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Handepsilon

Totem Arts Staff
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    2007
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Everything posted by Handepsilon

  1. I'm pretty sure engineer-based spy crate has been removed a long time ago
  2. Vehicle crate availability is something the server owner is responsible for. Just like your SystemSettings (lol sorry) tho, we can pretty much change the default of their settings from our end with update That needs discussion first tho.
  3. This was actually a poll regarding to beacon usage on (usually very) small player numbers. Admittedly the title was a bit vague, but this has nothing to do with beacon usage when the server is in a good number The proposition was longer disarm time ONLY on smaller player number (like 6v6). There's no plan on lengthening the disarm time when the team can actually afford to dish 5 hotwires into the beacon
  4. We still play, no worries. There's also Discord server to check on the community and the weekly organized Pickup Games You're not on the right time though. Since most people are from Europe or US, you're about 6-12 hours too early
  5. What does all this have to do with voting/not voting for Recon Bike again?
  6. We all know poi doesn't cheat. She is just *that* deadly
  7. I'm just gonna say one word about this 'Agent'
  8. If we have the models, or someone willing to make the models, we might consider it That is at least... *I* might consider it
  9. It's just bot issue. Nothing was wrong in your game.
  10. We'll probably fix Fort on our own end, but if you wanna try, go ahead :3
  11. I'm pretty sure for the ride request, the voice command was 'Hold Position' Actually it's 1% decrease before the building is announced as 'Under Attack'. Merely poking it with a soldier doesn't trigger it until it actually loses a percentage
  12. I've only heard about it and that it's a decent mod (and apparently has a level of savagery on the missions?)
  13. DoMiNaNt_HuNtEr, this is your third warning. If you can't state your opinions without being civilized, I will start giving you warning points
  14. How did Refinery still stay alive there?
  15. Toxicity has TS Attack Cycle, not the Classic Recon Bike. For the last time, the two are not the same. That's like trying to compare Buggy and TS Buggy. If that still doesn't convince you, let me grab the main stats of each individual vehicles for you to consider Recon Bike TS Attack Cycle
  16. I would appreciate it if you can cease your provocations at once. This has nothing to do with the discussion and should never be brought up into the topic
  17. Actually the fact it doesn't change meta much is the reason that I feel against adding it. If it's just going to be a faster antitank buggy that dies quicker, it's just going to unnecessarily fill up the vehicle cap
  18. Really won't change much against GDI's late game superiority though. It might change if we somehow technically unbalance the numbers between GDI vehicles and Nod Vehicles in Nod's favor Either that, or make the vehicles have different pop count
  19. Yeah, it was a total derp on my end. However, I can give you this. Until the next patch occurs try doing the following : 1. Set up another viable waypoint somewhere far away from the Harvy's current position, but still mostly accessible 2. Immediately afterwards, try starting the Harvy
  20. Why do you want to have defending players have further disadvantage by giving them lower VP than anybody else. It's time to realize that this game is about team achievement, not individual achievement
  21. Don't confuse TS Attqck Cycle and Classic Recon Bike btw. Last I checked, Recons are not as strong as the TS version
  22. We can't really take example on Reservoir's lift or any other lift made before 5.390, because they're made in an entirely different manner. Previous lifts had been done on kismet while this one is purely UnrealScript
  23. You want unpopular opinion? Here's one. : 60+ players are too much players for most maps
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