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Everything posted by Handepsilon
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I never knew they could do that... What are very interesting in my botmatches are these : We were just a few players versus bots just to wait for server to get populated in Walls. First minute, we were rushed by Soldiers. SOLDIERS. Never have I ever get scared by a bunch of 0 priced class ganging up together shooting everything that moves, and doing so well at that Of course then the big guys flatten them... Then a few minutes later, tanks started to pour in, slowly but surely. As a Nod, this is an alarming point before the AI start to mass Mammy, med and MRLS. But if you're lucky, they're gonna have traffic jam that never ends until you interrupt them, which is rarely the case since you'll die shortly after encountering such occurence with your own eyes. But if you're not and you're not prepared or vastly outnumbered, then say goodbye to your structures. It takes more than 3 people to actually put a resistance against a team full of bots without the aid of Nuke/Ion Also occuring at the same moment, it is a Havoc/Sydney/Patch // Sakura/Raveshaw-fest. The thing is, Ramjet will advance towards you instead of camping, but with them as bots, this is more disadvantage than the opposite for you. But if they have no tanks, don't worry, because of the below Witnessed in multiplayer servers : Bots kill themselves upon facing MCT. You take down their vehicle building, then you have nothing to worry about besides spawn-kill or some idiot/daredevil giving the bots vehicles Also, derived from the UT behavior. Bots leave vehicles behind when it's 10% or lower. They probably believe they'll die if the vehicle explodes, as is the case of UT gameplay
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I think you're on the wrong team. GDI has to be aware of SBH all the time, spy or not But really, you will have to avoid meeting opposing players. I was GDI, snuck around as a Spy in XMountain and kept myself away from the Nod as much as possible. I was just scouting for Nod's shipments though. In the unnoticable corner while their vehicles passed me without firing at me
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I think dodgejump means this Dodge -> Double jump in the air Definitely didn't see this yet. I don't know what to feel about this move, and I have no say since I don't play MP a lot, being cooped up in internetless house. It's rather (but not annoyingly) tedious to do IMO, and I think Epic replaced it with Hoverboard. First time I was on that thing, I started to surf around just for fun. It's also useful to jump on the height double jump can't take you (jump -> double jump -> toggle hoverboard = Get a triple jump FTW). Also, heard about this talk about implementing XMP from Unreal 2. I've never played it, but some people seem to get excited about it...
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Unreal Engine 4 is now available to everyone for free!
Handepsilon replied to MajorLunaC's topic in Renegade X
...what if it will...? D: JK. Ok, I respect the dev's opinion. Keep up the good work -
Unreal Engine 4 is now available to everyone for free!
Handepsilon replied to MajorLunaC's topic in Renegade X
Well, I'm not big with RTS mode too. As for spawn points, pretty sure you can dynamically spawn PlayerSpawn points dynamically. That's what's big about UE4's NavPoint presentation in the trailer, dynamic support. (haven't tried it myself, but pretty sure it's possible) -
Unreal Engine 4 is now available to everyone for free!
Handepsilon replied to MajorLunaC's topic in Renegade X
Is possible in udk, such as Dungeon Defender and some sandbox game and certain mods and stuff. Didn't really old RenX Unreal3 mod try construction and simply opt out? Really now? I thought the game using UE3 full-license. I have no idea. But I just feel like it'll be easier in UE4 -
Unreal Engine 4 is now available to everyone for free!
Handepsilon replied to MajorLunaC's topic in Renegade X
Yeah, just pointing out something But regardless of the decision about porting Ren-X to UE4, I think you should try the engine whenever possible anyway (unless you already have. If that's the case, congrats) -
http://cnc.wikia.com/wiki/MLRS ...I just realized...
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Unreal Engine 4 is now available to everyone for free!
