Jump to content

TK0104

Totem Arts Staff
  • Posts

    2004
  • Joined

  • Last visited

Everything posted by TK0104

  1. @Luhrian I just figured out that my new videocard on my PC can record 4K aswell I'm testing it out if it really changes to 4K
  2. If he doesn't return I maybe would like to take over this project because I like this map but it's once again a bit basic made
  3. TK0104

    Mesa Poll

    The only problem is that we can't access the maps or packages from beta 1,2 and 3. Since the release of Beta 4, the SDK came out and the Devs changed it so we could add our maps and assets to the actual game. Or the devs know how to extract the game and gain access
  4. Don't know if it is a real quote and don't know who said it but it still make me laugh a bit Alright keep the weaps, defend it! (2 seconds later) GDI Weapons Factory Destroyed
  5. 2nd time to correct you. But anyway will never forget it This was the real first time
  6. @yosh56 Update Tomb and Gobi pls
  7. TK0104

    Mesa Poll

    Lol didn't knew I participated in this video (4:29) I was a n00b on RenX back in the day
  8. The damage is huuuuge. #SoloBuildingKillIn10secs
  9. In SDK: F5: summon RenX_Game.TS_Vehicle_MMKII
  10. TK0104

    Mesa Poll

    @yosh56 Bring back the old Field and rename the current one to Field II
  11. TK0104

    Mesa Poll

    And Obby. Originally front side faced the cave
  12. TK0104

    Mesa Poll

    Hard to decide because both have it's advantages and disadvantages. In the current version, sneaking to the Power Plant is a big advantage for both factions, while Nod keep winning because of the Arty Party on the short side. On the Beta 3 version the advantage is that there are no arty party, but the sneaking is completely gone if the power plant is alive. When I have to choose between those 2, I choose for the current version. @yosh56@kenz3001@Havoc89@Ruud033@Henk What are your thoughts? What was the reason to change Mesa? I guess because of this.....
  13. Version 2.1.0 is Released!
  14. The bases are very very open and so is the field. I strongly suggest to put some big rocks in the field so vehicles can't place themselfs anywhere and bombard the base. It's also good for cover so vehicles can take cover behind it
  15. The map is only available on MPF downloads. But dunno if theres any progress
  16. This could be a nice remake but the original tunnel system isn't in there. Also vehicles isn't a good idea because it's a small map. Same size as Gobi I guess.
  17. I believe you can't change anything to it. Turrets and GT's will trigger when the enemy reaches the minimum distance and there's no way you can change in those settings. Only through the code I guess. Maybe I'm wrong because I never change anything to the GT's or Turrets
  18. I thought 64-bit got added in 5.29. Did you updated the game?
  19. PUG - August 5th Round 1: Walls
  20. The med center MCT is in the content browser but it doesn't do anything
  21. Round 6: Arctic Stronghold
  22. HP Power Pavillion 15-cb030nd Intel Core I7-7700HQ 8GB | 128GB SSD + 1TB GTX 1050 - 2GB I can say it's maybe even better than the PC I use He can record 4K So when I play PUG on my laptop, expect 4K vid (Haven't installed RenX on it yet because I'm not going to waste space for RenX right now since I need to install other software first (Adobe Creative Cloud, Maya and Office (Thinking of putting MS-Office on the C drive))
×
×
  • Create New...