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roweboat

Totem Arts Staff
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Everything posted by roweboat

  1. hey I'm in NA too! hang in there!! to be honest I'm glad there isn't as many playing during some of my free time. Gives me a good excuse to go do something else LOL
  2. @vandal brings up an interesting point, what if the med tank was only given MG at higher rank. eg. Veteran or elite or above. Personally I don't think the MG on non-flying maps will change too much, but I think we can only know through play and practice
  3. https://en.wikipedia.org/wiki/April_Fools'_Day
  4. it lives!! =D I like how your map has basically become a "cult classic" of Renegade X
  5. no stone should be left unturned when debugging =D
  6. If more testing needed I can try doing this later in the week.
  7. I'm glad I made it for the first half. and "Landed" 2 AC130s on the Nod runway =D
  8. Quick everyone learn english german and russian please XD
  9. Did you know that used to be its secondary function?
  10. @isupreme the "auto return to base" was added in about 2 patches ago. So that's not a server setting, that's by game design. Yes, having a 28-32 ping is really awesome!! Although to be honest, 120-140 ping isn't all that bad either. Having a local server is great news regardless. One mutator I do like that FPI uses, is the "faster proximity mine laying speed". I hope that becomes a standard feature, but I'm some devs even have strong feelings about that !! haha
  11. Although the x64 sound bug is a bit of annoyance, it should remain a low priority problem. On my system, it happens maybe 1 out of 10 games, and at most I lose 1-2 mins of game time. Not a big deal. I think if the "out of memory issue" cannot be solved at this point, the launcher should integrate the x64 version and maybe just add some sort of disclaimer about the loss of sound bug.
  12. I'm sure @djlaptop would be happy to hear about a dedicated NA server as well as @HIHIHI and many others
  13. I guess we have to "stay tuned" =p
  14. That looks awesome! I'd also request a golf cart. I'm not kidding. Make it super weak, like 100 credits. used strictly as inf transport on large maps.
  15. I'm not sure if this would be classified as a bug or a feature request. Basically, I think it would be great if you could enter a vehicle when you've landed on top of it. Not be required to "target" it, simply press the enter button and boom. Inside.
  16. Aha! =D (honestly I think the system is fine as it is)
  17. In the future, an audible cue would be great. "East GDI silo under attack" "North Nod silo captured".
  18. Interesting thought. a personal incentive for being the one to actually cap it
  19. Ah yes thats right. I was getting my tech buildings mixed up LOL
  20. you should see if you can fix the code for the medical center. that's what is causing the issue I think =D
  21. I was doing something epic around the 59sec mark I'm sure.
  22. Like the missiles or the MiGs? Although to see it raining literal gunboats onto a map would be great =D
  23. one step closer to being able to make a Renegade version of battlefield's "Iwo Jima" map =D
  24. Although at first I would agree with these changes. I think Daybreak is actually teetering on a difficult balance. Large seemingly open map that does automatically mean Stealth tank win. The bottleneck in the middle is necessary for that. However, I do agree the outer walls could be given more significance.
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