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JC_denton

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    JC Denton

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  1. If there was a chance that crate vehicles had a different paint job, or a cool symbol on the side, it would be pretty cool. If we were introducing skins, then them coming from crates would be pretty neat. Black med tanks and the like.
  2. It's often the very smart thing. You'd be surprised how often they don't act smart thugh.
  3. When people are repairing a structure, but the rate of damage is outweighing the contribution you would have by repairing, I noticed a suicide charge works very well to distract. Examples would be using a chem trooper against camping MRLS on top of White Out, or Med tanks in the tunnel of Canyon attacking refinery. Using a buggy/humvee works too. Often times when I tried this, the building was able to be fully repaired when all the arties/meds were focused on me.
  4. This has to be my favorite change. When Hand of Nod is destroyed on an air map, Nod had no AA except for Stealth Tank, and would be torn apart by Orcas. With this change, they have a fighting chance now.
  5. This isn't a permenant solution, but what about just changing crate odds for players on a team depending on what buildings have been destroyed? Warfactory/Airstrip gone? Slightly higher chance of vehicles in crates Barracks/HoN gone? Slightly higher chance of Character/Spy crates.
  6. Have a tech building on non-flying maps, which when captured prevents the opposing team from using Airstrikes, and unlocks Rocketbikes
  7. I do think that Warfactory Glass should break, but it should be when the building enters the "critical" health stage, which I think is around 60%(?)
  8. How about a crate that gives you a Ion Cannon/Nuclear strike beacon? That'd be pretty swell.
  9. If you pick up an enemy uniform, automated base defenses should not attack you. I'm pretty sure this was the case in the original, and could be useful in stopping stalemates in games where both teams lose vehicle producing buildings, but have base defenses up.
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