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Handepsilon

Totem Arts Staff
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    2007
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Everything posted by Handepsilon

  1. Cannot mine inside the building? That would make the mines too obvious. What is the better place to mine other than on the doors? Entrance? Yeah right. APC rolls in and steamrolling the mines. Mining inside is not nonsense dude
  2. G405s has 1 USB 2.0 port However, that is the first time I've ever heard it. I'm not sure if they produce that here
  3. Never heard of trolling? ...and people just wonder why we have so small playerbase
  4. Ah, okay. Thanks for clearing that up
  5. That's the portrait of my Levinski (my profile pic) giving you that feeling. I ain't feeling annoyed at all
  6. Ska-Ara's Pillbox had about 17000 or more without the minigun. I decreased the sandbag's poly down to 150+ though...
  7. maybe, maybe not, but it still affects performance. If there's room for improvement, why not?
  8. Unfortunately not for me. I have 15 fps in lowest quality. My spec is not that awesome, yes... but for a building interior that only includes some boxes... this just seem wrong I mean look at the lowpoly version of your sandbags. That only takes 150+ vertices
  9. So, I kinda try to remesh the sandbag as low-poly as possible and got this
  10. Fair enough.. -1 to the water mechanics again Yeah, sorry. That's just an opinion of mine. Frankly I have never noticed this in all my time in watery maps... I'll just try to find the middle ground in my suggestions. You do have a point when saying that it makes a unique path. We just need to make it a bit more friendlier and clearer, especially to newbs, as long as it's possible
  11. I don't think I would understand how it works if that happens to me. I would basically feel that I didn't give you enough shot and try it again, or that I miss the hitbox (since the hitbox would most likely be still cylinder even when the person is lying down) I understand that it should be unique and all. How about making the water material a bit more opaque? After all, some waters are just that way and Gold Rush's water aren't exactly filtered from all the moss and other things That, or give the attacker some warning that submerged people can't be shot from the surface
  12. Mind sending me this as an FBX or OBJ? I need to practice my Normal Mapping skills and this seems like a good start. Don't worry about the MG btw
  13. so I just scrolled through contenr browser, checking the polys of everything. I noticed that Barracks' interior in particular, possesses about 35000 vertices... All the bed and boxes inside the barracks weighs that much, and since LOD has been used for the destroyed textures (which also brings the question as to why you don't use Material Instance for that instead). It's just kind of disturbing, the sight that a building can possibly weigh more than the character itself. I really see a lot of things you can possibly cover with normal maps there Just throwing in my 2 cents
  14. Now don't be like that. Sure some people doesn't appreciate us and relies just a tad too much on defense comprising only on mines. But we really have no need to call names. Just keep the forum friendly Unless you play WC3. When shit gets real, just Scroll to Town Portal back to base
  15. ....and make sure you're not in wireframe mode
  16. That's what I first proposed, except it's a bought 2-3 use equipment replacing Beacon slot (although C4 slot is fine too), and instead of slowing down, the movement needs to completely stop, as if deploying beacon or airstrike, and each damage done would cancel the progress bar. A non-combat kit you can use on yourself or teammate, but takes longer when used on yourself Think of it as L4D health pack actually
  17. Ah, another defender. Glad to know I'm not truly alone. What sucks is when our team is full of good attackers and managed to keep the enemies at bay without us moving a single finger at all, just aimlessly patrolling at base and stayed on the bottom end of the score list. I don't mind scores myself though You have a low score because you're not actually doing anything. Defenders usually have the highest score, but only proper defense (repairing vehicles, defusing beacons, and repairing buildings). When you have a low score, maybe you don't need to do such heavy defense anymore? This is off topic, but think about it and there's no need to reply. I know. How am I supposed to do anything if my opposing team are not competent enough to slip someone in the base in a map called... Under? Sure, maybe I don't need to defend, but it's better than messing up rushes with my far worse incompetence in attacking My preferred tactics are usually just patrolling with APC, sometimes blocking choke points and be a lookout for beacons. So yeah, this just makes a little dilemma. But I always keep in mind the thought of the need of patroller that can't be hit by snipers and other light-armor wreckers. Especially on Field tunnels. Sometimes Sakura just likes to pop in
  18. Ah, another defender. Glad to know I'm not truly alone. What sucks is when our team is full of good attackers and managed to keep the enemies at bay without us moving a single finger at all, just aimlessly patrolling at base and stayed on the bottom end of the score list. I don't mind scores myself though
  19. You can look at GeoDav's tutorial about UDK vehicles. I think that's still valid
  20. Not everyone likes losing and dying a lot of times and some mildly-experienced to veterans sometimes get so serious about the game, calling them 'n00b', 'idiot' and the likes when something goes horribly wrong while the FNG mentally questions what he did wrong It's quite inevitable Also, does server encourage chatting as well? I know they encourage TS (which I don't have the equipment to), but not everyone knows TS
  21. Lol, well played man... well played
  22. A possibly half-powered repair gun that possibly can't even disarm beacons properly without help costs VP? ok...
  23. Only Windows games might be a bit too harsh. lol He can still play games up until 2007 or 2008 probably and emulation for the 32 Bit era shouldn't be too much of a problem. ...and Call of Duty Modern Warfare 3. That runs fairly smooth in my laptop, also with 480 res and medium graphic settings But okay, I get your point. Just saying that the particular MovieClip on the weapons and game stats needs to be resized just about 1.025 times. But if those gaps on the UI were saved for something else, it's fine then
  24. 1. No, AFAIK that's just gonna end up being more expensive around here. 2. As I said before, I need portability. I won't be able to work on my campus project efficiently without laptop 3. There's no internet at home.
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