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Handepsilon

Totem Arts Staff
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    2008
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Everything posted by Handepsilon

  1. As far as I know, AntiAliasing is not considered Post Processing in UDK. At least from what I see in PostProcessVolume
  2. It becomes an awkward question when the dev asks about the game script... Or... is it the game script? Sounds pretty much like it
  3. I started trying UeD 3.0 in UT2k4 after trying UDK. It's such a nightmare mess. I can't find the Static Meshes I'm looking for and everything... unlike UDK where I can just search easily without having to load things up first At least they're organized better in UT3
  4. There's still issue with bot, such as not being able to solo a structure from inside (hell, they suicide in front of MCT. Part of programming I guess) and they tend to ignore the threat of AGT and Obi. Who the hell charges those structures on foot? I'm kinda alright with it though. They ARE better that classic ren, but some people just hates them for their stupidity
  5. Unreal Engine 3 does not handle dynamic lighting well, sadly I think Tarvin was referring to something like a crumbling animation of buildings, not an insta-destroyed look. I'm not sure how much of the resource the lighting will take for such animation. Dynamic lighting is there, but it's just not supported like Unity or CryEngine. Buildings are already 'pieces' by the way. If one building was a whole mesh, collision will take a lot of resources than it is now
  6. Airstrikes doesn't seem to be intended to destroy buildings anyway
  7. This is something Unreal Engine 3 would have BIG issue on if I'm not mistaken. Alternative that has flaws 1. Dividing the building parts into two, with cracks-shaped connection. If you make some sort of unfinished building (such as cracked foundation) and then attach the rest of the building so it would look complete, if you look closely, you can still see the separated connection. It would be obvious if you look in the interior 2. Using Fractured Static Mesh. This is very resource consuming, plus the collision will not change. You would hit invisible collision hull if you try to go out/in through a hole after the building is destroyed 3. Using Morph. Most likely will end badly, plus one building consists of more than one mesh as far as I know
  8. Personally... I don't think it's such a bad idea, though... This can be a possible issue. But since the damage is bigger, all it would take is a single artillery to halt/cripple the rebuilding process, theoritically. If I was the rebuilder, I'd stop rebuilding and refocus on cleaning the attack first
  9. I think some more Q-ing would be nice... but there should also be multiple option I kinda want to propose a L4D style voice command for the Q button on certain objects (not all) so Q would work on... -Other players (Follow Me, Hold Position, Don't get in my way, Defend the Base, Move Out, Return to base etc.) -Empty Vehicle (Get in the Vehicle) -Occupied friendly Vehicle (Get in the vehicle (if there's slot), Get out of the vehicle, Don't get in my way, Move Out, Hold Position, Follow me, Defend the base, etc.) -Enemy units - usual Q method -Friendly Buildings - usual Q method -Enemy buildings - (Destroy the X, Destroy it now) Yeah, just my thought. It might hinders your camera though
  10. Check if you either have Ping for TmX or EKT server. If you don't... well, you either need to get better internet or it's just blocked for you
  11. We can identify whose airstrike is it by listening the unmatching voice. The moment you hear Cabaal's voice as GDI, you know it must be AC130 coming at you, and the moment you hear EVA's voice as Nod means that A10 reinforcement is en route
  12. Wait, since when do we not have Defend the Weapon Factory?
  13. Are you sure? Because spies are undetectable by base defence
  14. If someone wants to make such labyrinth building, their inside damage modifier needs to be the same as the one in the campaign while the outside will remain the same But yeah, BD's HoN seemed so oversized compared to the multiplayer's version, but it's not so different structure-wise
  15. @AP He meant Remote C4, Engi's special C4
  16. Oh, I wanna ask. Have you fixed the trick that makes you able to avoid Obi(and generally every base defense) fire by switching to second seat?
  17. Off-current topic : I'd like to see some matinee-driven scene for the menu. If not as default, maybe as an alternate option
  18. Ooookay, for some reason I can now access the server again (btw, I have a ping of 197 to 236 to your server Goku ) Edit : Never mind. It's blocked again, and now I can't ping neither the IRC nor the gameserver
  19. *readies the shield for another flame war* I'm just going to wait for the others to voice the opinion.
  20. Not literally 'Our Server' dude. trololololol
  21. Well, its' purpose is to break rush and destroy tanks from afar.... Be more specific about how it ruins the game?
  22. I heard him playing Left 4 Dead once, only once though, and it's a zombie game
  23. That reminds me of the Single Player version of the buildings. Does everyone get lost the first time they enter the Hand of Nod there?
  24. Well, if people still complains about ramjet's long-range anti air capability, Dev can always modify the function so that Ramjet can do a different damage against aircrafts as opposed to being tied up to all light vehicles. Unless it defeats the purpose of the change of course
  25. Well, then I'm just gonna find out after dissecting the actors and their scripts
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