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NodSaibot

Totem Arts Staff
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Everything posted by NodSaibot

  1. Just Honorable Mention this year, but it’s won more in the past.
  2. As has been asked for and mentioned many times, a tutorial would greatly benefit RenX as a whole. CnC is not a very noob friendly game mode, and has a lot of quirks and a steep learning curve. So far, we have a good start to some tutorial ideas. Our goals for these tutorials are to encompass basically everything that someone would need to know for RenX. Essentially, we will have a tutorial button on the main menu, with a drop down list a list of different tutorials they can pick from. These tutorials should be: • Short • Interactive • Concise • Should cover a specific topic • Bonus: Can lead into something else or build on a previous tutorial We can use the google doc as an editable and dynamic way to track how we would organize all these.
  3. Kinda overkill, it’s just a mutator on the server. But whatever works I guess
  4. We were discussing it before in Discord. Probably going to do small maps with tutorial objectives in them. Tiny, bite-size tutorial pieces to learn individual/related things.
  5. I would assume it has something to do with LODs.
  6. Also explains the English word iceberg? Ice mountain?
  7. Yes, should be out in this upcoming patch. (Subject to change)
  8. As far as I’m aware, the dev team does not plan on adding many or any new features besides the planned ones. All of this can be done with the SDK though. Any one could use a mutator to make these. Thank you for your input and for playing
  9. You could suggest to them to use this program. https://w-shadow.com/blog/2009/03/04/restart-on-crash/
  10. If someone wants to make them, they can. But we have no people that are willing to make them on the dev team.
  11. That one is not actually new, but if you have sound files you’d like to have added or have suggested, feel free to show them here. I would be more than happy to consider any lines for ingame taunts and post-kill responses. I don’t think any characters ever actually say boink in the game though. All of these sounds were taken from Ren itself
  12. The devbot controls the launcher. If it's not connected to devbot, it will not display on the launcher. Are you sure that the server is update and running on the correct version? Check in UDKRenegadeX.ini to verify the version that it is displaying to the dev bot.
  13. Needs more explosions and more shrines to Kane. It is nice to have a NA server, since CT left NA after EU complaints, we haven’t really had a stable NA server since then I believe. If you have any questions, feel free to ask. I’m happy to assist in any way possible with server config questions or mutator requests, or with setting up Jupiter.
  14. If we ended up changing the texture, we would just change the original material, not override it via code. There's no code needed for this, so there would be no possibility for server-side lag.
  15. I think there's some text tutorial on the forums by Yosh, but I can't find them. We are currently in the process of creating tutorial maps, so all we really have are out-dated video tutorials. I hope this helps at least a little! Take everything with a grain of salt, as a lot has changed in the last 4 years.
  16. You sure it was the texture change? We had other errors like when the crates were spawning thousands of times on the server
  17. First I've heard of that lol. How does changing clientside textures make the server lag?
  18. Basically: Yosh: "im building patch" Mapper people: "no wait a second"
  19. It's a mutator that is on the CT server. EIther their download repo is blocked for you for some reason, or you didn't finish the download or there's some kind of corruption error. To fix this, you can delete every file in C:\Program Files (x86)\Renegade X\UDKGame\Cache\. Try and connect then, if it doesn't work, put the attached file in C:\Program Files (x86)\Renegade X\UDKGame\ CookedPC\. Rx_Donator_Bonus.u
  20. Try adding ?TimeLimit=30 to your server startup. start UDK.exe server CNC-Walls_Flying?maxplayers=64?timelimit=30 -port=7777
  21. Which mutators exactly are you using and where are you changing the time limit at? Alternatively, you can edit your bat file to include the timelimit with it. That may be what's happening already and that's why it is stuck at 10 minutes.
  22. The devs of the CM dropped support for it, it's mostly just easier to use the official launcher.
  23. I am sure you are free to use whatever you want from Renegade but I don't know the "official" agreement. And yeah, the way you get the sounds is by using XCC Utilities (click utilities on the side) and looking through the files. Good luck finding the ones you want though, as they aren't named in any useful way. There's no real risk in using anything, as the most EA could do would basically say "please don't do that or we'll take you down". I wouldn't worry about it, as I am sure EA doesn't really closely monitor the game anyway.
  24. Yes for both. Here's an example for the first question: start Binaries\Win32\UDK.exe 127.0.0.1
  25. I wouldn't call it intentional. We don't have any commands that start with a period as far as I know, so I will be removing this from the default input config. Thank you for reporting this. The point of it doing that is to allow easier typing of commands. Ex. hitting / will open console with slash already typed. It's a shortcut for admin/rcon commands. We don't have any commands that start with . The "buggy" behaviour of opening up the console at the same time as typing is that it was probably programmed to not do that if your chat box is open. However, it doesn't consider the end-game chat box to be "open" so it opens the console. A fix will be in the next patch. Edit: Turns out there was a use for it, but I am still fixing it on the end-game screen nevertheless.
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