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NodSaibot

Totem Arts Staff
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Everything posted by NodSaibot

  1. Added a background story to the map in original post, will expand later.
  2. The only auto balancing I am aware of beings in the pregame (when you can fly around as a camera). Other than that, it's all manual, as far as I know. Strange.
  3. Basically you'll have to run on the very lowest settings.
  4. Have to reinstall Windows and install RenX SDK etc... Expect a delay on updates.
  5. Also drink a lot of gin
  6. Post your computer specs and the settings you use in RenX. In fact, the game is way more optimized than it used to be, it would only achieve that frame rate if your computer isn't that great for gaming
  7. My editor crashed when I was rendering. It's already fixed on my version.
  8. New build will be up in the morning that addresses all bugs that have been brought forth to me... except for harvester.
  9. So you think you can dance?
  10. Thank you, I really appreciate feedback from devs and all community members! Maybe by accident Should be fixed in main version (using old one?). There are blockers there
  11. Fixed
  12. NodSaibot

    Halloween?

    Don't tempt us!
  13. Updated! Big thanks to Madkill & Sn4ke!!!
  14. Madkill fixed them for me
  15. NodSaibot

    Halloween?

    I remember a Halloween-themed death match in original ren
  16. Update uploaded. Added a bunch of random stuff. (Blocking volumes, sounds, etc.) Added the infantry path catwalk (finally, lol) Still cant get the harvy paths right.
  17. Each map has it's own playstyle, and sometimes they just don't fit in with the map. For example, the map I am working on has big entrances, and it is pretty useless to have an AGT and Obelisk, as they could shoot everything. The map just doesn't accommodate for them, that's why I have GTs and Turrets set up throughout each base.
  18. Yes I guess the lock-on is based on time after exiting a certain zone, rather than reticle distance from actual lock-on target.
  19. Actually uploaded now. Main post updated.
  20. Updated, near permanent catwalk. Working on harvy paths. Closed inf path between bar and air, moved the comm center 180 degrees. Added more deco in lake. Updated tunnel entrances above bases. Added 6 crates. Changed light, added a light fog (need thoughts on the fog!) Added optimizations for framerates.
  21. Honestly with the current resources of 'dev time' available, other things could be done that are better
  22. The editor also comes with batch files that will start whatever you want, StartEditor, CookPackages, etc
  23. It's only like a rock and a tree I moved (deleted the other tree that wasnt a pine tree). No biggie
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