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Handepsilon

Totem Arts Staff
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    2008
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Everything posted by Handepsilon

  1. The stuff you have to put in just to keep stupid people from doing stupid things... ....which.... happens quite lots of times unfortunately. You are so damn annoying with that. Just fucking accept it' date=' it's not gonna change.[/quote']Agreed. We've seen enough fighting Engies already. Hopefully if we ever going to 'infinite sidearms' idea, said sidearms would be nerfed big time
  2. ok, also be sure to address the crosshair problem I posted earlier in UI Feedback section (I think you've read that one)
  3. Yosh just to make sure. Do you do the building destroyed prompt on Flash or Canvas (built in the script)? Can the prompt also be adjusted per screen resolution? I find you Commander Mode prompts a bit too large on my screen
  4. Actually the compression is not BEFORE you import it, but rather AFTER you import it. The tool is called 'Sound Previewer' which can be found by rightclicking a Wave sound file
  5. Can you/Have you compressed the sound files? I told Yosh the method. It might be needed especially for the music. You can compress it by a hundred MBs (!)
  6. There's a script complication I believe. The harvy spawns on strip/WF. Afaik if there's none, it will spawn on the center of the map
  7. ooooh that one. ok ok. Yeah, I know that volume Kenz. I used it to block off the curving pipe since it has no collision
  8. meh I fell asleep. good to hear tho
  9. the silo just so happens to act as ramp as well
  10. Catwalks supports check (forgot that lol). big silos... which one? all silos are same sizes. Did you mean ones in the base? I'm thinking of a 4-way rotating platform, really. Perhaps a scripted time where it went alert and spins up at high speed, making it virtually impossible to get in and out without risking yourself
  11. Like CNC-Deck? Piece o' cake Yea, Deck has those jars going around back and forth in the background. You can see some matinees there. A lot of UT3 DM maps sometimes have this as well as decorations (like DM-Carbon, those robot factory animations are top-notch, or DM-HeatRay, with the trains and transport vessels going around (one drops a DarkWalker)). Perhaps some people can play around with the matinee and create some sort of background animations? Just some thoughts for seasonings in the dish
  12. Just to note, Ruud discovered a way to increase the silo cred gain. Check the patch prompt, Conscript
  13. iBase just posted this privately on IRC lower res much much higher (?) Someone please confirm this
  14. I know asking more custom maps to be included are a bit asking for too much. However, there's that one time B0ng happened to say on our shoutbox (not exact quote) when I hosted custom maps on the TmX Special Server, that he'd prefer for the custom maps to get released along with the updates so as to not divide the communities even further And yea, part of why I don't update my old maps yet are because we never get to test them properly, to see if it fits well with the intended (and unintended) number of players, mostly because of the same reason why some people ask 'What is PUG?' or why they keep crying 'Why is this changed?' : They don't visit forums often Of course, I don't expect too many custom maps to get released along with the game, much less Coastal anyways. But I'd be happy if we can get some dedicated tester, and probably at one exact time, like how PUG works. 8 players + bots can never simulate the real game
  15. it's all on the pathnodes. By logic I would never let the path cross that rock, not that it's possible anyway. But I see your point
  16. I'll try to provide you that later on. Roughly the rocks on the border was pushed away to make more space. It's 125% width atm
  17. Transport Helicopter. Goddamn those MGs take 10% of building HP per clip.... Just park those things on Walls Plateau and we got some serious score whoring case, maybe even ridiculous base destruction Anyway, Tier 1 seem to be good enough. At least artilleries are still purchasable, right?
  18. The sniper ledge part, you mean push it to the base slightly for more space for tanks? Also, the hill, did you mean the bunker one or the overall elevations of the GDI side of the hill?
  19. might not come. Depends on home situation
  20. The M79 Grenade Launcher (single bullet GL) would do good as long as the grenade doesn't explode on your face.
  21. orly. Would help field but not really fix everything. Still would help a little. I didn't show the changes to B0ng privately before I posted this so.... yarly Suggestions would be appreciated. Maybe add additional entrance? Dunno
  22. Bah, no wonder my stats was low. I hardly opened Steam
  23. As per B0ng's request, I try to widen the Field's entrance Yeah, Nod's base entrance is forked. Each section fits a whole Mammy. I can easily remove that rock though
  24. Tiberium Containment Field is a large facility containing a large tiberium patch. The facility is used to extract the Tiberium for further research and/or funding the army, as well as keeping it from spreading out. A pair of specially designed Silos are constructed to automatically gather the Tiberium crystals. Download Link : https://drive.google.com/file/d/0B6yEH_ ... sp=sharing Screenshots : --GDI Base-- --Nod Base-- --Field-- An indoor-styled infantry only map. Each base has a silo that produces 5 creds per second. Field silos will produce more, but also serves as high-traffic junctions so expect lots of conflict there. Also available is a pickupable faction-specific rifle on each dead ends of lower platform. Base is semi-seamlessly connected to the map as a 'chamber. Airstrike may not work, but nuclear and ion cannon beacons will destroy the base even if planted near the silo. Due to the system, it's not advised to cap the silo before planting the beacon Base interior is slightly modified. Barracks left door is blocked while Hand of Nod received additional 2 PTs while blocking the lower corridors safe for the MCT spot. Floor is added on top of HoN MCT as well as blockings on the windows AoW Mine limit suggestion : 10
  25. Speaking of Snow and all the infantry only maps Those Silos need more income rate. If one cannot tweak the income, then just let the game detect absence of refinery and boost up the income rate And for the love of God, fix that 0-creds-can't-buy-free-infantry bug PS : Any chance for Coastal Small?
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