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Handepsilon

Totem Arts Staff
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    2007
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Everything posted by Handepsilon

  1. Don't get it wrong. My laptop can reach 1376x768 res. I use 480p because of performance issue only. And yes, I do need portability. Besides, with no internet at home, desktop is pretty much useless And about earning money... yeah, I don't have skill to offer yet to earn myself at least $500 (my laptop's converted price) while affording for University and all
  2. With the shape of the map, we can call this map 'Eyes'. The shape almost resembles frowned glancing eyes
  3. Well screw me then. That's the best my parents can afford me right now. Of course, they don't have gaming capability in mind. I would not dare to demand it But I still think UI should at least be readable by every resolution. If you look at any other games (UT, Call of Duty, etc.), they don't turn UI into blurry mess. I believe it is something wrong in the texture settings of the UI. I will try to mess up the SDK if I'm correct or not Edit : Ok, IMO the UI just look a tad too small on some part... and leaves some big gaps there Notice how the gap is so big in the bottom there? All it needs is an itty bitty scaling on the weapon and game stats there and we're good. I don't think it will disorientate players or anything
  4. Ooooooh, sorry. Well, guess that sounds fine... except then why the need of health kit if your repair gun can repair armors of infantries? Of course, that would mean self repairing as well, but still...
  5. Well, my first idea is not slow regen tho. It's almost insta heal armor or health when the repair is done. I'm very much welcome for any other ideas The kits for infantries, The reps for buildings/vehicles But of course, if we want to keep it simple, we can just use the Repair Guns
  6. If it's not too much thing on the shop already, how about making this as a buyable equipment? Like... this... Each buy gets us 3 times use 'Armor Repair Kit' or 'Painkiller', which can only be used out of combat. It will give the user a progress bar like the beacon or airstrike, which fails when the player gets shot. Can also be used on friendlies for lower usage time to encourage teamplay... and because equipments are all on the same slot (meaning you won't be able to buy beacons AND repair kits at the same time) The side effect would also reduce the overuse of hotties and tech. IMO they're too overrated for a support class, not that I hate them anyway
  7. With that Armor Break thing, people will be able to handle Obi and AGT a little bit too easier... And balance aside, that just feels a bit CoD (single player at least) to me. And we all know how much the community seems to flare up upon the word CoD and BF
  8. Or you can just use the in-game tanks as reference. Won't be too far off. Besides, if the polys are just about 5000, the game engine would handle it fine Also, you might want to avoid doing that. By lore, Soviet does not have 'Helipad' buildings unlike GDI and Nod in Tiberian Sun and TS:Reborn
  9. Seems that the buildings are quite well-named. Most codes seemed to be inserted in the Internal class though.
  10. I know we don't have much problems with RA2 because it's mostly 2D... But maybe you need to consider raising up the ceiling. Prism Tanks are quite a tall thing Also, that roof is supposed to be able to open when the Nighthawk transport comes out. Make it a different object altogether. Same goes with Barracks' door actually
  11. I know we don't have much problems with RA2 because it's mostly 2D... But maybe you need to consider raising up the ceiling. Prism Tanks are quite a tall thing
  12. Lenovo G405s laptop running on AMD A8 processor, 4 GB RAM, Dual graphics of AMD Radeon HD 8550G + 8570M, with Windows 7 64bit installed, bought just about 8 months ago. Laptop itself is not that old as far as I know. The system... might be, dunno for sure. Might just be Epic Games being so AMD unsupportive
  13. Looks good and detailed. Still wondering about PP's door though
  14. Indeed, the Tiberium field does have some special volume. Unfortunately that is not Ref's case
  15. Hate to burst your bubble... ...but harvies will spawn regardless of refinery or WF/Strip's existence
  16. Will do, but I might try to beat you up to it. nyehahahaha > Edit : According to the Power Plant Internal class, the destruction of PP will do check on all buildings and turn on the 'No Power' boolean Edit 2 : Confirmed, both Obelisks had both their lasers offline upon PP blowing up
  17. Needs support for lower resolution. Can barely see anything at 640x480 resolution. Please support those that runs with slow computer. Thanks in advance
  18. Since I already have the SDK, I will look on trying to create some sort of tutorial map, or at least a template of it. Seeing that I'm no expert in Renegading, the only thing I can do is making kismet nodes that : a) Change class of a player b) Resurrects building c) Detects classes
  19. Tell that to Epic Games regarding AMD and Radeon
  20. Tested it. 2 Obelisk. When one is destroyed, the other still functions properly Surprisingly the HUD works just fine. 2 Obis are treated as 2 shield symbols. Same goes with 2 HoN
  21. Yeah, just stating game 3D model essential here. Modelling for game is more complicated than rendering for images or videos.
  22. Oh, that's just about right. Not sure though. The current Barracks looks like the exterior could be created with about 2000 But naturally you would need to make both Hi-Poly and Low-Poly. High Poly for Normal map projection and Low Poly for in-game model
  23. Looks awesome, but I have to admit that the smoothness of the model worries me. How much verts used to make a single building there? Just asking since you never said anything about this being Hi-Poly or Low-Poly
  24. - They're one single actor, and cannot be reconstructed - You can make multiple towers with ease - You can make multiple production structure, but when one is down, the others are rendered useless - You can't make more than a single Strip, but you can make multiple Air towers
  25. probably need to move this too Feedback/Bug section and... maybe you should
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