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NodSaibot

Totem Arts Staff
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Everything posted by NodSaibot

  1. I still don't know why you guys think snipers need more balancing
  2. I hope by cunts, you are referring to toxic players.
  3. Every Friday, Saturday and Sunday I work most of the day organizing, creating and assigning teams their work orders. I process new requests and triage the new work orders we receive. I partially coordinate lunches for the teams and keep inventory of our tools/supplies. Work is tedious, dirty and disgusting. Basically the same thing at every house. There are large neighborhoods that were destroyed (unlivable). Luckily, mine was not one of them. It's a great thing to see the state and community as a whole overcome our differences and make a positive impact in the lives of each other.
  4. Then don't get close. I am about to upload a video that shows exactly what you're talking about
  5. And unscoped hipfire radius isnt enough?
  6. Thanks! I've adjusted to the settings shown, time to render!
  7. What settings do I need to change in the mesh settings to make it unaffected by shadows, but still lit/visible from across the map? (background trees)
  8. When are you going to cook for me?
  9. Very sure, i think some setting is messed up.
  10. FIle uploaded and new version now available!!! It is rendered in production lighting, ignore that it says render lights, it lies.
  11. I think the problem is that most people want to join action already, they just check to see if there are players, if not they load up a different game. There are a few people who join at low player count and try to get people joining, which I would guess are already in the CT server.
  12. I do know transferring people between servers is possible, at least I remember something like that happening before. I am a strong proponent of this, as it would probably end up with a higher player count. A few things to keep in mind: Would people want to be changed? Maybe they only joined because of the 50+ players. (Very few, probably) If people were with friends? It's possible they wouldn't be on the same server. A small inconvenience. It was something good, but I forgot. Possible edit later. Emphasis on the underlined part, I think this applies specifically to my map as well. There is no way it can hold 60 people. Anyways, I am only a proponent of higher player count until we can get something like automatic server switching, as described above by Schmitz. While it does ruin some aspects of the game, I don't think having a 40/40 server during the high-times would allow as many people to enjoy the game. This might lead people to not even starting the launcher or even bothering to check, which I wouldn't like.
  13. Wait for the day you have any character and CampinJeff kills you with McFarland.
  14. Added a background story to the map in original post, will expand later.
  15. The only auto balancing I am aware of beings in the pregame (when you can fly around as a camera). Other than that, it's all manual, as far as I know. Strange.
  16. Have to reinstall Windows and install RenX SDK etc... Expect a delay on updates.
  17. Post your computer specs and the settings you use in RenX. In fact, the game is way more optimized than it used to be, it would only achieve that frame rate if your computer isn't that great for gaming
  18. My editor crashed when I was rendering. It's already fixed on my version.
  19. New build will be up in the morning that addresses all bugs that have been brought forth to me... except for harvester.
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