
Truxa
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Everything posted by Truxa
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Oeh surrendering! Might be an option if e.g. you have Hon/bar+pp vs ref+strip/wf One team can save up a load of cash to buy a rush, thus having an upper hand, but the 1k-chars present on the other team decimates that rush easily, leaving a stalemate. But, the team with ref, would be able to rush again in 10 minutes, while the other team cannot. The ref team has the upper hand and could force this surrender! However, for a team to surrender, I still thing voting would be abuse sensitive much like the mapchange. If it is to replace mapchange votes, then perhaps 75% or more of the team willing to surrender is enough. 50% is too easily reached.
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Only when someone is putting a finger in your ears
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Why would you use EMP when you can use a nuke?
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EMP stands for Electro Magnetic Pulse. It's effect is disabling electronic devices by shortcircuitting them. Since the HUD could be seen as an electronic assistance, I think it should be affected. It will make it more usefull against infantry in general rather than a single SBH. Besides, it is supposed to be fun or making it easier for the user's team, not the affected. A disabled HUD might remove your HP/armor indicators and minimap, but also the targetting reticle. The only way to accurately fire is by scoping or using ironsights. I agree though, buildings can be "protected" by their thick layer of concrete and lead alloys to protect against the EMP's radiation.
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this too yeah. I find it OP for an EMP grenade to disable Obelisk and AGT, I'd rather see the Nod turrets going offline and the GDI guard towers. Same for the SAM sites, but thats less of an issue for aircraft anyway.
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Ohhh hell, I also wanted to post these reasons you giving. Temporarily decloading an SBH, as if he was shooting once. Proxy mines rely on electronically detecting an enemy in close proximity. Why not throw an EMP grenade near those mines and disabling them entirely. The mines would still be present, but the proxy detector would be disabled indefinately, untill a hotty/engineer comes along to repair them. Or is that too OP? As they still count toward the minelimit. Disabling the AGT/obelisk would be too OP I think, but if you'd want to implement that, why not disabling the other structures as well? EMP on powerplant --> 10 second loss of power EMP on refinery --> 15 second loss of automatic credit tick + disabling the harvester (or atleast the dump) EMP on Bar/Hon/WF/Strip --> 30 second loss of char/veh purchase (when rushing, this adds a whole new tactic) Imo, as it stands, the costs of the EMP grenade for "just vehicle stoppage power" is a bit too high. Adding other functionality would make it a better weapon of choice with increased price.
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This shouldnt happen, same thing with buying a carbine or heavy pistol. It sticks to you untill death, even between class-switches, well, in Beta 2 atleast. Only those class switches from crates should purge your inventory imo.
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Well, well placed beacons e.g. on top of the entrance to tunnels on islands map, then the opposing team is pressuring. I received 1st place by defending with beacons. This tactic stimulates beacon use and can be received as beacon spam to some. But, here is the thing, planting a beacon only when the other has been fired leaveas a 60-second gap. Beaconspam as we understand it, is continuously buy and plant a beacon in the shortest amount of time. On the plus side, continuous beacon alerts make you less aware of an actual beacon threat in your base. It's a tactic
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This a new model for the orca? I mean, does it handle like the orca or realy as an airplane? (Hanging in the air should make it fall)
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Maps are a bit too small still for 64 players, atleast some of the maps. Besides, Renegade X suffers from lack of defenders, people like to attack and the game would basically be "Rush faster than the other team to win"
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Seriously, 2nd time you posted that made ma laugh the first time, but hurts my eyes the 2nd time with your other image
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try a different download mirror? The US one (Texas) worked for me. Connection might be slower than other mirrors for EU players, but 10 minutes longer download for 10 hours less hassle is ok in my book
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I didnt use a torrent but the texas download mirror. My downloadspeed started with 750 kb/s and within 2 minutes it was increased to 2.5 mb/s. So, I didnt feel the need to use torrents as direct download is so fast anyway. NOTE: downloading to The Netherlands.
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Maybe a good idea: Like a lobby war, a bug-hunting session with all who are interested. No killing allowed (kicked if so) and Nod teaming up with GDI to find map-related bugs. This way we can generate a list of game-breaking bugs for the Devs. Remember, this is still a Beta game, so bugfixing can only happen if/when they are detected and in Beta-gameplay, it's part of the communities responsibility.
