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Handepsilon

Totem Arts Staff
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    2007
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Everything posted by Handepsilon

  1. Little question, one of the part that needa to be compiled in RenX_Game. Why would it not compile? Did you forget to put the custom package to compile after RenX_Game?
  2. I did much more than just de-saturate the map through post process (that would be the easy way ). I did a fair amount of shader and lighting work as well. As for the Tib ponds; well. . .they instantly kill you when you jump in haha. Ah shame, guess Nod needs to get their chem suit upgraded, so they can bask in glory that is the Tiberium
  3. The Building Objective doesn't always work too well. The bot mostly just try to kill the people in the building rather than the building itself. I'm thinking of creating logic from scratch, see what it's going to give me. The hard part would be to make an AI that misses their shots though, but that's just me haven't grabbing the right function and equations
  4. The config should all be in that ini file. Such settings are usually put as numbers If all else fail, delete that particular .ini file. it will reset all your graphic settings
  5. UDKSystemSettings.ini, found in [RenXDir]/UDKGame/Config
  6. Black Dawn's AI sometimes goes on a totally wrong direction. And most likely it uses kismet for movements
  7. I was thinking about this as a server-side option. As an example, the survival defence mode you just worked on could work very well with momentary AI reinforcements for the attackers that don't respawn after they die. Adding 5-20 bots to a game would really fill up the HUD with unnecessary info, and it would definitely not be useful either if someone wanted to design let's say a co-op mode. It's something I've been trying to work on, mainly so they'll attack to a certain spot as a team through kismet. Unfortunately while I can easily obscure them from the scoreboard and make them not respawning, I haven't managed to grant them a nice AI that can make them a decent invasion force. As for pedestal, it's rather easy to do by theory, but mappers need to adjust to this as well eventually
  8. Don't worry, I take requests. But will only improve when ai have the mood and time 1. You want it as a command? Haven't meddled much with HUD yet, much less the Scaleform-based ones. But let's try 2. Already on my todo-list : Mission mode and Victory-kismet node
  9. This is an extension script for Renegade X. Right now it is only a little editing from RenX scriptings. Some extension 'parts' (such as Silo kismet I once worked on as well as toggleable Obelisk) can't be found here yet. Includes : [Game Mode] Semi Sandbox mode - Allows admins and moderators to gift players with class or punish them with solo instant nuke - Adds exec Function PunishPlayer(string Recipient) for nuke punishment - Adds exec Function GiftPlayer(string Recipient, string ClassName) for actor class gifting [Game Mode] Survival Defense mode - Asymmetrical defense mode where one particular side (GDI or Nod, depends on map) are to survive within the time limit. Defense Team cannot defeat the invading team by base destruction, and invading team cannot defeat invading team by time limit. - Map Prefix is DEF, as opposed to CNC. So far irrelevant to the menu - Allows multiple Power Plants and Barracks/Hand of Nod. Advanced defense will be disabled if one of the Power Plants were destroyed, but price only increase upon all Power Plants' destruction - Teams class and vehicle production are no longer affected by absence of a single team's production building - Absence of Vehicle Production building will state the Status in the PT as 'NOT AVAILABLE' - Allows team balance multiplier. Attacker can have more/less players than defenders - Allows changing of starting character by mapper (SBH is still bugged)
  10. It seems like you also adjusted the desaturation of CNC-Dawn to create such a desolated effect... The Tiberium swimming pool, I'm gonna go buy Chem Trooper and jump in. CANNONBAAAAALL
  11. Unlikely Not to be pessimistic, but with all the assets this will be the heaviest, most ambitious map yet...
  12. server side option, but as already established soooo earlier months ago, auto download is restricted to 30 secs or bust
  13. I'm just overly terrified at the performance and lighting build time... but nice job overall
  14. Rolling around at the speed of sound Got places to go, gotta follow my rainbow Can't stick around, have to keep movin' on Guess what lies ahead, only one way to find out Must keep on movin' ahead No time for guessin', follow my plan instead Trusting in what you can't see Take my lead, I'll set you free Escape from the City - Sonic Adventure 2 sorry, but these speed crates just reminds me of the song's intro
  15. TmX All out War server is temporarily run on EKT. What happened in EKT server will also happen in TmX AoW
  16. Yeah, either he's sensitive or he's just baiting. Personally I don't mind the OS, but rather the thing that I usually do : Turn off Windows Update. Usually the UDK has the UE3Redist.exe that will install the third-party softwares needed for UE3 games. You might want to include it to next installment and patch, Yosh Binaries/Redist/
  17. There has been a problem with The~Destroyer. I regret to inform you that this might be the real Destro. There has been a sign that he's getting a bit fed up with the game as of late and his latest messages in the shoutbox supports this well Even so, nice game, nice game . Most balanced and crowded game l I've ever seen
  18. That's why he's called Incredible Yosh Speaking of the airdrop, what about that bug about airdrop going to minus if you just joined (and possibly change team out?)
  19. Field in day! Mesa 2 in day!!! 8o Anyway, I can't rec or ss now, but do this : [edited and PMed instead]
  20. planning to add machine gun on top of Arties? (jk, ofc)
  21. Aaaaah, almost forgot. The invisible floor collision in all refinery! It allows you to SOMEHOW climb up to the top if you got a humvee standing up in front of its' roof side
  22. Sorry, but I just find it amusing. fbi.... lol
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