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Handepsilon

Totem Arts Staff
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    2008
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Everything posted by Handepsilon

  1. The short answer will be, we're wiped out. The long answer is that the clan and community haven't been too active even before the DDoS. We've got empty server all day long until DDoS came. Skeeze started to become inactive and stated that he can't/won't get the much needed protection so instead we resorted on back and forth migration between servers, which didn't work so well. It started all the flame wars about TmX's server quality and security which eventually led to B0ng's proposal for official server. EKT offered to sustain us by lending a full-fledged server with all the DDoS protection they could muster but eventually failed. Clan members lost faith and resigned. The only thing left is to finally give The Matrix Community its' proper funeral, unless someone's got a plan. I don't have any myself, sorry
  2. It..... depends, I can't join if it's at 2.00 AM my time. currently it's 00.37 here
  3. Yes. that happens, more often than not.
  4. It's Lighting, not Lightning. Lighting is the light while Lightning is the one that goes with thunderbolt and such mostly in a bad storm Anyway, nice. Maybe I'll ask you when I ever touch my maps again
  5. As much as I don't like B0NG so much, why him?
  6. Dang really? I was actually planning to join tonight
  7. You mean the method of "Select Static Mesh Mode -> Adjust scale and random rotation -> Adjust collision -> Select Mesh -> Ctrl (+shift) + S + Mouse click"? That's what I usually do
  8. Some people just have no life I guess
  9. No.... no, please no. Unless you can introduce us the download that can be resumed when interrupted at anytime, making the launcher that downloads out the entire game is a bad idea. Not everyone has the download speed that even reach 1 MBps and can finish at that exact day
  10. Flash might be doable, with Open GFx Movie kismet. But you gotta need to learn about Scaleform implementation
  11. You can also use a MIC (Material Instant Constant) Is also possible MIC is much cheaper and easier to use. You just need to set up the right Parameter nodes, so I'd recommend MIC Saturation is also a very easy thing to do UE3 Fun fact. What is called 'Material' in UDK is actually a shader, and what is called 'Material Instance Constant' is actually material
  12. The fact that they can maneuver around while sniping and still has great accuracy is quite disturbing though. It's also unrealistic for a sniper to jump around in tight spot at tunnel, possibly capable of pwning close range specialist. Yosh is also going to fix that crosshair size discrepancy betweem high res and low res in favor for the high res one.... I believe
  13. The current reason - DDoS galore - The other admins didn't seem to have motivation. A cycle for who hosts PUG is good and all but hasn't been officially agreed yet B0ng has an EU server now though, so not sure
  14. might not be there tonight. I left my charger at class and a girl got it. But nobody knows/cares to give me her contact
  15. Russian, it's also in CoD Modern Warfare 2 afaik. A search for Russian BTR brings this. BTR-90. Afaik BTR means APC in English Or maybe it's BTR-80 or even BTR-60
  16. Just before your topic, there's this topic viewtopic.php?f=34&t=75706 better ask there instead of creating new topic
  17. Little question, one of the part that needa to be compiled in RenX_Game. Why would it not compile? Did you forget to put the custom package to compile after RenX_Game?
  18. I did much more than just de-saturate the map through post process (that would be the easy way ). I did a fair amount of shader and lighting work as well. As for the Tib ponds; well. . .they instantly kill you when you jump in haha. Ah shame, guess Nod needs to get their chem suit upgraded, so they can bask in glory that is the Tiberium
  19. ^ Sarcasm
  20. The Building Objective doesn't always work too well. The bot mostly just try to kill the people in the building rather than the building itself. I'm thinking of creating logic from scratch, see what it's going to give me. The hard part would be to make an AI that misses their shots though, but that's just me haven't grabbing the right function and equations
  21. The config should all be in that ini file. Such settings are usually put as numbers If all else fail, delete that particular .ini file. it will reset all your graphic settings
  22. UDKSystemSettings.ini, found in [RenXDir]/UDKGame/Config
  23. Black Dawn's AI sometimes goes on a totally wrong direction. And most likely it uses kismet for movements
  24. I was thinking about this as a server-side option. As an example, the survival defence mode you just worked on could work very well with momentary AI reinforcements for the attackers that don't respawn after they die. Adding 5-20 bots to a game would really fill up the HUD with unnecessary info, and it would definitely not be useful either if someone wanted to design let's say a co-op mode. It's something I've been trying to work on, mainly so they'll attack to a certain spot as a team through kismet. Unfortunately while I can easily obscure them from the scoreboard and make them not respawning, I haven't managed to grant them a nice AI that can make them a decent invasion force. As for pedestal, it's rather easy to do by theory, but mappers need to adjust to this as well eventually
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