I totally agree with the points in the quote, but keep in fact that #2 can't be easily fixed, due to the amounts of players that actually play. Okay. It might be true that the player base might be about 150 a day. but it isn't that easy to advertise such a game, keep in fact that most players that play this game are ex-renegaders, and that is why we play this game, because we know the game's mechanics and know what is going on with the game and how to fix such issues, but if you try to advertise the game to other people, they would see it as another weird ass FPS remake of an old game (I'm not saying it is, but that is what other people would say based on the friends that I had tried to get to play this game). Of course, we should try to get more players, I'm not saying we shouldn't, but we need a way to advertise the game as a good game to actually keep the players playing, and get more players to play the game. I am very thankful for the developers that are actually putting in a lot of effort into this game, and I appreciate all of your hard-work. My point is, we, the community, as a whole, view Renegade-X as an amazing game because of the nostalgic feelings that we get from playing a game we have all played in the past, Renegade, and that is why we keep trying to stay playing this game and trying to make it better, but the people who haven't played it, first, they do not know all of the mechanics of the game, even after several hours of playing, they will not get the hang of playing the game, which will cause them to discontinue playing the game, I could suggest one thing, for example, we could make a small video, an advertisement video, on YouTube, to attempt to get more players to play it, while introducing the game mechanics within the video, to help out the new players to understand the game.
I would also suggest, like the 3rd point given, to attempt to reduce the effects of Sprint because it is easily being used to run away from a gunfight. enough of this rant lmao. kthxbye.