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NodSaibot

Totem Arts Staff
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Everything posted by NodSaibot

  1. That one is not actually new, but if you have sound files you’d like to have added or have suggested, feel free to show them here. I would be more than happy to consider any lines for ingame taunts and post-kill responses. I don’t think any characters ever actually say boink in the game though. All of these sounds were taken from Ren itself
  2. The devbot controls the launcher. If it's not connected to devbot, it will not display on the launcher. Are you sure that the server is update and running on the correct version? Check in UDKRenegadeX.ini to verify the version that it is displaying to the dev bot.
  3. Needs more explosions and more shrines to Kane. It is nice to have a NA server, since CT left NA after EU complaints, we haven’t really had a stable NA server since then I believe. If you have any questions, feel free to ask. I’m happy to assist in any way possible with server config questions or mutator requests, or with setting up Jupiter.
  4. If we ended up changing the texture, we would just change the original material, not override it via code. There's no code needed for this, so there would be no possibility for server-side lag.
  5. I think there's some text tutorial on the forums by Yosh, but I can't find them. We are currently in the process of creating tutorial maps, so all we really have are out-dated video tutorials. I hope this helps at least a little! Take everything with a grain of salt, as a lot has changed in the last 4 years.
  6. You sure it was the texture change? We had other errors like when the crates were spawning thousands of times on the server
  7. First I've heard of that lol. How does changing clientside textures make the server lag?
  8. Basically: Yosh: "im building patch" Mapper people: "no wait a second"
  9. It's a mutator that is on the CT server. EIther their download repo is blocked for you for some reason, or you didn't finish the download or there's some kind of corruption error. To fix this, you can delete every file in C:\Program Files (x86)\Renegade X\UDKGame\Cache\. Try and connect then, if it doesn't work, put the attached file in C:\Program Files (x86)\Renegade X\UDKGame\ CookedPC\. Rx_Donator_Bonus.u
  10. Try adding ?TimeLimit=30 to your server startup. start UDK.exe server CNC-Walls_Flying?maxplayers=64?timelimit=30 -port=7777
  11. Which mutators exactly are you using and where are you changing the time limit at? Alternatively, you can edit your bat file to include the timelimit with it. That may be what's happening already and that's why it is stuck at 10 minutes.
  12. The devs of the CM dropped support for it, it's mostly just easier to use the official launcher.
  13. I am sure you are free to use whatever you want from Renegade but I don't know the "official" agreement. And yeah, the way you get the sounds is by using XCC Utilities (click utilities on the side) and looking through the files. Good luck finding the ones you want though, as they aren't named in any useful way. There's no real risk in using anything, as the most EA could do would basically say "please don't do that or we'll take you down". I wouldn't worry about it, as I am sure EA doesn't really closely monitor the game anyway.
  14. Yes for both. Here's an example for the first question: start Binaries\Win32\UDK.exe 127.0.0.1
  15. I wouldn't call it intentional. We don't have any commands that start with a period as far as I know, so I will be removing this from the default input config. Thank you for reporting this. The point of it doing that is to allow easier typing of commands. Ex. hitting / will open console with slash already typed. It's a shortcut for admin/rcon commands. We don't have any commands that start with . The "buggy" behaviour of opening up the console at the same time as typing is that it was probably programmed to not do that if your chat box is open. However, it doesn't consider the end-game chat box to be "open" so it opens the console. A fix will be in the next patch. Edit: Turns out there was a use for it, but I am still fixing it on the end-game screen nevertheless.
  16. Explain further. Which is the bottle neck? What would work better?
  17. Never be afraid to report any bugs or mishaps. It is an open beta, after all
  18. Dragging and dropping works, but I don't think it works on previews with bmp format files. (Screenshots with Steam work better) It's a known issue, I personally think it's kinda funny. I might look into it.
  19. Every map has "spotting nodes" which are just little objects placed in a map. The mapper sets the name. Everytime you Q spot someone, the game finds the closest spotting node or building and uses that for the message. Not exactly sure what your question is though.
  20. but did you ever get the first mutator to work?
  21. Need to get Havoc or Fobby to give me access to update it, but I am in the TA group on IndieDB now lol.
  22. Not really, but if you need I can just do it for you, lol. To use the decompiler, just open file and look for a class name.
  23. how would it mess up the animset editor?
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