Jump to content

Darkraptor

Members
  • Posts

    114
  • Joined

  • Last visited

Personal Information

  • Allegiance
    Nod

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Darkraptor's Achievements

Newbie

Newbie (1/14)

1

Reputation

  1. You know whats realy frustrating: When you want to play and the only servers with players has already reached its limit (64/64) so cant join and play😡
  2. In my opinion losing the PP is very annoying but not so crucial like losing one of the other building. So when i played the last time on Walls and our team was able to blow up the enemy PP, i got an idea for a different penalty when a team lost its PP. In the orginal C&C Games your base buildings are taking damge when you have a power outage. I think this function would also fit to Ren-X: When a PP got destroyed, the buildings of its team are getting every Minute 1% damge until the health of the buildings are down to 1%. To clarify, I am talking about the health of the buildings, not its armor. Thats means the buildings are constantly bleeding down under their armor.
  3. What about this idea: In some maps there is a special tech building, for example the Temple of Nod. When you capture this building and hold it for about 5 minutes, you win the game.
  4. I just noticed that cnc_eyes isnt any more available in skirmish mode.
  5. Its always stupid to have an still not destroyed but offline AGT/Obelisk in your base. The building feels now very useless and no player is realy going to repair this building when its damaged. So I like to make another proposal for this situation: When the powerplant is destroyed, the AGT/Obelisk can be recharged by using the rapair beam. Its similar to red alert 2, where the tesla trooper are able to this at a defunct tesla coil:
  6. The veterancy is great addition to the game. But i noticed one problem: When one team has more players then the other team, the team with less players are in the base and trying to defent against the overwhelming enemy forces. So the enemy could easely get veterancy points by killing the harvester. This is another disadvantage for the team with less player. I see two ways to solve the problem: 1. The players in the team with more players get less veterancy points then the other players in the team with less players. 2. No veternancy points for destroying the harvseter.
  7. Then give the people who voted no guns to fight back? I am usually a no-voter on these surrender votes. Aktually thats the reason to vote for "Yes" because you dont have any guns to fight back (HoN/Rack, Airf/Wf destroyed).
  8. The only problem with surrendering is that you can't do it in the first 15 minutes of the game. Sometimes you are in such a noob team and did lost 2-3 major buildings in the first 15 Minutes. Aktually its now GG because you have no more chance to turn this game. But GG doesnt work. So you have to fight without any reason and the only thing you can do is to left the game .
  9. Please dont forget to set the skrimish settings into your map configuration file: ;Skirmish Settings LastGDIBotItemPosition=3, LastGDITacticStyleItemPosition=0 GDIAttackingValue=75 GDIBotValue=8 LastNodBotItemPosition=3 LastNodTacticStyleItemPosition=0 NodAttackingValue=75 NodBotValue=8 LastStartingTeamItemPosition=2 StartingCreditsValue=150 LastTimeLimitItemPosition=6 LastMineLimitItemPosition=2 LastVehicleLimitItemPosition=0 bFriendlyFire=false bCanRepairBuildings=false bBaseDestruction=false bEndGamePedistal=false bTimeLimitExpiry=false The reason why I'am so over-particular about the skirmish settings is that new players normaly going to test Renegade-X in the skirmish mode. But when the skirmish setting are not adjusted, new players could get a wrong picture about the game. One more thing about the skirmish. Could you pls take a look to time settings for skirmish mode in the DefaultMenu file. 5 or 10 minutes for a skirmish game are just not reasonable. I hope you consider my proposal :)
  10. Which vehicle? airfield was destroyed! Ref was destroyed! And or base was siege by GDI-Tanks (like its always is on "field"). So i was happy to finaly get an crate on the field. So we were losing and i got an dead crate while a GDI-player got an money crate. That definitely not fair.
  11. Yesterday i played as Nod on field. Nod did already lost their refernery and airfield, while GDI-buildings didn't had one scratch. So i tryed to farm crates. Guess what happend: When i finaly found my first crate, it planted a C4 at my head .
  12. Yes this is a real problem. I noticed this today when i wanted to repair one of my mines. But "puff"! I defused my own mine . So in that case, maybe it would be helpfull that your are always able to defuse the mines of your team. So you have a tool against mine-trolls.
  13. I noticed that GDI has in "Valley" a small adventage because the GDI Gaurd Tower deals better with Nod-players which are trying to sneak into the GDI-Base. So i think the Nod Gun emplacement should replaced with a Guard Tower for Nod.
  14. A new tech-building must give a real added value to the team that captured the tech-building. Schmitzenbergh and Ruud033 are working on the EMP-Cannon in the moment. And they are doing an awesome job with that Perhaps the EMP-Cannon could replace the overused silos in some of the old maps (Messa II & Field).
×
×
  • Create New...