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Posts posted by NodSaibot
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36 minutes ago, Syntharn said:
Btw, does anyone know if its possible for a crate vehicle to spawn ontop of another player and telefrag/crush him/her?
It is technically possible, but there is code that helps prevent it
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3 hours ago, AshbyJones said:
Superpowers shouldn't count towards VP or score...
this
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Vehicles are getting some FOV changes applied to them. At the moment FOV is applied on a per vehicle basis using a specific FOV. I just changed it to a FOV multiplier instead of a static FOV replacement number.
tldr vehicles got changed recently so they will multiply ur fov instead of changing it (not in live yet)
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The only current indicator is this little icon here.
This means it is in the CNC gamemode, which is Nod vs GDI. In this example, EU is on NodVNod Lakeside, and NA is on regular Nod vs GDI Lakeside.
Little circle icon = Nod v GDI
No icon = Nod v Nod or other custom gamemode
(its actually a cnc icon
https://github.com/TotemArts/Rx_Launcher/blob/master/Renegade X Launcher/Resources/cnc_modeIcon.png)
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1) Field
2) Under
3) Snow
4) Volcano
5) Islands
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Have you attempted to open these in RenX yet? Maps from UE4 are not the same for UDK. They are not cross compatible and do not use the same packaging system.
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You need to add a Rx_Tib_NavigationPoint for GDI. There is only one for Nod. If you want it to go to the Nod tiberium patch, you must add path nodes and make sure they are connected to the Nod tib field. Press P to see paths.
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1 hour ago, Etern said:
Getting the same issue. The game seems to start but some kind of error aborts the launch. When I checked the log I found this:
[0000.75] Critical: appError called: Failed to find file for package Core for async preloading.
[0000.75] Critical: Windows GetLastError: The system cannot find the file specified. (2)
[0007.51] Log: === Critical error: ===Failed to find file for package Core for async preloading.
Address = 0x74de43d2 (filename not found) [in C:\WINDOWS\System32\KERNELBASE.dll]
Address = 0x10c91b1 (filename not found) [in C:\Games\Renegade X\Binaries\Win32\UDK.exe]
Address = 0x10de52f (filename not found) [in C:\Games\Renegade X\Binaries\Win32\UDK.exe]
Address = 0x247e515 (filename not found) [in C:\Games\Renegade X\Binaries\Win32\UDK.exe]
Address = 0x247de1d (filename not found) [in C:\Games\Renegade X\Binaries\Win32\UDK.exe]I suggest anyone getting the same issue to check their log in 'Renegade X\UDKGame\Logs'.
You're missing some game files. I suggest verifying game integrity in the launcher. Click the settings button in top right.
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39 minutes ago, kira said:
Wow so this means i can for example change weapon class for sbh, but can flag it as server side so players wouldn't need to download. U file?
Depends on where the code is executed or what the code is doing.
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It is very simple to create a serverside only mutator. This will mean the client will not download anything when it is joining and will not be required to have it to play the match. The process to creating a serverside mutator is as follows.
In your package, in the Classes folder, create a new file called PACKAGENAME.upkg
Inside the newly created file, put this inside.
[Flags] AllowDownload=False ClientOptional=True ServerSideOnly=True
Recompile your package, and you have a serverside mutator!
You can also use the ucc packageflag commandlet to set flags for existing packages, but I won't go into detail on how to do that.
This awesome tool can be used to decompile and read package flags of compiled packages.
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Can only speak for number 2, there is no order. The code simply gets all the players and whatever order it is given by the engine is how it orders them. I am not sure if this is different for each client, as I don't know if each game object is replicated with the same exact Name to each client. If that were the case, it would be the order of whomever the server loaded first in that match.
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6 hours ago, DugeHick said:
Yep!!!
Smack on the nose, StoneD.
This is really the time to worry about acquisition e.g. getting that interactive tutorial out.Who's working on this again?
Last I knew, no one. I believe the idea was to have a map converted (like FieldX) and have different tasks you need to do, but have it "similar" enough to regular match environment I think. Hence the use of an already existing map.
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14 minutes ago, DoMiNaNt_HuNtEr said:
You're excused. But lets be real - shit talking has existed forever in not only videogames but in every competitive outlet, like sports, betting, racing, boardgames, whatever, everything. No amount of SJW wishful thinking on your part is going to change this.
