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Handepsilon

Totem Arts Staff
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    2008
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Everything posted by Handepsilon

  1. Building flash (with !) would be good, probably changes from yellow to red if spammed repeatedly. But we need to make the building UI a bit larger, sort of like how UT3 enlarge the score HUD of the player's own team. Keep enemy's icon small, but enlarge our own a bit Something along this line
  2. As UDK could run in XP, shouldn't be a problem really. It looks like you have some faulty installation Try using other mirror
  3. shouldn't Kenz record them already? You know, the PUG?
  4. PM is messed up in phone here so anyway, what you need to do is check UTPawn.uc class for its' SkeletalMeshComponent. You'll see how they edited the translation of the mesh so the pivot is always on the center of the mesh Now do the similar thing to your ceiling turret class EDIT : Whoops, actually no. Look in the content browser for IronGuard, you should see a guy with golden armor. Check his translation settings by doubleclicking him and look on the mesh properties. Now do the same to your turret mesh
  5. The end of the world is nigh! Anyway, it was planned to have *secret* aircraft maker in the past. I think it's gotten rid of now right?
  6. Network latency problem maybe?
  7. There's a way to glitch it iirc. Hold tab all the time while the end cam plays, and then you'll be able to 'disable' the end game scoreboard
  8. if you want, you can do stuff with my maps, seeing as I haven't got new SDK up and running. Besides, I'm sorta leaving them hanging atm, and it's not like I'll have time to fix and tweak them anytime soon
  9. Now you're just reminding me of those jokes and laughs we had in test server *cries* I've been giving up on getting people organized for this stuff. Too many technical problems and some people just cba, even with a lot of support that each servers and even developers have given in the past (also, RIP sniper server too I guess....). The whole hassle of installing is just not for the faint of heart.
  10. Tokiyo, whatever happens between you and Yosh, please keep it between you and Yosh. You ranting here out loud is just uncalled for. You could've explained the situation calmly without attacking someone with a fiery rant in public, let alone a dev. That's just going to indirectly hurt this game, which is the last thing we need. I'm not gonna say who's right or who's wrong as I've been out of RenX circle for far too long now. I'm just telling you to watch your behaviour If I may, I'm going to close this thread before this becomes more toxic than necessary. I guess you can open this if you feel like more things need to be said in public, but personally, I think we've seen enough.
  11. Eh, I tried googling said program (Before you censored it) and I can't find anything.
  12. is the shape of your volume tweaked or just a regular box, Kenz? I found a lot of glitches when tweaking volume shapes. The first time happening to me was when I played with Sonic GDK. Blocking volume blocks stuff from places it DOES NOT cover and does not block stuff from places it DOES cover Maybe a 'Fully Transform' option will do the trick? I know it works with Unreal Engine 1's buggy Mover
  13. I find the lack of your maturity disturbing, Tok. So okay, I'm quite out of the circle for some time so I dunno how ticked off you are about the game (then again every released update seems to spark hatred among community before people managed to get used to changes... sorta) Yosh can be rather crazy sometimes but I'd doubt he'll ban you for such reason. It could be of something else. Maybe it was like Jeff said (nick spoofing is not new, and got wrong people kicked/banned a lot when that happens, damn irc bot). Whatever happens, you should've controlled yourself in public. This is quite embarassing, really, especially since you're a long-time player in Renegade history
  14. Cool, but we're talking about Kane, not Palpatine
  15. Don't forget the God mode. Kane is like energy. He never dies
  16. I'm sorry but this is beyond our (mapmakers) responsibility and ability to fix this derpiness since we're only supplied with 2 versions of buildings. With stairs and without. Putting our own stairs and you will be unable to damage the building by attacking the ramps. The ramp mesh is also merged to the point that we cannot resize or tweak the gap without messing the whole placements My fingers will be pointed to Havoc
  17. Just to be sure, you trace the PhysicsAsset box right?
  18. I only managed to make a disable-able Obelisk if that's what you're referring. It used a set of derivations from the original classes
  19. Go ahead, it's a fun game, and lighter side of Command and Conquer Red Alert 2 also gives a much better UI than Tiberian Sun, but as RA2 came after TS, that is to be expected
  20. Now I can't help but imagine engi vs SBH beacon repair/disarm tug of war
  21. It's in the menu bar, I forgot which one, but once you open it, you can set the DX settings to either 9 or 10 (or was it 11?). That will require an application restart though.
  22. Please tell me that I can use the Destroy kismet node on the Purchase Terminal class. But yeah, I get what you mean, it's gonna be refill-fest whenever you try to defend the base About creds, it was in discussions. Some say it's just nice enough, but yeah, it's too easy to get money even with one base silo You can destroy the invisible PT actor by Kismet. The static mesh is something you can't destroy. Then again, I'd set the PT material to LOD3 via kismet MIC and spawn an emitter that gives sparks and stuff to show off that the PT is broken / out of order The invisible PT Actor destruction is all I need, for the Static Mesh, I can either use that or change the static mesh into interpactor and use matinee that runs in one frame (blinks away!) Either way works, thanks for the advice
  23. try removing your udksystemsettings.ini (not default one) maybe something went wrong in the update there
  24. the one in engine/config is different. the one Yosh is referring is in UDKGame/config
  25. Two allied PP fences can be solidified into wall and becomes the entrance and one of the column that connected to it can become the host of interior and mct. It will negate the triple symmetry of the PP, but I think it will still look cool Holes are easy assuming the floor is landscape or bsp. If it's Static Mesh, you're screwed tho. That's a rare case, however
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