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Handepsilon

Totem Arts Staff
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    2007
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Everything posted by Handepsilon

  1. Comm Center scrambles your radar when you're nearby one in the original campaign
  2. Check your +EditPackages or +ModEditPackages. If you put your mutator before RenX's that would definitely result compiler error
  3. Nielsen, since I haven't got the SDK yet... can you or another dev show me where the swimming script was left off?
  4. I also don't mind the water. It's the invincibility that concerns me. I mean I just know aboit this thing. If I was a Ramjet trying to snipe a swimming free soldier, I would be raging when I realizes all my direct hits can't damage the guy and ended up dying instead
  5. Not so decent... Lenovo G405s laptop Processor : AMD A8-5550M APU with Radeon HD Graphics 2.10 GHz RAM : 4 GB Graphics : AMD Radeon HD 8550G + 8570M Dual Graphics HDD : 450 GB (300 GB free) OS : Windows 7 64-bit
  6. Did you happen to put the script BEFORE it compiles RenX's own?
  7. I... fail to see the logic here. How is a bug as severe as giving invincibility no removed? I haven't confirmed it yet, but can you explain why it should not be removed?
  8. Raise up the landscape into a ramp, then put rocks on the edges.
  9. It's.... a bit too symmetrical to me, but looks good
  10. Yeah, those in RenX was self-composed or self-Remix right? Love the Command & Conquer one
  11. Mutators and game mode is different.... I suggest starting from the way the camera works and creating the custom pawn
  12. Apparently Under bots are Under-educated as well
  13. Well, gotta check that central cave again, see if it's fixed or not
  14. I don't know how much people cares about this but... the UI... HUD in particular, becomes hard to read when you hit 640x480. I can't provide screenshots at the moment, but feel free to look for my gameplay screenshots on other topic (I always play at that resolution) or run your Renegade X at 640 x 480 resolution Playing at higher resolution will strip me from smooth FPS necessary to aim and such... at the very least I can appreciate an option to scale the size of the UI to adapt with the resolution
  15. I was goofing around the GDI's base and the entrance. The lag was constant there, so I assumed it's the entire map. Also, I mentioned 'playing with bots since I still can't ping from campus', which is an indication that I played Skirmish. There's a problem which makes pinging from cmd to any site fails, and thus gives me no ability to connect to any server online Anyway, thanks for the info Kenz. I was actually playing with 7 bots at the time
  16. Just got Beta 4.02, was trying Canyon with bots since I still cannot ping from my Campus. I notice heavy lag during gameplay, while maps like Under, Complex, and XMountain runs relatively smooth. I haven't replayed other maps, so I will give any update on the condition.
  17. I scroll Wikia all the time. I hardly even knows gamepedia
  18. Shouldn't be the case. It's most likely your internet. Try pinging gameserver.elitekamikazeteam.com Or, if you see stripe symbol on the server ping on the launcher, that means you can't connect to it
  19. Personal experience [72 ping] Rocket soldier 1. Fires a rocket 2. Wait for a second 3. Rocket comes out
  20. Yeah, I was just referring of his case where he failed to bring the building down. Also, killing the infiltrator does not guarantee safety. A tech can detonate the remotes, dies, and waits/hopes for the building to go down along with him. It's a fifty fifty chance, really.
  21. ...except me. I play Grenade Golf all the time in Beta 3's Volcano and hit PP, Ref or Strip.
  22. Unless you die. In that case, there are factors that would stop the destruction 1. Repair team managed to recover the building (usually hard to do) 2. You died before you can blow up the remote, which immediately removes your remotes from existence
  23. I... don't know. Retaining color is quite an advantage from afar. Would you immediately know that a vehicle is stolen?
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