
Truxa
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Everything posted by Truxa
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What I would like is if you "Q" a building to defend, it has a cooldown of a loooooooooooong while (atleast feels like it) to Q an enemy. For some reason I can't Q an enemy when I've Q'ed a building
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Well, if you are looking towards the enemy and you leave the vehicle, you'll end up in FRONT of the vehicle, in that place where the enemy sees you and kills you. That's not a realistic place one would disembark (in the enemy fire? Or behind cover?)
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Nuke incoming! 1 second remaining! Missile is in sight dropping straight down! Huh? dafuq? Where did it go?! Ohhhh, in the last 0.1 seconds of the explosion, the beacon got disarmed thus teleporting the missile back into it's silo, seems legit For ion cannon same deal, in the last 10 seconds, the ion cannon is charging up, there is no point if the beacon gets disarmed, to stop charging up right? I mean, check the Renegade-X: Black Dawn (solo UDK mission version) When the ion cannon charges, the tanks all magically (machnetically) lift up into the air. Beacon? Where art thou? Gone? Damn, lets stop the charge guys, the enemy found the beacon! Your 3rd point though, I hate it too, it's always a guess where I end up when leaving a vehicle. There is this 1-2 seconds of disorientation (where the hell am I? Nononononono, I dont want to be in sniper fire! DAMN! -empty mammoth tank in field-)
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Steam is nothing more than a business inovation for the gaming industry to make games even easier access and thus make more sales. What steam does is take a "fee" from the game's publisher or developer (unsure if thats/whats true but they must make money somehow) every time the game is sold through steam. Steam gives "free weekend" deals for certain games usually with a 75%-off purchase if you want to keep playing that game. Steam keeps track of your game library and gives suggestions to you about other games you might like (advertizing, but realy low profile) Steam keeps track of your achievements (if there are any) Steam has a very fast download speed (for me usually 10mb/s) so it takes me perhaps 5-10 minutes to download and install a 10gb game. It's faster than going to the store, purchasing it, going back home, switching on PC, installing game. And most of all, the download of Steam is 100% free!
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steam: http://store.steampowered.com/ It's a 3rd party tool to purchase games online, so you don't have to use CDs. They are linked to your steam account and this steam account is what you need to track RenX stats. For obvious reasons, your steam username should be the same as your RenX playername. Nice thing about steam is, once you've purchased a game, it will be linked to your account. So if you have a new gaming system, simply log on to your steam, install the tool and it will download your games you want to play again. No CD-codes needed as they are linked to your account. When you log in twice though, the first one automatically logs out. So no duping Last thing about steam is, you can play demo's for games you dont know if you like, this game experience without paying $$
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Noted. However, if you want to use a balancing system, do not solely base it on player score. I can understand it's hard to base it on anything else, but the point is, sitting in an arty, shooting at a building from a distance might be putting pressure on the other team, but is hardly the cause of a win. Even if there is a great balancing system, mixing and matching teams to balance things out based on the previous game, people are still able to join the other team (e.g. 13v12 will result in 12v13) and unbalance it again. Old ren did not have a team-switch ability afaik, so we'd have to deal with the team we've been given. Voting is yet another issue, if the game isnt moving fast enough, people tend to initiate votes to force a change. This change brings about a new team-setup which is supposed to be balanced around the previous game, yet it wasnt finished, so the better players dont necessarily end up on top Bots add a balancing issue, but they tend to communicate better with eachother than the players. E.g. Bot activity is distributed over the map based on the settings. Some stay behind and camp/stand still in plain sight, while others run around to the field doing nothing or into the tunnels. Players either dominate the field or tunnels (or both) to get an edge. Players "forget" about the other piece of the puzzle or assume some other teammate takes care of it
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Building occupants damage inside buildings
Truxa replied to Handepsilon's topic in Feedback & Bug Reports
I don't believe it's intentional but this was part of the original renegade's design. It made people focus fire on that area near the MCT to force the engineers to stop repairing and refill. Where at the MCT did you stand? Near the back entrance? Because an open door might be the cause of an artillery being able to fire inside the WF thus killing you. I'm usually focussing my fire on the doors just so I can splash the infantry inside when they are stupid enough to keep the doors opened. -
why i keep looking like its firing the the left
Truxa replied to coolme's topic in Feedback & Bug Reports
Because.... why? Because the character is right-handed and thus the gun is in the right portion of the screen? So it looks like it's shooting from the right to the left? This makes you leave? Dafuq? Doesn't a gun from the middle of the screen block your view? Or if it's on the bottom of your screen, it looks like as it is shooting upwards? So you can bitch about that again? Dafuq? -
And the same for the next match and the next and the next. Being in the winning or losing team would be 50/50 as the guys carrying the team and/or organizing teamwork, usually join eachothers team. You must be lucky/unlucky to join them or not. Even so, when you ae on the winning team, it isnt fun to win all the time without any events or difficulty. Teamwork goes both ways, to win or to win a balanced match. I prefer the 2nd option.
