team building and you have to kill this building too to win the game. The Tiberium Silo will give you like in the original Renegade a bonus of 1 credit per tick. Right now there is a MCT, but will probably be removed when I have figured out how to make sure there is no MCT. More progress soon I hope....
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3 Hotties . 2 for Air and 1 (me) for HoN
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WE NEED THIS IN-GAME NOW FFS!!!! THIS WILL TAKE RENX TO THE NEXT STEPP
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The game then needs to be re-done because everything has changed after 4 years. Animations, Weapons, Characters are changed and the files we currently use is different than the BD version
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Say Ruud why u never announced Gobi Redux? Doesn't matter really, I was thrilled when a brand new map was going to be added. Status on my maps: City Yeah basics are done. I can't go any further without testing. Headlands Still WIP, but is quit messed up, so I need to re-flash out the map and for balance River More WIP where I post more info soon Training Yard Probably will only have bugs from now on, because it's been changed a lot Tomb I only need to find a modeler who can re-make the tomb mesh cause the current one is converted out of the original map Uphill Think this map is quite good balanced to add in the game. But needs more testing
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Damn why are my maps so bad Good looking! But you should know 1 thing: the added Communication Center won't do anything yet. There is nothing scripted for that. And theres no WIP for that yet. I say remove it for now till its scripted
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Uphill is already updated a few times and is already been tested. Wrong forum is in your post http://renegade-x.com/forums/viewtopic. ... 38&t=76017
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Paradise isn't tested yet, which looks very good. CNC-Ash was finished but there is too much hate for infantry only maps.
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What is this kind of Bullsh*t?! This is no Nodflix!
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No, but is disabled in the code
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They need to make sure patches own the latest versions of custom maps. They contain lot of Bug fixes and gameplay optimizations NOTE: Yosh already edited first post. TrainingYard, Cash Site and GrassyKnoll will be updated in 5.2
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ooooh a screenshot of it. Looks good they finally added a Power Plant to it Medium tank health increased? And something else near health. Not everything is told us. Probably because it is not sure it will make it. Will there be an updated SDK released with 5.2 release? Devs are fully aware of your update posts, up to them if they feel new versions are superior or notShould I reference the 4-5 topics and multiple comments, that asked... no, BEGGED, for Tomb to have it's silo put across the map? Don't get me started on Training Yard.CityFlying, that's a little untested, I can see that. What the heck about GrassyKnoll, Tomb, or TrainingYard though??? For the love of jove, at least give us the "update too big already" excuse... Yeah Tomb should be updated EVEN the collision bug is still not fixed. BTW does anyone know a modeler who can model the Tomb cause I'm such an asshole in modeling stuff
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Is CnC Gobi complete new map cause I never saw a forum about it And Field X? New environment version or different Field Too bad City Flying won't make it for 5.2 YOSH PLS UPDATE TRAININGYARD FOR BETTER GAMEPLAY
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I had the original one but lost it. But I don't really need it
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Work in Progress!
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Looks like it's up to ffffreak to set up the server
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New Update! So It's been a while since the last update of this map. I didn't liked the map anymore how it was so I re-designed it to the latest Training Yard environment and it looks way better now. Check it out!: https://drive.google.com/file/d/0B2ze9D ... sp=sharing
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Maybe you can move the Repair Facility to some other location where vehicles can't camp the base entrance. OR you make sure the Repair Facility is disabled for a small time limit Personally I should say: "Do something about this because it is such a disappointment If this feature is removed.
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Nice 2Bad Repair Facility is gone for now, but hopefully you can finish the job once. Tip: you can contact nBab for the repair facility. After all he made a new tech building, added TS units to the PT, Added some nice icons on the HUD so making the repair facility will be easy for him
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I will think I am playing Walker Assault instead of Command and Conquer mode
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So I found in the SDK files some photos of the Closed Beta Here you were able to find servers easier. You could check boxes and it would show servers with these options. You also were able to set up LAN servers. Same with this, you could set which servers you wanted to see from which part of the world I don't understand why this option is removed cause this is very very helpful for PUG matches when Yosh or B0NG can't set up a server. I don't know why this ever was removed. Was it because it didn't work well? Or was is useless?
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Goldrush In the beginning Nod started with a stank rush and took the AGT down. Later GDI attacked Obby like a mother#*@^!'. A sydney attacked the MCT for heavily damage and they killed it. And later they pushed out while an SBH squad nuked PP, Bar and WF. Nod lost this match Islands GDI did a Grenadier rush from the vehicle route while Nod rushed all GDI buildings and killed it. GDI lost in 2 minutes Walls Nod was planning to kill Harverster which failed I guess. Meanwhile GDI killed the HoN which meant Nod didn't had mines. After that GDI attacked very hard till everything was destroyed. Meanwhile Nod did a small stank rush which gave GDI structures a lot of damage but no luck Whiteout GDI first sneaked into the HoN which gave Nod no SBH's anymore. But Nod already had an Arty party and gave massieve damage. Later Nod did a massive Apache rush and killed the PP. They did it again and took our Ref I believe. The Arty party finished it off Volcano GDI took the lead and pushed out tanks in no-time. MRLS squad gave HoN and Air heavily damage but I sneaked in the GDI Refinery WITH THE FRONT DOOR and killed it. But GDI already took 2 buildings down after that. And later HoN was killed and APC's covered an ion at the strip Snow For the first time my team was already better at the beginning. We couldn't sneak in but we managed to kill Air and later the HoN. I don't know there were more matches cause I had to go after the Snow round
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CNC-City Flying Release V1.21 / Hot-Fix Released https://drive.google.com/file/d/0B2ze9D ... sp=sharing