Jump to content

Truxa

Members
  • Posts

    625
  • Joined

  • Last visited

Everything posted by Truxa

  1. Pistol does more damage per shot than the soldiers automatic rifle. The carbine is an example of an automatic rifle with the same damage as the pistol. Free classes are good, when they use pistols rather than their class-weaponry
  2. I've been playing Tiberian Sun campaign and when I read this, I heard the EVA message for "5/10 minutes remaining" prior to the activation for Nod's SAM sites. Same thing could be done for Nod's CABAL when playing on Nod. Pretty nice idea and very useful! I mostly play on Marathon servers, so when I DO play on non-marathon, I forget about the time. So I feel it's a GREAT addition. For Goku's idea, same!! Through chat it's quite hard to time a nuke-sync when 4 SBHs are coordinating to nuke all GDI buildings at once. Especially when GDI is patrolling. Normally, we'd agree on a map-time to place nukes, but again, it can be hard and not easy to view.
  3. Oh, oh, I hear timed c4 does 20 damage to the outside of a building? That's a lot... if you get 5 guys atop a HoN and sync'd their c4 toss, you could instakill it from the roof? Why don't SBH do this yet, like on the PP rooftop in walls? Timed C4 does 10% to the outside of a building, not 20%. Else 2 techies/hotties could blow it up from the outside! ((2x T-C4 --> 40%) + (2x R-C4 --> 20%)) x2 --> 120% total damage from the outside. Remember, Remote C4 does 1/2 the damage compared to Timed C4 to buildings.
  4. I just play Nod, always the designated defender, scoping everyone, even friendlies especially after the "enemy got a spy crate" message. the "Q" WILL ALWAYS mark the spy in any distance. They will have this red reticle on them which you can follow around for about 5 seconds, but this helps in detecting spies. Q on a friendly does nothing. On the off-chance of finding myself on GDI, I'm the one crate-hunting untill I find an SBH spy. Even though this still didn't happen yet. While on Nod, I find spies harder to play with to infiltrate GDI, because they are already on patrol for SBHs (e.g. walls)
  5. Yo Yosh! You know how much it is appreciated your effort in putting up that "guide", but it's bigger and more complex than I've ever seen for any other game! (which I havent lol) It's even bigger than my graduation report and internship reports together! lol!
  6. How do you immagine winning conditions? Example 4 teams: Team 1 gets killed and cannot play AT ALL untill 2 more teams get wooped. Same for 2nd team to get killed. Immagine a map like Field, 2 teams "on standby" while the other 2 teams duke it out for final victory. It's no fun if it's a stalemate situation. Another example for 4 teams: 2x Nod vs 2x GDI, they are allied to eachother, so you basically get the same as it is now, but with 2 bases. Lose 1 base and that team is weaker for it, fighting against 2 teams. (as the destroyed base doesnt get to play anymore AND being "on standby") Another: 2x Nod vs 2x GDI, unallied, so each team has 3 foes. Both Nod's and 1 GDI team decide to pummel 1 team. Unfair game imo. Result in a 1v1v1 where 2 teams decide to pummel the other. Result in a 1v1 as it is now, stalemate ensues and the other 2 destroyed teams are "on standby" again waiting for a winner to emerge.
  7. Nothing to worry dude I had it happening too once! It's a demo, or NPC-match. It's nothing online, just when you manually start a skirmish match, this happens automatically when you are idling on the front-end map.
  8. Generally accepted places to place mines (doorways and roof access ramps) and NEVER in the middle of the field or against vehicles!!! (unless the use of AT mines; personal limit of 2) Class-tiers in general (for health/armor values) Anti infantry classes breakdown. Anti vehicle classes breakdown. Vehicle uses (e.g. arty/mlrs are not front-line vehicles) For advanced level: Damage versus infantry breakdown Damage versus vehicles breakdown Inconspicuous mining (around corners, above the doors) I'd advice you to start making a video after B4 released, because the changes I've heard are pretty heavy.
  9. Why not add overheating to chainguns too then? Especially those heat-generating laser rifles like the SBH and Laser Chaingunner? Perhaps any automatic weaponry should have that overheating. In case of the chainguns, it could be limited to just those 3 (GDI/Nod officers and LCG) as they dont seem to have a secondary fire (aim) use this to "overcharge" them too. So it wouldnt only be the repairgun able to overcharge. Downside of your idea though: When you repair a building normally, you can estimate how many engineers/hotwires/techies you'd need to keep the spam up. Adding overcharge would allow for rapid repairing, but what about the continuous repairing? It makes it harder to estimate the amount of engineers/hotwires/techies required to keep the sustained spam up.
