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Handepsilon

Totem Arts Staff
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    2008
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Everything posted by Handepsilon

  1. I know we don't have much problems with RA2 because it's mostly 2D... But maybe you need to consider raising up the ceiling. Prism Tanks are quite a tall thing Also, that roof is supposed to be able to open when the Nighthawk transport comes out. Make it a different object altogether. Same goes with Barracks' door actually
  2. I know we don't have much problems with RA2 because it's mostly 2D... But maybe you need to consider raising up the ceiling. Prism Tanks are quite a tall thing
  3. Lenovo G405s laptop running on AMD A8 processor, 4 GB RAM, Dual graphics of AMD Radeon HD 8550G + 8570M, with Windows 7 64bit installed, bought just about 8 months ago. Laptop itself is not that old as far as I know. The system... might be, dunno for sure. Might just be Epic Games being so AMD unsupportive
  4. Looks good and detailed. Still wondering about PP's door though
  5. Indeed, the Tiberium field does have some special volume. Unfortunately that is not Ref's case
  6. Hate to burst your bubble... ...but harvies will spawn regardless of refinery or WF/Strip's existence
  7. Will do, but I might try to beat you up to it. nyehahahaha > Edit : According to the Power Plant Internal class, the destruction of PP will do check on all buildings and turn on the 'No Power' boolean Edit 2 : Confirmed, both Obelisks had both their lasers offline upon PP blowing up
  8. Needs support for lower resolution. Can barely see anything at 640x480 resolution. Please support those that runs with slow computer. Thanks in advance
  9. Since I already have the SDK, I will look on trying to create some sort of tutorial map, or at least a template of it. Seeing that I'm no expert in Renegading, the only thing I can do is making kismet nodes that : a) Change class of a player b) Resurrects building c) Detects classes
  10. Tell that to Epic Games regarding AMD and Radeon
  11. Tested it. 2 Obelisk. When one is destroyed, the other still functions properly Surprisingly the HUD works just fine. 2 Obis are treated as 2 shield symbols. Same goes with 2 HoN
  12. Yeah, just stating game 3D model essential here. Modelling for game is more complicated than rendering for images or videos.
  13. Oh, that's just about right. Not sure though. The current Barracks looks like the exterior could be created with about 2000 But naturally you would need to make both Hi-Poly and Low-Poly. High Poly for Normal map projection and Low Poly for in-game model
  14. Looks awesome, but I have to admit that the smoothness of the model worries me. How much verts used to make a single building there? Just asking since you never said anything about this being Hi-Poly or Low-Poly
  15. - They're one single actor, and cannot be reconstructed - You can make multiple towers with ease - You can make multiple production structure, but when one is down, the others are rendered useless - You can't make more than a single Strip, but you can make multiple Air towers
  16. probably need to move this too Feedback/Bug section and... maybe you should
  17. Comm Center scrambles your radar when you're nearby one in the original campaign
  18. Check your +EditPackages or +ModEditPackages. If you put your mutator before RenX's that would definitely result compiler error
  19. Nielsen, since I haven't got the SDK yet... can you or another dev show me where the swimming script was left off?
  20. I also don't mind the water. It's the invincibility that concerns me. I mean I just know aboit this thing. If I was a Ramjet trying to snipe a swimming free soldier, I would be raging when I realizes all my direct hits can't damage the guy and ended up dying instead
  21. Not so decent... Lenovo G405s laptop Processor : AMD A8-5550M APU with Radeon HD Graphics 2.10 GHz RAM : 4 GB Graphics : AMD Radeon HD 8550G + 8570M Dual Graphics HDD : 450 GB (300 GB free) OS : Windows 7 64-bit
  22. Did you happen to put the script BEFORE it compiles RenX's own?
  23. I... fail to see the logic here. How is a bug as severe as giving invincibility no removed? I haven't confirmed it yet, but can you explain why it should not be removed?
  24. Raise up the landscape into a ramp, then put rocks on the edges.
  25. It's.... a bit too symmetrical to me, but looks good
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