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Beta 3 launcher takes me to Beta 2 in-game start window
Truxa replied to iownthisnick's topic in Feedback & Bug Reports
This. Since the Beta 2 launcher had to be manually installed in the gamefolder, the uninstall utility doesn't remove the entire folder by default. Therefor, deinstalling beta 2 doesn't remove the launcher, it's still in the gamefolder. Manually deleting the remaining folder isnt a problem. It should have been logical -
5 Flamers rush the barracks, 5 hotwires keep it topped at 100%, 4 hotwires would not be able to. So on a map like islands, 15v15, If ofcourse the vehicle limit allows it, 5 flamers for ref, WF and bar would leave a stalemate with 15 hotwires repairing them all at once. The flamers however, could be positioned well, to switch between ref/WF or ref/Bar, in essence increasing pressure on a single building. 1 building gets destroyed, hotwires move to the other 2 and continue the repairs. Up untill the flamers kill a 2nd building, all 15 hotwires are in the last building repairing. Point being, it's hard for the defending team to stop repairing and instead killing the assaulting flamers, without losing a building. This epic island match I talked about in another post, Nod went to GDI with 6 flamers, 1 got destroyed on the way over, so 5 were left to torch the baracks. Yet, it didn't went down ... after asking how many people were repairing, it was said "about 5 hotwires or so" Due to the length of time before the flamers got killed, GDI had the chance to kill a 2nd Nod building, leaving with the Bar v Hon stalemate. Yes I agree, poor defending Nod-side as there were only 6 people attacking, 14 people should have been defending -sigh- It is a lot easier said than done, how to play this game
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They forgot to mention that it's all for FREE!!
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Agreed! Just take a moment to think about the amount of work needed to create new textures and colorschemes just for this map! I believe this wasn't a small tweak from existing ones, so credit is due to Kenz3001 for making this! Overly dark (Volcano/Field/MesaII) and overly bright (Whiteout/Islands/Walls) have been exchanged for the colorful scheme of X-Mountain, a brighter version of Goldrush if you will. Explain what it is that makes a map a "Renegade map"? Don't stick just to the classics, even in classic ren there were some great fan-made maps.
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But since thats the entrance area, GDI gets to rush it and place an ion to kill the strip. This sometimes happen on Islands too. With the head of the strip close to the beacon, it's somewhat "easier" to defend as the vehicles are already close.
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Agreed! From time to time I don't want a specific stalemate and just leave the game instead of trying to force a vote for a map-switch ... Geesh, people ruin the fun for others by voting for this shit! I understand the need of the voting system though, but if there are 40 people in the game, 30 people need to vote(=75%) and of those 30 people, only 16 (the majority of voters) need to vote a yes to change the map! Thats actually 40% (16/40*100%) of the server population that needs to vote yes. To my understanding, thats a minority and not a majority. Part of the renegade gameplay is to destroy the enemy base by using teamwork. If that teamwork fails then you should lose or a stalemate happens. It's the game! Coming up with a tactic to break through that stalemate is also part of the game. This is my new favorite skin imo! I just LOVE it viewtopic.php?f=13&t=74038 Changelist doesnt show Marksman in specific, but I also noticed the Marksman damage increase! It takes 4 headshots to kill a free class and maybe 6(down from 10) to kill a 1k character! And also seems to be hitscan.
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Mines not showing up in inventory.
Truxa replied to H.D. Lovecraft's topic in Feedback & Bug Reports
I noticed the AT mines and EMP grenades replacing the timed C4. When switching for the normal grenades from timed C4, I also get this issue with hotty/tech that my mines are gone replaced with grenades. When switching to another character (after death) I see the proxy mines in the UI, but not in inventory. EDIT: I tested it out, I bought a techy, did my thing and returned to buy a sakura. The sakura had no Timed C4 and no grenades in the inventory, only the automatic free-pistol I bought as a techy. re-accessing a PT and pressing [Enter] remedied the lack of C4/Grenades, but it shouldnt happen -
Very nice update and very suprised to see X-Mountain. Well, apart from some of the collisions. I could park an entire Humvee in a rock, though no one would notice as it was quite out of the way. What I would have loved to see was a mute option. Even though there is a 60-second client cooldown for voting, some players continue to abuse it as much as they can. Island stalemate, only bar and Hon were left, tunnelwars never ended. Was on EKT server, thus marathon and no time limit. Even though we had enough players playing (2 servers full, TmX and EKT) those people were still not satisfied with the speed of the game. Volcom's servers (Rencorner it was I presume?) run the standard settings: 30min, 30 mines, guaranteed of "short" games, yet people still stick to the marathon server and force-vote a map change... Yes, I went on a rampant at the time and needed some time to cool down, so regretfully I did not finish that epic islands game. However, I will not appologize for my behaviour. I still am of the opinion: don't want endless games? Don't join a server running Marathon settings!
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More likely what EA does. As soon as EA smells $$, they are quick te refuse any requests that will lose them even $0.01
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Reminds me of the 2nd newest Southpark Episode; Season 18 Episode 1: Go Fund Yourself
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Right but the problem is, you can camp your artillery/MLRS to spam a building outside the base for points, then when you have sufficient points, you'd run back and take what you saved the veterancy up for. To adress this sort of "abuse", I took some inspiration from Planetside 2, spending your veterancy points into a certain aspect of gameplay. You wouldn't actively put those veterancy points into something of your choosing, but rather by using certain guns, you'd automatically put veterancy into that gun-use. The result would be, when someone is continuously rushing with shotgunner into the tunnels, kills a few people, gain veterancy, his shotgun would be improved and not the repairgun or sniper or pistol. Just that one class.