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Everything posted by Handepsilon
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Renegade X SDK: Mappers and Modders, Download Today!
Handepsilon replied to [NE]Fobby[GEN]'s topic in News
A question if I may ask (I haven't got the time and laptop to download the SDK) but wouldn't it be much safer to just upload the asset instead of the whole UDK installation? -
I just get the feeling that those classes are better if in numbers. If you see those 'worst class' guys bunching up together against you, I'm sure it will be different story. Just like the 95's RTS
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It makes sense because that's definitely how MRLS/MLRS work in C&C Tiberian Dawn Besides, Mammoth have 2 rockets and 2 cannons already. It just seem to make sense if MRLS have 4
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I told everyone, Patch is great for someone his price! Seriously, the Tac Rifle is my favorite
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...wat
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I do hope you guys don't resort to kicking people wthat doesn't use TS. Can't buy new headphone and with darn new computers forcing people to use single-cable headphone, it just makes life even harder
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I ever tried it. The beacon is not active until it lands. The warning also doesn't appear until it does
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Could you please make Scorpion Hunters?
Handepsilon replied to challenger's topic in Feedback & Bug Reports
Not sure if Dev wants to port it in. UDK and UT3 cannot cross map that easy -
...whats that? =o wat? Didn't you participate on the whole discussion about 5 minutes cooldown drops for bases without some functional buildings? Anyway, yay Totem Arts are gonna send me a late birthday gift!
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Number 3 is done, with alt fire button (or was it the fire button?) instead
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I don't think he's complaining... ...but if it does bother people so much, let me try to look on the AI when Beta 4 is out. About time I sharpen my rusty UnrealScript experience
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And TS units? lol. Well technically TS had old mammoth tanks and flame tanks... Changing the Buildings would require model replacements... Again i don't know how much you can modify in the map itself. I've seen old ren maps with hover mlrs, some of them acted like they had invisible tracks, others were pretty awesome and quick Well, it's still a nice looking map anyway. I think this is the... third main mission of TS right?
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I think the 'out of date' message is bugged. I had that message in the earlier days with Beta 3
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Wish you can change it to TS' building as well, to go along with the lore, lol
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It's Hande btw, but yeah... I first tried to ask RuinCobra, and then we had 3 GDI vs 37 Nod on Field. As expected, they don't know what AGT is and rush to their death. and that's where I begin to ask to do that on half empties or those who are wondering what is best to do to ease boredom I've tried UDK's AI once. still befuddled with the whole WhatToDoNext and LatentWhatToDoNext ._.
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Hoverboard is said to ease the travel time when on foot. In vehicle gametypes, double dodge jump is ESSENTIAL if you want to keep up with even a Goliath. Try running toward a moving one in UT2K4, and you'll see. I'm just referring to that thing.
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I never knew they could do that... What are very interesting in my botmatches are these : We were just a few players versus bots just to wait for server to get populated in Walls. First minute, we were rushed by Soldiers. SOLDIERS. Never have I ever get scared by a bunch of 0 priced class ganging up together shooting everything that moves, and doing so well at that Of course then the big guys flatten them... Then a few minutes later, tanks started to pour in, slowly but surely. As a Nod, this is an alarming point before the AI start to mass Mammy, med and MRLS. But if you're lucky, they're gonna have traffic jam that never ends until you interrupt them, which is rarely the case since you'll die shortly after encountering such occurence with your own eyes. But if you're not and you're not prepared or vastly outnumbered, then say goodbye to your structures. It takes more than 3 people to actually put a resistance against a team full of bots without the aid of Nuke/Ion Also occuring at the same moment, it is a Havoc/Sydney/Patch // Sakura/Raveshaw-fest. The thing is, Ramjet will advance towards you instead of camping, but with them as bots, this is more disadvantage than the opposite for you. But if they have no tanks, don't worry, because of the below Witnessed in multiplayer servers : Bots kill themselves upon facing MCT. You take down their vehicle building, then you have nothing to worry about besides spawn-kill or some idiot/daredevil giving the bots vehicles Also, derived from the UT behavior. Bots leave vehicles behind when it's 10% or lower. They probably believe they'll die if the vehicle explodes, as is the case of UT gameplay
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I think you're on the wrong team. GDI has to be aware of SBH all the time, spy or not But really, you will have to avoid meeting opposing players. I was GDI, snuck around as a Spy in XMountain and kept myself away from the Nod as much as possible. I was just scouting for Nod's shipments though. In the unnoticable corner while their vehicles passed me without firing at me
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I think dodgejump means this Dodge -> Double jump in the air Definitely didn't see this yet. I don't know what to feel about this move, and I have no say since I don't play MP a lot, being cooped up in internetless house. It's rather (but not annoyingly) tedious to do IMO, and I think Epic replaced it with Hoverboard. First time I was on that thing, I started to surf around just for fun. It's also useful to jump on the height double jump can't take you (jump -> double jump -> toggle hoverboard = Get a triple jump FTW). Also, heard about this talk about implementing XMP from Unreal 2. I've never played it, but some people seem to get excited about it...
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Unreal Engine 4 is now available to everyone for free!
Handepsilon replied to MajorLunaC's topic in Renegade X
...what if it will...? D: JK. Ok, I respect the dev's opinion. Keep up the good work -
Unreal Engine 4 is now available to everyone for free!
Handepsilon replied to MajorLunaC's topic in Renegade X
Well, I'm not big with RTS mode too. As for spawn points, pretty sure you can dynamically spawn PlayerSpawn points dynamically. That's what's big about UE4's NavPoint presentation in the trailer, dynamic support. (haven't tried it myself, but pretty sure it's possible) -
Unreal Engine 4 is now available to everyone for free!
Handepsilon replied to MajorLunaC's topic in Renegade X
Is possible in udk, such as Dungeon Defender and some sandbox game and certain mods and stuff. Didn't really old RenX Unreal3 mod try construction and simply opt out? Really now? I thought the game using UE3 full-license. I have no idea. But I just feel like it'll be easier in UE4 -
Unreal Engine 4 is now available to everyone for free!
Handepsilon replied to MajorLunaC's topic in Renegade X
Yeah, just pointing out something But regardless of the decision about porting Ren-X to UE4, I think you should try the engine whenever possible anyway (unless you already have. If that's the case, congrats) -
http://cnc.wikia.com/wiki/MLRS ...I just realized...
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Unreal Engine 4 is now available to everyone for free!
Handepsilon replied to MajorLunaC's topic in Renegade X
The presence of Blueprint would ease the whole scripting, but yeah, it's going to take quite a lot of time. But if in the future one is going to port Ren-X to UE4, things that weren't possible would become possible. Example : Day-Night cycle, Building Construction Also, with how everything's open, you might be able to cook the game AND support custom contents