Handepsilon replied to MajorLunaC's topic in Renegade X
The presence of Blueprint would ease the whole scripting, but yeah, it's going to take quite a lot of time. But if in the future one is going to port Ren-X to UE4, things that weren't possible would become possible. Example : Day-Night cycle, Building Construction Also, with how everything's open, you might be able to cook the game AND support custom contents -
As far as I know, AntiAliasing is not considered Post Processing in UDK. At least from what I see in PostProcessVolume
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It becomes an awkward question when the dev asks about the game script... Or... is it the game script? Sounds pretty much like it
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I started trying UeD 3.0 in UT2k4 after trying UDK. It's such a nightmare mess. I can't find the Static Meshes I'm looking for and everything... unlike UDK where I can just search easily without having to load things up first At least they're organized better in UT3
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AI Populated Servers + Match Finder/Builder
Handepsilon replied to Tarvin's topic in Feedback & Bug Reports
There's still issue with bot, such as not being able to solo a structure from inside (hell, they suicide in front of MCT. Part of programming I guess) and they tend to ignore the threat of AGT and Obi. Who the hell charges those structures on foot? I'm kinda alright with it though. They ARE better that classic ren, but some people just hates them for their stupidity -
Unreal Engine 3 does not handle dynamic lighting well, sadly I think Tarvin was referring to something like a crumbling animation of buildings, not an insta-destroyed look. I'm not sure how much of the resource the lighting will take for such animation. Dynamic lighting is there, but it's just not supported like Unity or CryEngine. Buildings are already 'pieces' by the way. If one building was a whole mesh, collision will take a lot of resources than it is now
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Airstrikes doesn't seem to be intended to destroy buildings anyway
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This is something Unreal Engine 3 would have BIG issue on if I'm not mistaken. Alternative that has flaws 1. Dividing the building parts into two, with cracks-shaped connection. If you make some sort of unfinished building (such as cracked foundation) and then attach the rest of the building so it would look complete, if you look closely, you can still see the separated connection. It would be obvious if you look in the interior 2. Using Fractured Static Mesh. This is very resource consuming, plus the collision will not change. You would hit invisible collision hull if you try to go out/in through a hole after the building is destroyed 3. Using Morph. Most likely will end badly, plus one building consists of more than one mesh as far as I know
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Personally... I don't think it's such a bad idea, though... This can be a possible issue. But since the damage is bigger, all it would take is a single artillery to halt/cripple the rebuilding process, theoritically. If I was the rebuilder, I'd stop rebuilding and refocus on cleaning the attack first
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I think some more Q-ing would be nice... but there should also be multiple option I kinda want to propose a L4D style voice command for the Q button on certain objects (not all) so Q would work on... -Other players (Follow Me, Hold Position, Don't get in my way, Defend the Base, Move Out, Return to base etc.) -Empty Vehicle (Get in the Vehicle) -Occupied friendly Vehicle (Get in the vehicle (if there's slot), Get out of the vehicle, Don't get in my way, Move Out, Hold Position, Follow me, Defend the base, etc.) -Enemy units - usual Q method -Friendly Buildings - usual Q method -Enemy buildings - (Destroy the X, Destroy it now) Yeah, just my thought. It might hinders your camera though
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game throws me at main menu instead of a server.
Handepsilon replied to Nikki Z-boy's topic in Technical Support
Check if you either have Ping for TmX or EKT server. If you don't... well, you either need to get better internet or it's just blocked for you -
We can identify whose airstrike is it by listening the unmatching voice. The moment you hear Cabaal's voice as GDI, you know it must be AC130 coming at you, and the moment you hear EVA's voice as Nod means that A10 reinforcement is en route
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Wait, since when do we not have Defend the Weapon Factory?
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Get rid of SBH spy for GDI on base defense levels.
Handepsilon replied to Barclinxox's topic in Renegade X
Are you sure? Because spies are undetectable by base defence -
If someone wants to make such labyrinth building, their inside damage modifier needs to be the same as the one in the campaign while the outside will remain the same But yeah, BD's HoN seemed so oversized compared to the multiplayer's version, but it's not so different structure-wise
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@AP He meant Remote C4, Engi's special C4
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!IMPORTANT! - Renegade X: Regarding base defences & Sneaking
Handepsilon replied to XD_ERROR_XD's topic in Renegade X
Oh, I wanna ask. Have you fixed the trick that makes you able to avoid Obi(and generally every base defense) fire by switching to second seat?