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NodSaibot

Totem Arts Staff
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Everything posted by NodSaibot

  1. Thank you, I really appreciate feedback from devs and all community members! Maybe by accident Should be fixed in main version (using old one?). There are blockers there
  2. Updated! Big thanks to Madkill & Sn4ke!!!
  3. NodSaibot

    Halloween?

    I remember a Halloween-themed death match in original ren
  4. Update uploaded. Added a bunch of random stuff. (Blocking volumes, sounds, etc.) Added the infantry path catwalk (finally, lol) Still cant get the harvy paths right.
  5. Each map has it's own playstyle, and sometimes they just don't fit in with the map. For example, the map I am working on has big entrances, and it is pretty useless to have an AGT and Obelisk, as they could shoot everything. The map just doesn't accommodate for them, that's why I have GTs and Turrets set up throughout each base.
  6. Yes I guess the lock-on is based on time after exiting a certain zone, rather than reticle distance from actual lock-on target.
  7. Actually uploaded now. Main post updated.
  8. Updated, near permanent catwalk. Working on harvy paths. Closed inf path between bar and air, moved the comm center 180 degrees. Added more deco in lake. Updated tunnel entrances above bases. Added 6 crates. Changed light, added a light fog (need thoughts on the fog!) Added optimizations for framerates.
  9. Honestly with the current resources of 'dev time' available, other things could be done that are better
  10. The editor also comes with batch files that will start whatever you want, StartEditor, CookPackages, etc
  11. It's only like a rock and a tree I moved (deleted the other tree that wasnt a pine tree). No biggie
  12. I actually did a musical last year, for a local thing; I was the lead character in Esther and The King. I acted a bit in middle school, not much else, though. A fun side job would be voice acting, I think. I also code a bit in NodeJS, and develop a Discord bot for fun. Currently, every weekend I am a disaster relief coordinator, I am over about 400 volunteers that come on Saturdays and Sundays to help people (No pug for me). I would draw if I wasn't super bad at it
  13. Updated. Temporary catwalk in place in the infantry path by beach, added a silo. Added a light importance volume, removed a TON of lights from tiberium fields. Fixed the gate server bug, redid it as my own custom creation from in game assets
  14. It multiplies the veterancy you receive from whatever you do, kill stuff, repair etc. So if you get 1 VP from repairing, it will do 32VP instead.
  15. Deleted other directional light that I didn't know existed; it was outside of the sky mesh anyway. Changed all rock texture to the same. Changed sky material.
  16. Looks like the only option at this point.
  17. Maybe I didn't guess the package name right, so it's probably not even working. I'll ask the mutator creator for the proper package and name.
  18. No, it should carry over as long as you don't exit the match. If you exit the match you will have to redo it. And no, the bots are really dumb and will always be that way
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