But I like the rest of your ideas.
lol. imagine if you live in filth and shit inside your own home, are you gonna leave it there and be consumed by it? losers are people who dont try to better themselves and push for greater
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1 hour ago, DugeHick said:
Thank you for testing.
Well, I double-checked this with a clean browser.
It's server-side code injection, possibly tied to my account only.
There's no other explanation.Let's see if it happens a 3rd time.
Thanks again.
There's only like 3 people with that level of access to forums and I don't see why anyone would go out of their way to make something that specific, but hopefully we can find a solution.
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SpoilerSpoilerSpoiler
I just used it the other day and I don't see an issue with it. Haven't heard of anyone having issues before. Try clearing cache/cookies for the forums and see if that helps.
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Could you provide a file name or more specific than "Steam log?" The game implements the SteamAPI but besides that there's not much else with Steam.
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The SDK is downloadable here.
SpoilerSDK Download
Tools
UE Explorer (Decompiler) - http://eliotvu.com/portfolio/view/21/ue-explorer
Resources (Mapping)
Making a Renegade X Map Series (kenz3001) - https://www.youtube.com/watch?reload=9&v=eCDhO4FZQuY&list=PLCXI7m_9Es718ruhAjU7CAnuHkRjf0Kma
Renegade X Editor Tutorial Series (kenz3001) - https://www.youtube.com/watch?v=xACw8Sfm0E8&list=PLCXI7m_9Es70QZYj02u8CeGB_qij14Bxf
Optimization Tutorial Series (kenz3001) - https://www.youtube.com/watch?v=BTZxDygEf1s&list=PLCXI7m_9Es72pMf--lis4EkOH4FuhMjMg
UDK Tutorial - https://www.youtube.com/watch?v=LXUWiVQ-xDY&index=1&list=PLL0cLF8gjBpokMOcUnVpMIZlbxDDdXNAM Level Design Documentation General docs - https://api.unrealengine.com/udk/Three/LevelEditingHome.html
Landscape sizes - https://api.unrealengine.com/udk/Three/LandscapeCreating.html#Recommended Landscape Sizes Level design planning - https://renegade-x.com/forums/topic/75200-tutorial-gameplay-design-in-your-level/-
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5 minutes ago, N4CR said:
Is there any way to increase timeout or is it server side? Sometimes my net gets nasty and they route shit overseas via extra loops to snoop traffic/save costs. Then it's classed as international and can be recorded.. sneaky fuckers I hate their traitorous asses.
Essentially it's a crude "save place"/save ur credit type thing that has bad side effects/bugs. I don't think its changeable unless they add a mutator to the server.
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On 7/3/2020 at 9:40 AM, roweboat said:
@Agent Can this be addressed to be more user friendly? Aka Have vehicle Lock bindable in the UI ?
Ask Hande in the UI channel if you haven't already : ))
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4 hours ago, N4CR said:
This would be appreciated.
I'm a noob but get frustrated by other noobs who should play skirmish/noob servers to get up to speed first. Mines are easy to learn if you just pay attention to where existing ones are placed and learn why (wiki helps there..). I would mainly use such a server above to learn new classes/vehicles/roles as I'm pretty staple arty/tech usually.
Wiki exists but it doesn't give much info on tactics, mostly statistics and basic info about the different parts of the game. Most of the stats are severely out dated, however. https://wiki.renegade-x.com/wiki/Main_Page.
I had implemented the mine radius thing before I retired, with more stuff planned such as "holo mines" that would appear over places in a map designated by the map creator or by mutator and I thought it would help new players, but I don't think it would have gotten that a good reception from everyone.
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Only thing you can do is disconnect for a couple minutes or modrequest for an admin or staff member to "nmode" you out of spectator mode. It's a known bug
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2 hours ago, Xeon Wraith said:
Early game all-in meme rushes are all-in. No shit. One team is going to have a bad time. Don’t expect moderators to rebalance the teams if it does or doesn’t work out.
Best info I read on these forums ever
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Possibly that or the game itself didn't download completely.
Please consider NvN on seperate servers only or remove at this point
in Feedback & Bug Reports
Posted
All Nod v Nod maps have "BH" at the end of the name when they are on the voting screen. It can be adjusted if it isn't intuitive or understood.