Jump to content

Handepsilon

Totem Arts Staff
  • Posts

    2008
  • Joined

  • Last visited

Everything posted by Handepsilon

  1. Oh yeah need to nerf that 12th wave heavily Also, iirc, you can't reach Skill 9 through GameDifficulty alone iirc, but I'm not sure
  2. Don't you think we've squeezed too much tabs already in that tab? I don't think we can fit anymore values.....
  3. Yeah, unfortunately it's not that easy to make bots scale their skills with the players, so instead their stats and numbers were increased Also, the map is supposed to only be played at 12 people max.
  4. I dunno, I kinda like those. I do understand if it feels OP tho
  5. I'm not sure about an Anti-Air dedicated vehicles. At the end of the day, there are only 3 aircrafts existing in the game atm for an AA vehicle to exist
  6. I can get you Sinkhole, but it's Inf-only map too
  7. Lol 23 bots. That's just asking for trouble
  8. I know that Unreal Engine 2 lets you export a whole map into obj Not sure about Unreal Engine 3 tho. Check the File menu in the SDK
  9. You should ask Kira in Discord. There were talks about it I think I'll go lock this thread to prevent more necro (other dev/mod can unlock it if needed). It's heresy
  10. Moral of the story : 1. Always blame yourself before anybody else 2. Learn the concept of Chain of Command This is literally why many people is uneasy about commanding. Being put in a position where someone can easily blame you is just... bad for mental health
  11. @MintLemonade I honestly don't know how much more we can 'push teamplay', at least via a game mechanic. To be honest, it was pretty darn clear that the game is supposed to be played with teamplay I've pretty much weighed some questionable portion about the game, such as how infantries can more often than not be more expensive than tanks (so true for Nod, whose vehicle armory cost 900 at most per vehicle) and yet dies in a very quick manner whereas tanks can pretty much survive a lot of punishments, or why tunnels just become its' own battlefield in many of the oldren remixed maps (A lot of devs agreed with me on this).
  12. Handepsilon

    Goodbye

    I'm.... fairly certain stacking happened because a group just works too well as a team in pub, where teamplay just doesn't happen as often. That being said, I'd prefer discussing it elsewhere, in an actual topic about it rather than here (this is an Offtopic subforum anyways). The thread has served its' purpose. PS : And by discussing it, I mean in a civil way. No more of these childish banter. You're all grown up now, start acting like one
  13. Handepsilon

    Goodbye

    Would you be able to provide any? Because... I dunno about any other dev, but that issue is the one thing I really have no idea how to address without targeting only specific peoples (which is totally unfair) and even then that can be easily circumvented.
  14. That scoreboard looks old btw. Have you updated?
  15. UwU Airstrike is also possible (and easy) but it's probably gonna be like Nuke where it literally kills everyone in the area. However, it's still the matter of if we should add it or no. There's kind of the risk of oversaturation
  16. That's..... a good catch there. I'll see if maybe I can incorporate it... if it was intentional. If not, well, that's something elsewhere
  17. No I reckon 4 is enough for you? That's...... confusing. I don't even understand the correlations that you drew between what buildings get destroyed and what buildings get rebuild
  18. 'Aggressive' in this case was not exactly in the broad term. I think the right term is 'Aggressive driving' tank play
  19. Oh yes, blueprint weapons do go hand to hand with this structure :p
  20. I'm pretty sure engineer-based spy crate has been removed a long time ago
  21. Vehicle crate availability is something the server owner is responsible for. Just like your SystemSettings (lol sorry) tho, we can pretty much change the default of their settings from our end with update That needs discussion first tho.
  22. This was actually a poll regarding to beacon usage on (usually very) small player numbers. Admittedly the title was a bit vague, but this has nothing to do with beacon usage when the server is in a good number The proposition was longer disarm time ONLY on smaller player number (like 6v6). There's no plan on lengthening the disarm time when the team can actually afford to dish 5 hotwires into the beacon
  23. We still play, no worries. There's also Discord server to check on the community and the weekly organized Pickup Games You're not on the right time though. Since most people are from Europe or US, you're about 6-12 hours too early
  24. What does all this have to do with voting/not voting for Recon Bike again?
  25. We all know poi doesn't cheat. She is just *that* deadly
×
×
  • Create New...