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Handepsilon

Totem Arts Staff
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    2008
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Everything posted by Handepsilon

  1. Yeah, those in RenX was self-composed or self-Remix right? Love the Command & Conquer one
  2. Mutators and game mode is different.... I suggest starting from the way the camera works and creating the custom pawn
  3. Apparently Under bots are Under-educated as well
  4. Well, gotta check that central cave again, see if it's fixed or not
  5. I don't know how much people cares about this but... the UI... HUD in particular, becomes hard to read when you hit 640x480. I can't provide screenshots at the moment, but feel free to look for my gameplay screenshots on other topic (I always play at that resolution) or run your Renegade X at 640 x 480 resolution Playing at higher resolution will strip me from smooth FPS necessary to aim and such... at the very least I can appreciate an option to scale the size of the UI to adapt with the resolution
  6. I was goofing around the GDI's base and the entrance. The lag was constant there, so I assumed it's the entire map. Also, I mentioned 'playing with bots since I still can't ping from campus', which is an indication that I played Skirmish. There's a problem which makes pinging from cmd to any site fails, and thus gives me no ability to connect to any server online Anyway, thanks for the info Kenz. I was actually playing with 7 bots at the time
  7. Just got Beta 4.02, was trying Canyon with bots since I still cannot ping from my Campus. I notice heavy lag during gameplay, while maps like Under, Complex, and XMountain runs relatively smooth. I haven't replayed other maps, so I will give any update on the condition.
  8. Everything changed when EA attacked...
  9. I scroll Wikia all the time. I hardly even knows gamepedia
  10. Shouldn't be the case. It's most likely your internet. Try pinging gameserver.elitekamikazeteam.com Or, if you see stripe symbol on the server ping on the launcher, that means you can't connect to it
  11. Personal experience [72 ping] Rocket soldier 1. Fires a rocket 2. Wait for a second 3. Rocket comes out
  12. Welcome to the club. ._.
  13. Yeah, I was just referring of his case where he failed to bring the building down. Also, killing the infiltrator does not guarantee safety. A tech can detonate the remotes, dies, and waits/hopes for the building to go down along with him. It's a fifty fifty chance, really.
  14. ...except me. I play Grenade Golf all the time in Beta 3's Volcano and hit PP, Ref or Strip.
  15. Unless you die. In that case, there are factors that would stop the destruction 1. Repair team managed to recover the building (usually hard to do) 2. You died before you can blow up the remote, which immediately removes your remotes from existence
  16. I... don't know. Retaining color is quite an advantage from afar. Would you immediately know that a vehicle is stolen?
  17. Yeah, it still depends on the UI and voice scripting. Hopefully that is not hardcoded or set in stone in the SWF file.
  18. Again, that's not how it works. In your example, player who has German localization will hear "Es geht loss!" while player who has International localization will hear "Keep em coming!". Same goes with the PT example. International localization will keep it English for the corresponding clients while clients with other localization will translate it according to the client's localization Of course, it all depends on the UI and such. If it's set to English in... say the SWF file, then nothing can be done to it We can also establish that World of Warcraft does not use Unreal Engine 3's language systems But yes, as I said, chatting from players are still going to be in the same.
  19. I used to just trample everything with Nod Buggy, drivibg nonstop to get the vehicles' attention. Sometimes it breaks off their formation, sometimes it doesn't If you're lucky, you can forcibly change the tank's direction with a headbutt
  20. No no, Truxa. That's not how it works. Localization changes the text locally. It means, server can freely set their language but would not affect the client's language at all, unless the dev hardcoded all the UI text. Do you ever notice those files ending up with .int? It's the default English localization file. UT3 also had .esn (Spanish) and others as well besides .int. Basically, localization and modding is a different thing. You don't need to mod your game to change the language Problems arise in chatting. Localization does not cover chattings
  21. This really reminds me of that one time in a local (Indonesian) hospital. A Brazilian family was having an appointment with the doctor, but immediately cancelled it when finding out that the doctor can (naturally) only speak English and Indonesian. We can only stare in confusion at the scene. Back to the topic. I believe guys who knows the language AND understand English can help with the localization. Just ask the dev how to do it, but I think it has something to do with the .int files
  22. Gold Rush? Yeah. I saw 30 GDI herp-derping on the field with their tanks before. The traffic jam is still deadly though
  23. It seemed that I would have no hope to even run the game... My fps in Beta 3 is just 10-20... mostly with things lowered ._.
  24. Bad idea for a map like Field.
  25. I really wish I have the SDK right now (still downloading things) Does the dev provide the FLA file in UTGame/Flash/... directory (or was it UTGame/Content/Flash/...)
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