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NodSaibot

Totem Arts Staff
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Everything posted by NodSaibot

  1. When are you going to cook for me?
  2. Very sure, i think some setting is messed up.
  3. FIle uploaded and new version now available!!! It is rendered in production lighting, ignore that it says render lights, it lies.
  4. I think the problem is that most people want to join action already, they just check to see if there are players, if not they load up a different game. There are a few people who join at low player count and try to get people joining, which I would guess are already in the CT server.
  5. I do know transferring people between servers is possible, at least I remember something like that happening before. I am a strong proponent of this, as it would probably end up with a higher player count. A few things to keep in mind: Would people want to be changed? Maybe they only joined because of the 50+ players. (Very few, probably) If people were with friends? It's possible they wouldn't be on the same server. A small inconvenience. It was something good, but I forgot. Possible edit later. Emphasis on the underlined part, I think this applies specifically to my map as well. There is no way it can hold 60 people. Anyways, I am only a proponent of higher player count until we can get something like automatic server switching, as described above by Schmitz. While it does ruin some aspects of the game, I don't think having a 40/40 server during the high-times would allow as many people to enjoy the game. This might lead people to not even starting the launcher or even bothering to check, which I wouldn't like.
  6. Wait for the day you have any character and CampinJeff kills you with McFarland.
  7. Added a background story to the map in original post, will expand later.
  8. The only auto balancing I am aware of beings in the pregame (when you can fly around as a camera). Other than that, it's all manual, as far as I know. Strange.
  9. I think the more players, the better. This game is suffering as it is. While you make a point, it is impossible to make a max player limit per map, because what if the next map is higher than the current player count? While you could assume they could disable joining until it reaches max player count, it doesn't make much sense. And if it's on snow, the majority of players voted for it, so oh well. It's abuse because they never intended for it to be that high. The original purpose of the setting is defeated by the way the admins are using it.
  10. Actually the CT forum is pretty dead, and the admins check here pretty often so its fine. And I'm pretty sure the devs are going to disable the 'time lock' on team swapping, so its fine.
  11. Have to reinstall Windows and install RenX SDK etc... Expect a delay on updates.
  12. Post your computer specs and the settings you use in RenX. In fact, the game is way more optimized than it used to be, it would only achieve that frame rate if your computer isn't that great for gaming
  13. My editor crashed when I was rendering. It's already fixed on my version.
  14. New build will be up in the morning that addresses all bugs that have been brought forth to me... except for harvester.
  15. Thank you, I really appreciate feedback from devs and all community members! Maybe by accident Should be fixed in main version (using old one?). There are blockers there
  16. Updated! Big thanks to Madkill & Sn4ke!!!
  17. NodSaibot

    Halloween?

    I remember a Halloween-themed death match in original ren
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