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Handepsilon

Totem Arts Staff
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    2007
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Everything posted by Handepsilon

  1. Beacon drop mechanic becomes different technical wise. It no longer drops like a grenade but rather instantly placed on the surface the player is standing on. The possibility of the beacon clipping through should be reduced About airstrip though, yeah the lamp is not treated as a collision which makes the beacon really obscured As for the strip's tower, infiltrating that spot already becomes part of the game although for newbies, I can understand that it is one of the obscured path, but it's also one of Nod base's weakness while Nod already has the advantage of SBH
  2. Remembering the key combination to buy classes and vehicles in PT saves a lot of time. For example, C - 0 means advanced engineer, C - 2 means Rocket Soldier and so on.
  3. Em why did you start your first time in forum by necro-ing a thread?
  4. It does sometimes. Driver exits while passengers are still in. Vehicle looks empty Not confirmed
  5. - Water blocks bullet and explosive fires from surface. However, explosion radius may still be affrcting you - Water destroys tank much faster than Flame Tank. Don't even think of driving underwater - Firing tank shells on building glass windows breaks neither integrity nor the window. - Do not drive vehicles near the furnace of the Power Plant. GDI and Nod engineers are not responsible for the damage the furnace's heat may have caused. - Never park your tank on vehicle production point. GDI engineers and Nod pilots will not be held responsible for removing them in the place of newly created vehicles. - Rocket Soldier's unguided alternate fire rocket travels much faster than the regular one - Blocking harvester route with tanks may result in said harvester to either : Push your tank off, Drive over your tank, or Flip your tank upside down. This also happens with Mammoth Tank - Third person view is always useful to peek while hiding behind the wall Thanks CABAL. Intruder alert, alert cancelled. Intruder alert, alert cancelled. Intruder alert, intruder cancelled. All intruders please report to the detention center.
  6. If those people who lost their vehicle building later on didn't buy any vehicle before they lost it, then yes... maybe. And it's entirely their fault not to use the advantage they once had
  7. In UT3, ragdoll falling earns you even more damage than normal. Unless you ragdoll midair and it stopped the falling momentum abruptly
  8. Meh, I believe I've died more on that on one Field crisis which we won through score and smoking pussy tanks off, literally
  9. Ah yeah.... I remember locking up someone (I forgot who) from my titan but he didn't comment and can still reenter my tank, then I locked in and he got kicked out again and got back in. .. I dunno how frequently it happened
  10. Reason why I use Internet Download Manager. Even with constant disconnection and everything, download runs fine with fine results
  11. Hmm, sounds more like a faulty download. I know the game can be run in Win 10 because some people I know here uses that infernal contraption OS *Ahem* Anyway, what zipping program do you use? I'd recommend WinRAR above all else. Or 7z.
  12. Haha, that's nice. What will you call it, though... Command & Conquer Tiberium Rush? lol There's this gamemode called Bunnyhop in Unreal Tournament 99 and is being developed in UT4. If you can evolve the minigame to this, it'll be fun
  13. Do you use Printscreen or F9? Anyways, I think I know what you're talking about. It's around the middle on the outer field. You can jump on the fences and fell off outside the map and get stuck there forever
  14. You forgot to mention that while Nod and GDI struggles to fight for their lives, their harvester took a few minutes of shore leave in Lakeside Also, that apache rush never took place, and I got lotsa lag spikes. After that, I'm just following the nearest Apache
  15. Well, the highest I can reach is 8 GB of internet. I'm stuck at 1.1 GB atm with at least reloading 650 MB per week, so you can imagine my predicament here
  16. Hey hey hey, seriously? Where have you been all this time?
  17. Relatively heavy updates/install that can cost people with limited bandwidth additional data. Personally it ain't worth it for me especially since I don't even use Steam that often Heavy? They aren't heavy tbh, but yah if you have shit internet then you could say heavy i guess. Not steam's fault. 'Relatively', so yeah. 70 - 100 MB is 'heavy' in my perspective. And as I said, I never used Steam unless I really have to. I just think it's not worth it to download stuff I don't even use that often anyways
  18. Remember port forwarding. Can't have online server without that Don't ask me how though, I only have experience on managing an existing server, not creating them
  19. Relatively heavy updates/install that can cost people with limited bandwidth additional data. Personally it ain't worth it for me especially since I don't even use Steam that often
  20. Thankfully I have, lol. It loads significantly faster if you ever played the earlier version. It still took long to compile the custom meshes. Thank God I've followed through the map or I'd be loading for 1 (and probably half an) hour
  21. When will it happen? I just need to dl grassyknoll non ion version
  22. I'm still not alright with this little trick though. As I said, it should not be meant as a shortcut or secret passageway. It just sounds wrong and I'm pretty sure not newbie-friendly. Besides, I don't recall us replacing the boundaries so that we can open new unconventional paths. I see it more as glitching because... you just went off the intended playable area, and inserted your transport through ways people would least, if at all expect I feel that this soft boundaries are starting to break the map design consistency
  23. A little feedback from me about the map Feels WAAAAAY too linear to be a Deathmatch map, with nothing but a single straight path. A Deathmatch map should be seamless and covered with junctions to get around the map and sometimes ambush other players. This does bring the feel of the mission's map, but this is in no way a proper deathmatch map
  24. Forgive me Ruud, but your ship's doors are just accidents waiting to happen
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