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I'm pretty sure he's using the single player mode to see where to place nukes in order to destroy the GDI base. Hence the request to spawn a nuke and teleport to the enemy base. How do you guys think people knew about glitched beacon spots? It's not through multiplay sessions and casually coming across one. Sure, there are a few instances that way, but people dont want to worry about being killed to find glitched spots or hard-to-reach spots to try them out. E.g. walls, you'd actually believe people try to jump on the powerplant vent ducts whilst playing multiplayer to try a hard to reach spot? Easy way is to go solo, find an access point, repeat untill you got the hang of it and then apply in multiplayer. This is what made so hard to ban glitched spots, as it's hard to distinguish between inaccessible and hard-to-reach. Dropping a beacon in an unreachable spot though, that is a glitch. You'd still need to test out where though
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+1 Even though on maps like Walls and Islands defending the main entrance with 2 tanks (be it 2 mammies or 2 meds or 1 each) is a great SBH detection method. But in both cases, they also block vehicles leaving the base. Besides, SBHs can still enter the base detected, 2 mammoths might not kill them, only damage them beyond 50%. As they are too slow to chase (and unwise if other SBHs are waiting) the guarding tanks are at a mercy of other fellow defenders doing their jobs
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Should have been fixed.
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This +10 I don't know if stolen vehicles do still count towards the veh limit of that stolen vehicle's faction but this is the reason why I park my stolen vehicles in the rear of the base (e.g. on Field) Moments later however, some nubjob comes along driving off with that vehicle. There was one time I stole a total of 3 GDI vehicles on Field, parked them at the end of the strip. Then some player666 (anonimous devilish nubjob!) joins and gets into the mammoth and gets it destroyed in seconds! Same with the med and humvee that followed.
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on MESA II, you could plant an arty or 2 at the vehicle side-path so blast the AGT near it's base. On the other side (infantry path) you could put some sakura snipers which kill the enemy engineers through the open door. AOW servers reward pointwhoring and yes, I dislike it, but you need to come up with tactics that undo them. Flamerush to kill off remaining vehicles and 1k characters. Sniper cover to pick off freshspawns and/or repaircrew. Avoid nukes unless you can cover them. Pointwhoring in the beginning might not be as bad. Just think about it, it's applying pressure to the enemy base, forcing to put resources in repairing. It means, their offensive capabilities deminish and as a result, your attack becomes stronger. But would you agree that on the Field map, the AGT entrance facing the base entrance is a bad idea. Especially if you consider that the Nod Obelisk is not the 1st building GDI encounters aswell as the entrance facing awaway from any entrance (be it main and tunnels)
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Its the nature of the game mate. I agree thou, Team work level: Call of Duty The nature of the game involves a learning curve if you want to have fun playing. People need to know, mine limit is needed for base defense, not for the casual C4-overkill (throwing down 20 of them at the base entrance in case of rushes(walls)) The learning curve involves prioritizing. Solo-heroeing is all fine and dandy, but if you try 5 times and keep failing, you might want to consider another approach with more teamwork. If you keep failing, you might want to disrupt enemy rushes when you encounter them, rather than repeating your failed tactic. Learn whats more important, this does not involve abandoning your teammates. And you've made yourself irrelevant and annoying in one fell swoop. I'll admit the warm-up/grace period is a good idea for slow-loaders, but honestly defending APC rushes early on is a joke...If they've already got the teamwork to pool money, they've probably won anyway. Haha this made me lol His reaction indeed shows a different gameplay mentality towards Ren-X than whats needed to succeed in Ren-X. The reason why I enjoy defense more than attacking, honestly, is because I suck at targetting Fair and square, I don't have the right setup, time and energy to calibrate and set my stuff up so I can hit 80% of my shots. I'd rather be usefull and succeed at something that does not involve that. Thats why I love Field. I'm the tunnel defender (especially on GDI) Nod has a hard time to pull off nukes at ref/bar. Or on Goldrush I'm the bar/Hon bridge defender. As soon as I am overwhelmed, I'll ask for assistance. But the point is, it requires only 1 proficiënt defender to make it succeed. And it requires TEAMWORK and the need to recognize when TEAMWORK is essential! And then you have those fucktards that screw the defense up because of overmining and/or abuse of remote C4's. It makes the defense near impossible. And I'm betting, it's people who reply like this who are actually doing it and cant say anything usefull to my point:
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Learn to defend! If you know it's coming, why do you deliberately rely on your teammates to defend when you can stay behind to preventative C4 key area's? hmmm? why should it always be the same people who need to defend, just so you can suck at attacking? I'm fed up and tired of being the designated defender, mining the buildings and key entry points, just so that fucktards like you like to waste C4's and mines in the middle of the field, trying to suicide and not do any damage to the enemy to begin with! When you see APC rushing to be a standard tactic in your sessions? Why not be the one trying to counter them? hmm?
