Jump to content

Handepsilon

Totem Arts Staff
  • Posts

    2007
  • Joined

  • Last visited

Everything posted by Handepsilon

  1. Yeah, it still depends on the UI and voice scripting. Hopefully that is not hardcoded or set in stone in the SWF file.
  2. Again, that's not how it works. In your example, player who has German localization will hear "Es geht loss!" while player who has International localization will hear "Keep em coming!". Same goes with the PT example. International localization will keep it English for the corresponding clients while clients with other localization will translate it according to the client's localization Of course, it all depends on the UI and such. If it's set to English in... say the SWF file, then nothing can be done to it We can also establish that World of Warcraft does not use Unreal Engine 3's language systems But yes, as I said, chatting from players are still going to be in the same.
  3. I used to just trample everything with Nod Buggy, drivibg nonstop to get the vehicles' attention. Sometimes it breaks off their formation, sometimes it doesn't If you're lucky, you can forcibly change the tank's direction with a headbutt
  4. No no, Truxa. That's not how it works. Localization changes the text locally. It means, server can freely set their language but would not affect the client's language at all, unless the dev hardcoded all the UI text. Do you ever notice those files ending up with .int? It's the default English localization file. UT3 also had .esn (Spanish) and others as well besides .int. Basically, localization and modding is a different thing. You don't need to mod your game to change the language Problems arise in chatting. Localization does not cover chattings
  5. This really reminds me of that one time in a local (Indonesian) hospital. A Brazilian family was having an appointment with the doctor, but immediately cancelled it when finding out that the doctor can (naturally) only speak English and Indonesian. We can only stare in confusion at the scene. Back to the topic. I believe guys who knows the language AND understand English can help with the localization. Just ask the dev how to do it, but I think it has something to do with the .int files
  6. Gold Rush? Yeah. I saw 30 GDI herp-derping on the field with their tanks before. The traffic jam is still deadly though
  7. It seemed that I would have no hope to even run the game... My fps in Beta 3 is just 10-20... mostly with things lowered ._.
  8. I really wish I have the SDK right now (still downloading things) Does the dev provide the FLA file in UTGame/Flash/... directory (or was it UTGame/Content/Flash/...)
  9. A question if I may ask (I haven't got the time and laptop to download the SDK) but wouldn't it be much safer to just upload the asset instead of the whole UDK installation?
  10. I just get the feeling that those classes are better if in numbers. If you see those 'worst class' guys bunching up together against you, I'm sure it will be different story. Just like the 95's RTS
  11. It makes sense because that's definitely how MRLS/MLRS work in C&C Tiberian Dawn Besides, Mammoth have 2 rockets and 2 cannons already. It just seem to make sense if MRLS have 4
  12. I told everyone, Patch is great for someone his price! Seriously, the Tac Rifle is my favorite
  13. I do hope you guys don't resort to kicking people wthat doesn't use TS. Can't buy new headphone and with darn new computers forcing people to use single-cable headphone, it just makes life even harder
  14. I ever tried it. The beacon is not active until it lands. The warning also doesn't appear until it does
  15. Not sure if Dev wants to port it in. UDK and UT3 cannot cross map that easy
  16. ...whats that? =o wat? Didn't you participate on the whole discussion about 5 minutes cooldown drops for bases without some functional buildings? Anyway, yay Totem Arts are gonna send me a late birthday gift!
  17. Number 3 is done, with alt fire button (or was it the fire button?) instead
  18. I don't think he's complaining... ...but if it does bother people so much, let me try to look on the AI when Beta 4 is out. About time I sharpen my rusty UnrealScript experience
  19. And TS units? lol. Well technically TS had old mammoth tanks and flame tanks... Changing the Buildings would require model replacements... Again i don't know how much you can modify in the map itself. I've seen old ren maps with hover mlrs, some of them acted like they had invisible tracks, others were pretty awesome and quick Well, it's still a nice looking map anyway. I think this is the... third main mission of TS right?
  20. I think the 'out of date' message is bugged. I had that message in the earlier days with Beta 3
  21. Wish you can change it to TS' building as well, to go along with the lore, lol
  22. It's Hande btw, but yeah... I first tried to ask RuinCobra, and then we had 3 GDI vs 37 Nod on Field. As expected, they don't know what AGT is and rush to their death. and that's where I begin to ask to do that on half empties or those who are wondering what is best to do to ease boredom I've tried UDK's AI once. still befuddled with the whole WhatToDoNext and LatentWhatToDoNext ._.
  23. Hoverboard is said to ease the travel time when on foot. In vehicle gametypes, double dodge jump is ESSENTIAL if you want to keep up with even a Goliath. Try running toward a moving one in UT2K4, and you'll see. I'm just referring to that thing.
×
×
  • Create New...