  10. Tarvin, your post(s) make me wonder sometimes, did you play the original C&C Renegade? Because this post sure make it look like you didn't. Here are a few reasons why a knife is NOT an option to this game! 1. Renegade X is a remake of a game called C&C Renegade from 2002. This game is supposed to stay close and true to that concept with certain C&C-ish additions. There were no melee weapons in C&C Renegade. 2. In no C&C game pre C&C3 (a.k.a. EA's destruction of the C&C genre) have I EVER seen a knifefight in a C&C RTS game. 3. This is not CoD or BF4 where you could insta-kill players with a knife and I'm sure if this game turns out to be a CoD/BF4 remake in C&C setting, most of the oldies are going back to the Renegade 2002 rather than playing such bullshit. 4. To compensate for a knife having no need for ammo, you get a SILENCED pistol with unlimited ammo! 5. Knifes don't belong in this game! It needs to introduce a new game mechanic with it's inherent bugs. Call me elitist, but I love Renegade-X as what it is becoming and I HATE CoD of BF4 type of play.
  11. Or you can ask IonTech nicely to make a custom one for you personally with a RenX resemblance?
  12. Like theclash150 wrote, It is generally assumed that mining any other places than doorways and/or roof acces ramps, is considered unwarranted mining. In my book it's called teamhampering. Watch the mine limit, on TmX server the limit is often very low compared to EKT server. This is due to the timelimit server setting being 40 minutes (for TmX) per map or marathon (for EKT). I know it's hard, but restricting mines to doorways only, ensures countering SBH or tech/hotty infiltration for bringing down a building using timed-C4's. As it's far more stealthier to do that than placing a beacon (you get an announcement and a beeping sound!) it's far more important to counter C4 infiltrations. If you are talking about the islands map and I have been the culprit of overmining announcement (someone else was abusing remote C4's causing me to hit over the limit) on TmX server. 25 mines to cover 5 doorways is very few. Mining at ref, to cover the tower is just ... meh ...
  13. That would mean that if multiple people use an airstrike, you get minutes worth of airstrikes on perhaps the same area. To break a siege, thats great, but I think it would break the game even more because no one would be able to re enter that airstriked area
  14. The "best" boink of all: Situation: Field map, Nod under heavy siege by GDI. Vehicle: In the Mobile Artillery, behind Hon spamming the Nod bunker. URGENT MESSAGE SPAMMED: INCOMING MOBIUS/GUNNER RUSH THROUGH TUNNELS! Quietly moves Artillery back to get in line with the Airstrip tunnels As soon as the Mobius/Gunners start firing, start firing that Artillery into the tunnel! BOINK! BOINK! BOINK! BOINK! BOINK! BOINK! BOINK! BOINK! BOINK! BOINK! BOINK! BOINK! 2 seconds later GDI spams: Lol Lol Lol Phail Fail Lol
  15. Dealing with it right now. Also adding a one minute teambased cooldown. That might be enough. Beacon cover with airstrikes are a nice way to defend the beacons, but those teams able to pull that off, are generally on the winning-end anyway. Furthermore, I havent seen that tactic in quite a while now since the airstrike nerf. So dealing with it in a way that you add a team-based cooldown, well, you'd better powerup that airstrike again! Airstrikes are used to take out those Guard Towers and Nod Turrets on e.g. Goldrush map. If you add a team-based cooldown, you'd be better off completely removing airstrikes, so you won't get grievers/grieving people who bought an airstrike and cant use it or will always use it so others cant ... You can do this e.g. by adding an "airstrike purchase limit" so you wont be able to buy an airstrike. Yet again it will yield people complaining for the inability to use a feature of the game. More often than not, I'm playing Nod and defend against infiltrating hotwires as SBH (with carbine) I like to have an airstrike backup for that off-chance to counter an incoming rush... it's the SBHs only way to effectively halt a rush by doing damage (the other way is EMP grenade, but on non-base defense maps, these are useless imo)
  16. He's wrong. The other day, HesH had an SBH spy on Goldrush map and destroyed the Nod Powerplant with ease. ALL spies have the same effects, Basedefenses won't detect them. Even when GDI has the SBH spy. This is intended. Now, for this discussion, GDI having the possibility of gaining an SBH spy, well, *shrug* ... I don't see the problem ... I mean, if YOU are the agressive team (Nod) owning the field and sieging the GDI base, it's YOUR fault to let GDI's take the crates! If it's the other way around, YOUR defenses werent tight enough to detect the spy SBH aswell as disarming his beacon in time! So, in every situation, SBH spy might have a significant edge versus other spies, it's sill your own fault for letting it happen! All I see here is a whine-post for your team to be too nubby... There is a reason why certain people play the "designated defender" role ... it's not rewarding at all, since all you can do is camp and watch hotspots, while the remaining scrub/nub/nubby teammates "try" their "hardest" to destroy the enemy, while in fact they are just pointwhoring.