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Protip: Read the entire thread before you reply. This was covered. It would make SBHs stupidly powerful if they could just spend $300 to make mines irrelevant. He should have read the comments yeah. SBH + Nuke + EMP grenades, or just a 4man-SBH tagteam, 1 having EMP nade to throw at a patch of mines behind the ref door (e.g. walls) other 3 SBHs walk in and put them timed C4's. then they scatter around to place 4 nukes in different sites. (1 nuke a building) could be too powerful as ref will essentially be attacked twice
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I agree, especially those people who spam Q to defend the refinery or airstrip without any real danger. They just like to spam to defend a building thus teamhampering (can we afford to ignore them?)
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it's strange there isn't an error saying that the designated folder has insufficient space left. Here's a tip though: leave 15-20% of your HDD empty. 25% is recommended for defragmentation processes. The reason is, when defragging, Windows is essentially copy-pasting "broken" or "displaced" datafiles together, essentially making queries faster when you want to access that file or program. In the end defragging speeds up your system performance. Furthermore, HDDs nowadays have huuuuge capacities, meaning 15% of a 50gb HDD (small drive) is more than enough to download the game.
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Open Ren-X Community 'Lobby War' this Wednesday Oct 29th
Truxa replied to WhisKeY's topic in Renegade X
7 PM EST = midnight Amsterdam/Berlin Alarmclock being set at 7am the next morning If it were on a friday/saturday night, I could think on it -
EVA/CABAL sound message reports: Nuclear strike/Ion cannon beacon deployed! And something along the line of evacuate the area. The beacon beeping sound is a dead giveaway for defenders that there is a beacon in the area. Total time: 60 seconds upon deployment. At the 30 second mark countdown starts. Last 10 seconds is to evacuate the scene in order to not get killed by it.
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Since I'm not only playing Renegade X as a casual online game, I'd like to know if there are any other casuals playing other online FPS games. Most recently I discovered Heroes and Generals (Beta) through Steam. It's free, but as with all those games, you can pay to skip the grind. It's a WW2 FPS (playing as a Heroe) but also global tactical (Generals). Essentially, the Generals control the troop movement on a global map, while the heroes control the actual troops (= the soldier fighting). The Generals order/move tank batalions and attack squads to an area and you can use their resources to actually win the fight. I'm also playing War Thunder, an online free WW2 flight sim. This game is about piloting a WW2 aircrafts, either bombers bombing bases/vehicles or fighters to defend the bombers/killing vehicles. But most importantly, its again FREE. Well, you can pay for it to instantly buy upgrades, or grind for them. Just wondering if others have similar games and are looking for joining a squad in those games. Would be fun to add a tag, similar to a clan tag but essentially not being a clan (especially for those who do not want to or cannot commit time to a clan). Since we all know eachother from playing Renegade X, how about the [RenX] tag?
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Hey Yosh, you are writing these extensive posts for a good reason: "Teach the young-uns how to Renegade" I mean, Defang is clearly writing from the sing-hero-point-of-view and not team-based. This game is about "teamwork prevails". How many RTS games can you play, in which you have a single unit destroying the opposing forces without being overpowered in any way? Renegade-X is inspired on C&C Renegade which is inspired on C&C Tiberian Dawn era. Even the commando in that game isn't that OP to destroy entire armies and bases all by himself. It all comes down to teamwork. I find PIC's and raveshaws doing enough damage as is, versus infantry, they ought to do the same as a sakura/havoc sniper and against armor vehicles some more though. Sak/Havoc snipers need 5-6 shots to kill an MLRS/Arty, but they have the range advantage while PIC's and ravs do not. I find it fair for PIC's and ravs to kill an MLRS/Arty with 4 shots, but a light tank perhaps 8 shots (2 clips), medium tank 10 shots, mammoth tank 16 shots. These numbers can be played with, but it's about getting the idea. Your reverence to 4 PIC's being a walking obelisk with 50 surplus damage is a bit flawed though. Obelisk needs a chargeup time and when it shoots, it hits 100% while PIC's rely on aiming manually. Furthermore, in between shots, the tank can roll away to savety. As for the beacons: add 5 seconds to a 2nd beacon when the 1st is still active. another 5 seconds (total 10) to the 3rd beacon while the other 2 are active. This adds an increased timeframe to disarm the beacons when Nod tries to SBH-spam-nuke the GDI base. NOTE: active beacons OUTSIDE the base (fake beacons) also count for the added time! This will keep beaconspamming at a minimum or it's considered active teamhampering
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Known, but you can use space to parachute you know? Atleast you wouldn't die from it
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To be unable to pop a refill in the enemy base while using C4 on the MCT. Engineers would be overpowering to destroy bases. They are unable to now and with the refill (personal use) they would, if C4's are also replennished (2 C4's total --> 1 C4 = 50% refill and enough to destroy that last 20% off a building) Another reason NOT to refill C4's is because it's easier to devide ammo into 5 uses of 10%