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Handepsilon

Totem Arts Staff
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    2008
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Everything posted by Handepsilon

  1. I'm just gonna say one word about this 'Agent'
  2. If we have the models, or someone willing to make the models, we might consider it That is at least... *I* might consider it
  3. Power plant does not affect item price
  4. It's just bot issue. Nothing was wrong in your game.
  5. We'll probably fix Fort on our own end, but if you wanna try, go ahead :3
  6. I'm pretty sure for the ride request, the voice command was 'Hold Position' Actually it's 1% decrease before the building is announced as 'Under Attack'. Merely poking it with a soldier doesn't trigger it until it actually loses a percentage
  7. I've only heard about it and that it's a decent mod (and apparently has a level of savagery on the missions?)
  8. DoMiNaNt_HuNtEr, this is your third warning. If you can't state your opinions without being civilized, I will start giving you warning points
  9. How did Refinery still stay alive there?
  10. Toxicity has TS Attack Cycle, not the Classic Recon Bike. For the last time, the two are not the same. That's like trying to compare Buggy and TS Buggy. If that still doesn't convince you, let me grab the main stats of each individual vehicles for you to consider Recon Bike TS Attack Cycle
  11. I would appreciate it if you can cease your provocations at once. This has nothing to do with the discussion and should never be brought up into the topic
  12. Actually the fact it doesn't change meta much is the reason that I feel against adding it. If it's just going to be a faster antitank buggy that dies quicker, it's just going to unnecessarily fill up the vehicle cap
  13. Really won't change much against GDI's late game superiority though. It might change if we somehow technically unbalance the numbers between GDI vehicles and Nod Vehicles in Nod's favor Either that, or make the vehicles have different pop count
  14. Yeah, it was a total derp on my end. However, I can give you this. Until the next patch occurs try doing the following : 1. Set up another viable waypoint somewhere far away from the Harvy's current position, but still mostly accessible 2. Immediately afterwards, try starting the Harvy
  15. Why do you want to have defending players have further disadvantage by giving them lower VP than anybody else. It's time to realize that this game is about team achievement, not individual achievement
  16. Don't confuse TS Attqck Cycle and Classic Recon Bike btw. Last I checked, Recons are not as strong as the TS version
  17. We can't really take example on Reservoir's lift or any other lift made before 5.390, because they're made in an entirely different manner. Previous lifts had been done on kismet while this one is purely UnrealScript
  18. You want unpopular opinion? Here's one. : 60+ players are too much players for most maps
  19. Just asking, but did you let them know that you're offended? I know some of this guys (Cynthia, especially) and usually they're.... decent
  20. ah yes, the good ol' blocking repair beam trick I'll get the engineers to use their pistol someday... Not sure why they never do so
  21. Well unfortunately said dev was planning on doing it without changing much of the core gameplay... and making the co-op more akin to Unreal Tournament's assault mode, just without the opposing team (so kinda like MonsterHunt mod). He is open to some suggestion but for now it'll be rather complex for him to overhaul things up. whyamiitalkingaboutmyselfinthirdperson?
  22. Okay, I'll address some of these. Most are actually already reported on Discord already Known, but we don't really know the culprit of this. We might leave this be temporarily as we work on the new HUD ( the countdown is included in it). Known and fixed already. It was just incorrect scroll value Will have to take a look on that one. Fffreak should be on it already Fixed, that was my fault for not reupdating the kismet event. The bug extends to Crash Site and Arctic Stronghold as well Also fixed already
  23. Version 1.0.1

    455 downloads

    For those who have met me on Discord, you might recall me babbling about adding a crate that summons an ambush party. Well, now I give you a crate that summons an ambush party. Up to 5 of them All you gotta do is extract the rar file into your game directory and run the mutator using the command line "?mutator=RenX_Extension_AmbushCrate.Rx_Mutator_AmbushCrate". It should be compatible to any edits done to the purchase system or the mapinfo default which changes the classes. You can configure the standard setups in DefaultAmbushCrate.ini
  24. Ambush Crate View File UPDATE : Do not install the mod right now, it's currently broken and will be fixed later in the next patch For those who have met me on Discord, you might recall me babbling about adding a crate that summons an ambush party. Well, now I give you a crate that summons an ambush party. Up to 5 of them All you gotta do is extract the rar file into your game directory and run the mutator using the command line "?mutator=RenX_Extension_AmbushCrate.Rx_Mutator_AmbushCrate". It should be compatible to any edits done to the purchase system or the mapinfo default which changes the classes. You can configure the standard setups in DefaultAmbushCrate.ini Submitter Handepsilon Submitted 09/29/2019 Category Modifications
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