Jump to content

Handepsilon

Totem Arts Staff
  • Posts

    2008
  • Joined

  • Last visited

Everything posted by Handepsilon

  1. Don't worry, I take requests. But will only improve when ai have the mood and time 1. You want it as a command? Haven't meddled much with HUD yet, much less the Scaleform-based ones. But let's try 2. Already on my todo-list : Mission mode and Victory-kismet node
  2. This is an extension script for Renegade X. Right now it is only a little editing from RenX scriptings. Some extension 'parts' (such as Silo kismet I once worked on as well as toggleable Obelisk) can't be found here yet. Includes : [Game Mode] Semi Sandbox mode - Allows admins and moderators to gift players with class or punish them with solo instant nuke - Adds exec Function PunishPlayer(string Recipient) for nuke punishment - Adds exec Function GiftPlayer(string Recipient, string ClassName) for actor class gifting [Game Mode] Survival Defense mode - Asymmetrical defense mode where one particular side (GDI or Nod, depends on map) are to survive within the time limit. Defense Team cannot defeat the invading team by base destruction, and invading team cannot defeat invading team by time limit. - Map Prefix is DEF, as opposed to CNC. So far irrelevant to the menu - Allows multiple Power Plants and Barracks/Hand of Nod. Advanced defense will be disabled if one of the Power Plants were destroyed, but price only increase upon all Power Plants' destruction - Teams class and vehicle production are no longer affected by absence of a single team's production building - Absence of Vehicle Production building will state the Status in the PT as 'NOT AVAILABLE' - Allows team balance multiplier. Attacker can have more/less players than defenders - Allows changing of starting character by mapper (SBH is still bugged)
  3. It seems like you also adjusted the desaturation of CNC-Dawn to create such a desolated effect... The Tiberium swimming pool, I'm gonna go buy Chem Trooper and jump in. CANNONBAAAAALL
  4. Unlikely Not to be pessimistic, but with all the assets this will be the heaviest, most ambitious map yet...
  5. server side option, but as already established soooo earlier months ago, auto download is restricted to 30 secs or bust
  6. I'm just overly terrified at the performance and lighting build time... but nice job overall
  7. Rolling around at the speed of sound Got places to go, gotta follow my rainbow Can't stick around, have to keep movin' on Guess what lies ahead, only one way to find out Must keep on movin' ahead No time for guessin', follow my plan instead Trusting in what you can't see Take my lead, I'll set you free Escape from the City - Sonic Adventure 2 sorry, but these speed crates just reminds me of the song's intro
  8. TmX All out War server is temporarily run on EKT. What happened in EKT server will also happen in TmX AoW
  9. Yeah, either he's sensitive or he's just baiting. Personally I don't mind the OS, but rather the thing that I usually do : Turn off Windows Update. Usually the UDK has the UE3Redist.exe that will install the third-party softwares needed for UE3 games. You might want to include it to next installment and patch, Yosh Binaries/Redist/
  10. There has been a problem with The~Destroyer. I regret to inform you that this might be the real Destro. There has been a sign that he's getting a bit fed up with the game as of late and his latest messages in the shoutbox supports this well Even so, nice game, nice game . Most balanced and crowded game l I've ever seen
  11. That's why he's called Incredible Yosh Speaking of the airdrop, what about that bug about airdrop going to minus if you just joined (and possibly change team out?)
  12. Field in day! Mesa 2 in day!!! 8o Anyway, I can't rec or ss now, but do this : [edited and PMed instead]
  13. planning to add machine gun on top of Arties? (jk, ofc)
  14. Sandbox mod?
  15. Sandbox mod?
  16. Aaaaah, almost forgot. The invisible floor collision in all refinery! It allows you to SOMEHOW climb up to the top if you got a humvee standing up in front of its' roof side
  17. Sorry, but I just find it amusing. fbi.... lol
  18. So sorry about this mess people... *deletes*
  19. I didn't imply they should. It just makes a good bought sidearm and class combo to make an OP explosive guu
  20. Watch your manners. Not everyone reads the whole forum and it's not an abnormal thing that the solution would be obscured under many other threads that some people might miss. Also, you could, for example, be like me, having a comp that is not daily updated, and that's a normal thing where I come from because internet is a luxury. And you could be missing Microsoft.NET framework on its' latest version.... or Microsoft Visual C++ Redist of certain year (note that latest version doesn't matter in this. It asks for certain version, one that might be older. I forgot which, could be 2010, 2011 or maybe 2009 if ot exists)
  21. I ran UDK in XP computer once, and it's running great. Does your card support Shader Model 3 (SM3)?
  22. Dem Handcannons (Heavy Pistol) owns more than Silenced Pistol, too. And it stays true to Gunner's weapon's nature. Boom boom boom It's what you get when you keep a stupid, antiquated system around. . I'm sorry, but does this imply that you do agree that the current mining system can be/should be reworked?
  23. Yes, the kHz is also mentioned in the UDN page. But the speeches are already on Mono btw. Only music was on stereo. God I think it took hundreds of MBs when I try to compress it using UDK's Sound Previewer. The compression takes minutes as opposed to instant as the other sound, which is normal. But the comparison between the compressed and the original memory usage is very profitable towards memory. You can save hundreds of MBs just by compressing each music wave files in with UDK Sound Previewer. Anyway we're getting off topic here. Should we discuss it on SDK General? Just because this is technical issue that can help the game's performance
  24. Speaking of Gunner, and in this case, Rocket Soldier, McFarland and Grenadier. Please please please fix the projectile spawn. More often than not I died by my own projectile using these characters. This is getting so ridiculous that I literally avoid these classes and resort to Heavy Pistol instead. I know Nod is supposed to have better infantries but weapons that blows up in your face is just ridiculous And yes... APC needs handling tweak and... GDI APC... they're literally thin papers when it comes to collising stuff (GDI multi-APC rush becomes circus show when they ram to each others and other tanks). Their physical material needs to be looked at
  25. That's because you're awesome anyway (jk) It happens a lot to people, Chris. A little bit more often for certain people
×
×
  • Create New...