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NodSaibot

Totem Arts Staff
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Posts posted by NodSaibot

  1. It is very simple to create a serverside only mutator. This will mean the client will not download anything when it is joining and will not be required to have it to play the match. The process to creating a serverside mutator is as follows.

    In your package, in the Classes folder, create a new file called PACKAGENAME.upkg

    image.png.799e4ddab73ef85885c285de9687cba3.png

    Inside the newly created file, put this inside.

    [Flags]
    AllowDownload=False
    ClientOptional=True
    ServerSideOnly=True

    Recompile your package, and you have a serverside mutator!

    You can also use the ucc packageflag commandlet to set flags for existing packages, but I won't go into detail on how to do that.

    This awesome tool can be used to decompile and read package flags of compiled packages.

    image.png.690d5a2917de9bf118f2e8b1989dda76.png

    • Thanks 3
  2. Can only speak for number 2, there is no order. The code simply gets all the players and whatever order it is given by the engine is how it orders them. I am not sure if this is different for each client, as I don't know if each game object is replicated with the same exact Name to each client. If that were the case, it would be the order of whomever the server loaded first in that match.

  3. 6 hours ago, DugeHick said:

    Yep!!!
    Smack on the nose, StoneD.
    This is really the time to worry about acquisition e.g. getting that interactive tutorial out.

    Who's working on this again?

    Last I knew, no one. I believe the idea was to have a map converted (like FieldX) and have different tasks you need to do, but have it "similar" enough to regular match environment I think. Hence the use of an already existing map.

  4. 14 minutes ago, DoMiNaNt_HuNtEr said:

    You're excused. But lets be real - shit talking has existed forever in not only videogames but in every competitive outlet, like sports, betting, racing, boardgames, whatever, everything. No amount of SJW wishful thinking on your part is going to change this.

    But I like the rest of your ideas.

    lol. imagine if you live in filth and shit inside your own home, are you gonna leave it there and be consumed by it? losers are people who dont try to better themselves and push for greater :)

    • Downvote 2
  5. 1 hour ago, DugeHick said:

    Thank you for testing.

    Well, I double-checked this with a clean browser.
    It's server-side code injection, possibly tied to my account only.
    There's no other explanation.

    Let's see if it happens a 3rd time.

    Thanks again.

    There's only like 3 people with that level of access to forums and I don't see why anyone would go out of their way to make something that specific, but hopefully we can find a solution.

    • Thanks 1
  6. 5 minutes ago, N4CR said:

    Is there any way to increase timeout or is it server side? Sometimes my net gets nasty and they route shit overseas via extra loops to snoop traffic/save costs. Then it's classed as international and can be recorded.. sneaky fuckers I hate their traitorous asses. 

    Essentially it's a crude "save place"/save ur credit type thing that has bad side effects/bugs. I don't think its changeable unless they add a mutator to the server.

  7. 4 hours ago, N4CR said:

    This would be appreciated.

    I'm a noob but get frustrated by other noobs who should play skirmish/noob servers to get up to speed first. Mines are easy to learn if you just pay attention to where existing ones are placed and learn why (wiki helps there..). I would mainly use such a server above to learn new classes/vehicles/roles as I'm pretty staple arty/tech usually. 

    Wiki exists but it doesn't give much info on tactics, mostly statistics and basic info about the different parts of the game. Most of the stats are severely out dated, however. https://wiki.renegade-x.com/wiki/Main_Page.

    I had implemented the mine radius thing before I retired, with more stuff planned such as "holo mines" that would appear over places in a map designated by the map creator or by mutator and I thought it would help new players, but I don't think it would have gotten that a good reception from everyone.

  8. 2 hours ago, Xeon Wraith said:

    Early game all-in meme rushes are all-in. No shit. One team is going to have a bad time. Don’t expect moderators to rebalance the teams if it does or doesn’t work out.

    Best info I read on these forums ever

  9. 11 minutes ago, DTtrex said:

    All maps are working in skirmish and as i said i can join servers. Just some i cant seem to join.

    I verified the data several times and also uninstalled and installed again.

     

    Which logs should i send?

