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Handepsilon

Totem Arts Staff
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    2007
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Everything posted by Handepsilon

  1. Some polls are actually important though (such as kicks). Also, aren't commanders able to utilize Commander text that pops on the center too? I always thought that the very center of the screen is the most important stuff because your eyes will always naturally go there first and foremost
  2. It's less about scaling and more on how the base game works (this is also the reason why low pop games really sucks if you can't attack). A pair of recon bikes can already cause one player to scramble. If I really want to make it 100% viable for single player, I'd be removing all kinds of vehicle wave in the game mode when there's only one player.
  3. This is what it currently is like atm The problem here is because you need to keep buildings repaired while also taking out the tanks taking shots at the building. One player cannot do both, so you have to rely on base defenses and support power doing the thing
  4. Lone wolf defense is hard... but not impossible. At least not until Wave 12. I've actually managed to survive that long on my own. Just spam those reinforcement and you should be good lol
  5. Oh yeah need to nerf that 12th wave heavily Also, iirc, you can't reach Skill 9 through GameDifficulty alone iirc, but I'm not sure
  6. Don't you think we've squeezed too much tabs already in that tab? I don't think we can fit anymore values.....
  7. Yeah, unfortunately it's not that easy to make bots scale their skills with the players, so instead their stats and numbers were increased Also, the map is supposed to only be played at 12 people max.
  8. I dunno, I kinda like those. I do understand if it feels OP tho
  9. I'm not sure about an Anti-Air dedicated vehicles. At the end of the day, there are only 3 aircrafts existing in the game atm for an AA vehicle to exist
  10. 1. I'm not sure about the Health/Armor icon. The armor icon especially, since the current one also includes the type of armor you have 2. People use the buildings icon a LOT, and it's a crucial element that needs to be shown all the time, especially because it also gives out the reddened icon indicator when the armor gets too low (can't go further than that tho, otherwise it undermines infiltrations) 3. Not sure about moving the stuffs to the top, because votes also go there, and below the votes are the Commander Text. Next to that are the EVA text (or chat, if we do move it). They'll end up too tight with each others The chat text font is the same size and type as the original one though...
  11. I can get you Sinkhole, but it's Inf-only map too
  12. Lol 23 bots. That's just asking for trouble
  13. I know that Unreal Engine 2 lets you export a whole map into obj Not sure about Unreal Engine 3 tho. Check the File menu in the SDK
  14. You should ask Kira in Discord. There were talks about it I think I'll go lock this thread to prevent more necro (other dev/mod can unlock it if needed). It's heresy
  15. Moral of the story : 1. Always blame yourself before anybody else 2. Learn the concept of Chain of Command This is literally why many people is uneasy about commanding. Being put in a position where someone can easily blame you is just... bad for mental health
  16. @MintLemonade I honestly don't know how much more we can 'push teamplay', at least via a game mechanic. To be honest, it was pretty darn clear that the game is supposed to be played with teamplay I've pretty much weighed some questionable portion about the game, such as how infantries can more often than not be more expensive than tanks (so true for Nod, whose vehicle armory cost 900 at most per vehicle) and yet dies in a very quick manner whereas tanks can pretty much survive a lot of punishments, or why tunnels just become its' own battlefield in many of the oldren remixed maps (A lot of devs agreed with me on this).
  17. Handepsilon

    Goodbye

    I'm.... fairly certain stacking happened because a group just works too well as a team in pub, where teamplay just doesn't happen as often. That being said, I'd prefer discussing it elsewhere, in an actual topic about it rather than here (this is an Offtopic subforum anyways). The thread has served its' purpose. PS : And by discussing it, I mean in a civil way. No more of these childish banter. You're all grown up now, start acting like one
  18. Handepsilon

    Goodbye

    Would you be able to provide any? Because... I dunno about any other dev, but that issue is the one thing I really have no idea how to address without targeting only specific peoples (which is totally unfair) and even then that can be easily circumvented.
  19. That scoreboard looks old btw. Have you updated?
  20. UwU Airstrike is also possible (and easy) but it's probably gonna be like Nuke where it literally kills everyone in the area. However, it's still the matter of if we should add it or no. There's kind of the risk of oversaturation
  21. That's..... a good catch there. I'll see if maybe I can incorporate it... if it was intentional. If not, well, that's something elsewhere
  22. No I reckon 4 is enough for you? That's...... confusing. I don't even understand the correlations that you drew between what buildings get destroyed and what buildings get rebuild
  23. 'Aggressive' in this case was not exactly in the broad term. I think the right term is 'Aggressive driving' tank play
  24. Oh yes, blueprint weapons do go hand to hand with this structure :p
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