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Handepsilon

Totem Arts Staff
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    2008
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Everything posted by Handepsilon

  1. Nielsen, since I haven't got the SDK yet... can you or another dev show me where the swimming script was left off?
  2. I also don't mind the water. It's the invincibility that concerns me. I mean I just know aboit this thing. If I was a Ramjet trying to snipe a swimming free soldier, I would be raging when I realizes all my direct hits can't damage the guy and ended up dying instead
  3. Not so decent... Lenovo G405s laptop Processor : AMD A8-5550M APU with Radeon HD Graphics 2.10 GHz RAM : 4 GB Graphics : AMD Radeon HD 8550G + 8570M Dual Graphics HDD : 450 GB (300 GB free) OS : Windows 7 64-bit
  4. Did you happen to put the script BEFORE it compiles RenX's own?
  5. I... fail to see the logic here. How is a bug as severe as giving invincibility no removed? I haven't confirmed it yet, but can you explain why it should not be removed?
  6. Raise up the landscape into a ramp, then put rocks on the edges.
  7. It's.... a bit too symmetrical to me, but looks good
  8. Yeah, those in RenX was self-composed or self-Remix right? Love the Command & Conquer one
  9. Mutators and game mode is different.... I suggest starting from the way the camera works and creating the custom pawn
  10. Apparently Under bots are Under-educated as well
  11. Well, gotta check that central cave again, see if it's fixed or not
  12. I don't know how much people cares about this but... the UI... HUD in particular, becomes hard to read when you hit 640x480. I can't provide screenshots at the moment, but feel free to look for my gameplay screenshots on other topic (I always play at that resolution) or run your Renegade X at 640 x 480 resolution Playing at higher resolution will strip me from smooth FPS necessary to aim and such... at the very least I can appreciate an option to scale the size of the UI to adapt with the resolution
  13. I was goofing around the GDI's base and the entrance. The lag was constant there, so I assumed it's the entire map. Also, I mentioned 'playing with bots since I still can't ping from campus', which is an indication that I played Skirmish. There's a problem which makes pinging from cmd to any site fails, and thus gives me no ability to connect to any server online Anyway, thanks for the info Kenz. I was actually playing with 7 bots at the time
  14. Just got Beta 4.02, was trying Canyon with bots since I still cannot ping from my Campus. I notice heavy lag during gameplay, while maps like Under, Complex, and XMountain runs relatively smooth. I haven't replayed other maps, so I will give any update on the condition.
  15. Everything changed when EA attacked...
  16. I scroll Wikia all the time. I hardly even knows gamepedia
  17. Shouldn't be the case. It's most likely your internet. Try pinging gameserver.elitekamikazeteam.com Or, if you see stripe symbol on the server ping on the launcher, that means you can't connect to it
  18. Personal experience [72 ping] Rocket soldier 1. Fires a rocket 2. Wait for a second 3. Rocket comes out
  19. Welcome to the club. ._.
  20. Yeah, I was just referring of his case where he failed to bring the building down. Also, killing the infiltrator does not guarantee safety. A tech can detonate the remotes, dies, and waits/hopes for the building to go down along with him. It's a fifty fifty chance, really.
  21. ...except me. I play Grenade Golf all the time in Beta 3's Volcano and hit PP, Ref or Strip.
  22. Unless you die. In that case, there are factors that would stop the destruction 1. Repair team managed to recover the building (usually hard to do) 2. You died before you can blow up the remote, which immediately removes your remotes from existence
  23. I... don't know. Retaining color is quite an advantage from afar. Would you immediately know that a vehicle is stolen?
  24. Yeah, it still depends on the UI and voice scripting. Hopefully that is not hardcoded or set in stone in the SWF file.
  25. Again, that's not how it works. In your example, player who has German localization will hear "Es geht loss!" while player who has International localization will hear "Keep em coming!". Same goes with the PT example. International localization will keep it English for the corresponding clients while clients with other localization will translate it according to the client's localization Of course, it all depends on the UI and such. If it's set to English in... say the SWF file, then nothing can be done to it We can also establish that World of Warcraft does not use Unreal Engine 3's language systems But yes, as I said, chatting from players are still going to be in the same.
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