    Latest.log in UDKGame/Logs orLaunch.log cant remember what its called. ALso delete everything in UDKGame\Cache

  10. I would suggest checking your logs or uploading them here. It is possible a file might be outdated or there is some sort of client-server file mismatch which would explain you randomly getting kicked from any/a specific server. Verify your game files and try again. The game is supposed to tell you why you are kicked but sometimes there is a weird bug where it basically overrides the message and ends up not displaying it once you're back to the main menu.

  11. On 6/30/2020 at 2:17 PM, Axesor said:

    I am gonna be honest and kinda stay at the ground. This is going to be disliked a lot..

    I absolutely loved c&c since I played it on ps1 even tho I did not understand a damn about what I am doing since I was sooo young. Therefore once I found out that there is c&c renegade many years later I absolutely fell in love with it. I loved the gameplay, immersion, action, c&c universe but I couldnt play multiplayer. I played thro LAN with few of my friends a few times and I enjoyed the shit out of it regardless.

    I had to move on since there was nobody to play with, and I couldnt play campaign forever.

    You can imagine how fucking hyped I was when I saw RenX trailer many years later. Just randomly clicked on it on the youtube as recomended vid. I remember watching it over and over again. Good job btw. Nostalgy filled my veins, and overflooded my organism leading me to the brain orgasm. 

    As the time went, and my hormones calmed down over time, and the more and more I learned about the game, my balls went kinda itchy over low FPS I had (which is my problem only), and started to see more and more flaws that my teeth couldnt went thro.

    In summary, the game did not met my expectations. Cant deny that the devs did tremendous work over time which made the game so much better, but the key things that was the biggest thorn in my eyes stayed. So yeah there is no happy end at the end of my painful to read and graphical essay. And I am sorry for that. But hey I respect the games for what it is.

    ...

    I may come back. Maybe like the most of the people coming back becouse of some big expectations from RenX:Firestorm. Id love to try it. And I WILL try it. No matter IF it wont be what I expected... I dont care if many key things did not changed... it looks absolutely fantastic, and I am stunned from what you did. Respect to yo all devs ❤️

    The sad reality is that RenX was never destined to be huge. If you want to make a spiritual successor to a badly designed game, there's only one thing you will end up with. If the game was meant to be a real competitive experience it would completely different. There's just too many factors and reliances on teammates and no real ranked/reason to play your hardest every match. Which can result in meh results for overall gameplay quality. Not to mention it's on an ass engine that does not stack up at all to modern engines. That being said, I think it does well as a continuance of Renegade and captures the essence of it well, while bringing it a step further than Westwood could. I'm glad it exists and I've met many wonderful people in the community and had great experiences with the game and community.

    • Like 2
  12. Server Performance Monitor

    View File

    How to install and use file is included in the package as well as source code. This is a SERVERSIDE mutator only. Players will not download this.

    This mutator will output statistics of ticks per second and delta time (time it takes to calculate a frame) in the console. Higher TPS is better, lower DT is better. Comes with configurable values for everything you would need to change in the mutator. Enjoy.


     

    • Like 3
    • Thanks 1
  13. 5 hours ago, RyanTurner said:

    If you're not AFK, people usually get upset and kick the one kicking their arses, from my knowledge you can request a mod in-game and see if they can be of any assistance. @Sarie Want to be a sweetheart and confirm my phrasing? Thank you 

    true billy

  14. 9 hours ago, Hicks said:

    Right, I'm attaching a 2.3 MB log. If it can be useful, I think that log refers to a game session that I did in low resolution just to check if the problem occurred even in this condition

    Launch-backup-2020.06.19-11.37.52.log 2.24 MB · 3 downloads

    I see nothing out of the ordinary for the logs. Just make sure you have the correct drivers installed and that no other program is popping up and taking the focus away from RenX.

  15. 49 minutes ago, Epicalyx said:

    Is there a gauge or metric to indicate how much bandwidth you need per player? For example, what would a 10mbit (symmetric) be good enough for?

    The overall usage on server side is quite low. You will never see over 10MBps even with a full server. A 100-1000MBps connection would be plenty.

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