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NodSaibot

Totem Arts Staff
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Everything posted by NodSaibot

  1. That issue is already fixed in my version, just yet to render the lights
  2. I suggested that, but nobody seemed to like it
  3. Well there's been 0 players since I added it into rotation.
  4. If you read the original post, you'll see we already have that. And I still don't want to do bot stuff.
  5. The bot code needs a major rework before that. I could do the Tiberium Grenade one.... Teleport, eh, would cause a lot of issues. And I have no idea about commander mode. Unless you can link me to those, I don't think it's possible. Would also cause SEVERE fps lag from lights not being rendered. Would probably just drop all weapons besides the pistol.
  6. Instant suicide crates are boring. (RenX already has non Renegade vehicle crates) Permanent speed boost is basically impossible from my knowledge.
  7. Don't ask me, ask him!
  8. Maybe Scrin vehicle crates if you ever get them working
  9. I hope this is a troll post. I'll definitely look into that. I was actually thinking of an Obelisk gun... don't know if it's really possible or should be done at that, lol. I'll run them by AlienX.
  10. Hello everyone, @AlienXAXS and I have been working hard on the AGN RenX servers. We'd like to open up a thread on the official RenX forums and get some input from the community regarding custom crate types. Currently, the types we have are... Abduction Beacon* (Gives you an ion or a nuke) Character Vehicle Money Nuke Random weapon* (Gives a random weapon, does not work for SBH) Refill Speed Spy Suicide (0% drop chance) Super Money* (Gives 100 credits to everyone on team) Timed C4 TS Vehicle (Now includes Tesla Tank) Veterancy * Is a custom crate While the rates differ highly, the most common crates are veteran, speed and refill; the death crates have the lowest drop rates of them all. We'd like to ask the community to submit some feedback in this post, regarding new crate ideas and edits for the current crates.
  11. You'd download the package, place it in the proper folder in the SDK and place it in your map.
  12. New download now available! Please check it out and leave some feedback here.
  13. The normal download is pretty slow, but if you take 5 minutes and setup a webserver/redirect, it doesn't have the same issues...
  14. Thank you! This is very useful information.
  15. There are indeed plenty of hacks and I know specifically of 1 edit you can make to your config files to turn off the display and collision of leaves in plants and foliage. Most of the time the trees block some shots on angles, but you can make them disappear entirely. Speed hacks, damage hacks, rate of fire hacks... They're all out there and RenX only has detection for 1 of those, and it's not that great at that.
  16. http://support.logitech.com/en_us/product/g502-proteus-core-tunable-gaming-mouse
  17. (P.S. you guys could move the rocks around yourself in the editor to show what a good fix would be)
  18. It was changed during the EKT vs Developers era
  19. If you're wondering why this is, it's because map time limit's are handled via the server launch options. At the moment, the settings that can be done PER MAP basis, are the one's that are generally handled within the map file itself. (Mine limit, vehicle count, airstrike cooldown, harvester dump amount and credit tick rate). Of course, there's probably a way for a mutator to change those (or just edit the map yourself, although this would include for people to download the entire file again). (My best guess.) The case is different for the map time limit, as it is locked once the server starts up.
  20. Sometimes the vehicles are full and I press V + 3 really fast and end up getting a flametrooper when I had a tech
  21. It's nothing to worry about, the mod team is here for a reason. Commendations to you for correctly responding and calling a staff member. If he continues, the team at CT will decide what needs to happen.
  22. I'd say 70% of the players are EU. The rest are just everywhere else
  23. There are pics on the download page New version being rendered soon so I wouldn't be too quick to download it just yet.
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