  17. Too many noobs will join without the faintest idea of how to play this game! I'd be rollin' Nod every game for the sheer single reason: overmining happens on GDI! Yesterday e.g. Lakeside. GDI was pushing us noddies hard constantly, but whilst doing so, using mines to cover their ion beacons. We found out that barracks had no mines to cover the doors, hence they lost bar and soon after, WF. This type of situations will happen more the more noobs join. Cant play without the designated defenders but noobs dont know/care
  18. ideas? remake oasis perhaps a bit tooooooo large, but still
  19. the solo game is ... sorry to say devs ... old, compared to renegade X ... both in graphics and optimization. black dawn was released what? 3 years ago?
  20. 32 bit systems are limited to 3.5gb RAM. But yeah, he needs a windows upgrade to 64bit to properly play this game
  21. The Devs are here to please everyone. Hopefully, to stay true to Renegade and not change it too much into BF4 and/or COD. Keep the Ramjet!
  22. Sniper hipfire spread, I think that's what sparks the most argument I've read a couple replies on and off and I have to mention this: the hipfire spread has increased, but is only noticeable on LONG DISTANCES! Not realy in CQC! Thats how I understand it from the Devs. Now, the people whining about that are those who hipfire-snipe in the field, because that it whats nerved the most! (Looking at Gatsu) Now, the damage nerf affects the CQC, because it will take 3 shots to the top-tier adversaries, to kill them. If I remember correctly, a Havoc/Sak and the likes have 250 health and 150 armor, totalling 400. Dealing 200 body damage (which is a free-class total health + armor) it needs to deal only 2 shots to any class and 1 to the free classes. Hotwire has 200 health and 100 armor, totalling 300. It took 2 shots then and it will take 2 shots now. So, for CQC, the ramjet has been nerved significantly versus other top-tier classes and free classes. I think it would be more fair, to nerv the ramjet damage to characters to 180 only, instead of 150. That way, free classes wont get insta-killed (which is what you wanted to achieve) and other top-tier classes aren't that much more stronger(2 shots doesnt kill, but 40 lifepoints left are easier to take with pistol/carbine anyway) In the end, ramjet is a sniper and snipers shouldnt be a first-pick for CQC, they should be used for long-range cover fire. But this nerv will make it harder to snipe-cover beacons against e.g. engineers. Now, about those light vehicles. I feel that the ramjet is the "perfect" counter to those apache's and orca's roaming the skies. The only way to stop an air-assault is with a healthy mix of ramjets, PIC/Rail and a few volts. Reason for me saying that, Ramjets for long-range cover, PIC/Rail for mid-range and volt for close range, but at that time, the orca/apache can hit you easily too. Hence the importance of long-range suppresion (dont let the enemy come close!) Heavy armor damage? Realy? Why? Snipers are the chosen weapons versus characters and lights and should have no effect on heavy armor! I dont get that. "finishing" shots for retreating tanks isnt good enough if they turn around the corner ... No line-of-sight means no damage! So, that added feature is irrelevant. Now, this topic WAS about the PRELIMINARY changelist and thats realy it! Preliminary! To top it off, this list is long! Especially if you take into account that the last update was long overdue due to the crashing issues, this one came very fast in my opinion! So, lets all be thankful for THAT instead of b%tching about a feature that needs to be tested in the field (pun intended) Be grateful to be able to play this amazing game, free of charge. Developped by people who put their spare time in developping this game! Thanks Devs for yet another GREAT UPDATE! (PS: dont take away the ramjet, I like it too much )
  23. The boink stays! Main reason and only reason is: it's nostalgia from the original ren. If it goes, this is no longer ren
  24. 4gb RAM isnt high enough. Had the same issue, fixed with more RAM and a better GFX. (My GFX was shit at the time) I'm sorry to break the bad news to you, but you need more RAM to play this game, even though the system requirements show that you meet the minimum required. The game is in BETA and needs optimization. Check out this link: http://www.game-debate.com/games/index. ... quirements
  25. Thanks! While having a dick and being a dick, enables me to screw you over twice, or twice as fast. Take your pick
×
×
  • Create New...