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Ruud033

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Everything posted by Ruud033

  1. - Check the tree mesh which you're using, check their lightmapresolution, is it still at 128? - The mesarock02 also has a lightmapres of 128 by default, if you can get away with it, maybe it's worth downgrading to 64? that will also reduce light builds - Did you uncheck 'compress shadowmaps' in the world properties? - Is the "Num Indirect Lighting Bounces" in the world properties higher than say, 5? - Do you have any lights that are messed up in their settings regarding minimum and maximum shine radius? - Do you have a spotlight that has an infinite radius? (I know I had issues with this on CS at the front of the ship, also took me 6 hours to build because of that) - Do you have a skylight next to the dominant directional light?
  2. Yeah this is I've been talking about with Glacious and Kenz too, I think the (custom) mappers need to focus more on the gameplay I wonder if bringing maps from the old ren (who've already been balanced through out their own testing period) would be better than making new ones from scratch. Making your own is more original I know... but if we have a pre-balanced map already that'd play better, I'd personally prefer that. What are your thoughts on this?
  3. Sure you can ! And will do! Next time also please upload it to the map repository! Added CNC-CoastalSmall CNC-Beach Head v1.3.2 : http://www.mediafire.com/download/viq9z ... V1.3.2.rar viewtopic.php?f=138&t=75638&start=15 CNC-GrassyKnoll : http://1drv.ms/1MKkzcB viewtopic.php?f=138&t=75566 CNC-SniperPark : https://www.dropbox.com/s/seqwvodgol04r ... k.zip?dl=0 viewtopic.php?f=138&t=75610 DM-M13 : https://drive.google.com/open?id=0B2ze9 ... UZnZUJ0UUU viewtopic.php?f=138&t=75700 CNC-Woods : https://drive.google.com/open?id=0B1Ch2 ... 3VJMVkzblk viewtopic.php?f=135&t=75721 CNC-Sniper-Vantagepoints : https://www.dropbox.com/s/36lz386gt75eh ... 0.zip?dl=0 viewtopic.php?f=138&t=75605 CNC-Containment : https://drive.google.com/file/d/0B6yEH_ ... sp=sharing viewtopic.php?f=135&t=75679 CNC-JFF-Rockethill : https://drive.google.com/file/d/0B6yEH_ ... sp=sharing viewtopic.php?f=135&t=75233&p=150192&hilit=jff+rockethill#p150192 CNC-UphillRedux : https://drive.google.com/file/d/0B2ze9D ... sp=sharing viewtopic.php?f=138&t=76017 CNC-CliffSide : https://drive.google.com/file/d/0B_nllW ... sp=sharing viewtopic.php?f=135&t=75858 CNC-Artic_Stronghold : https://onedrive.live.com/redir?resid=3 ... =folder%2c viewtopic.php?f=135&t=75868 CNC-Reservoir : https://www.dropbox.com/s/luoozu49s7gzs ... r.zip?dl=0 viewtopic.php?f=135&t=74941 CNC-Frostbite : https://drive.google.com/file/d/0B5mmyw ... RSZ0k/view viewtopic.php?f=135&t=76130 CNC-CoastalSmall : https://drive.google.com/file/d/0B6yEH_ ... sp=sharing viewtopic.php?f=135&t=75087 If you want more maps to be added, use this template and post below: DO NOT FORGET TO INCLUDE THE MAP.INI FILE FOR MINE AND VEHICLE LIMITS!!!!!
  4. Updated Artic_Stronghold Removed CNC-Woodsv2 CNC-Beach Head v1.3.2 : http://www.mediafire.com/download/viq9z ... V1.3.2.rar viewtopic.php?f=138&t=75638&start=15 CNC-GrassyKnoll : http://1drv.ms/1MKkzcB viewtopic.php?f=138&t=75566 CNC-SniperPark : https://www.dropbox.com/s/seqwvodgol04r ... k.zip?dl=0 viewtopic.php?f=138&t=75610 DM-M13 : https://drive.google.com/open?id=0B2ze9 ... UZnZUJ0UUU viewtopic.php?f=138&t=75700 CNC-Woods : https://drive.google.com/open?id=0B1Ch2 ... 3VJMVkzblk viewtopic.php?f=135&t=75721 CNC-Sniper-Vantagepoints : https://www.dropbox.com/s/36lz386gt75eh ... 0.zip?dl=0 viewtopic.php?f=138&t=75605 CNC-Containment : https://drive.google.com/file/d/0B6yEH_ ... sp=sharing viewtopic.php?f=135&t=75679 CNC-JFF-Rockethill : https://drive.google.com/file/d/0B6yEH_ ... sp=sharing viewtopic.php?f=135&t=75233&p=150192&hilit=jff+rockethill#p150192 CNC-UphillRedux : https://drive.google.com/file/d/0B2ze9D ... sp=sharing viewtopic.php?f=138&t=76017 CNC-CliffSide : https://drive.google.com/file/d/0B_nllW ... sp=sharing viewtopic.php?f=135&t=75858 CNC-Artic_Stronghold : https://onedrive.live.com/redir?resid=3 ... =folder%2c viewtopic.php?f=135&t=75868 CNC-Reservoir : https://www.dropbox.com/s/luoozu49s7gzs ... r.zip?dl=0 viewtopic.php?f=135&t=74941 CNC-Frostbite : https://drive.google.com/file/d/0B5mmyw ... RSZ0k/view viewtopic.php?f=135&t=76130 If you want more maps to be added, use this template and post below: DO NOT FORGET TO INCLUDE THE MAP.INI FILE FOR MINE AND VEHICLE LIMITS!!!!!
  5. Very nice! Don't forget to cull the vehicles though! They could cause some performance issues if they're always loaded
  6. Having a bomber vehicle is really interesting I think, because we don't have one right now! I do think it has to be a VTOL though due to renx gameplay
  7. After some more bughunt and fixing stuff, the map is now ready for testing on the server! https://onedrive.live.com/redir?resid=3 ... =folder%2c Check it out!
  8. To spawn this vehicle in the test server: https://www.dropbox.com/sh/u36ltqbc9l6p ... vBfha?dl=0 Put that in CookedPC somewhere and join the Official testing server. Once in the server, Hit F5 and type: sandboxspawn rx_bus.rx_vehicle_bus
  9. Nice nice man, awesome!
  10. Sure you can! Added CNC-Frostbite Added CNC-Artic_Stronghold downloadlink CNC-Beach Head v1.3.2 : http://www.mediafire.com/download/viq9z ... V1.3.2.rar viewtopic.php?f=138&t=75638&start=15 CNC-GrassyKnoll : http://1drv.ms/1MKkzcB viewtopic.php?f=138&t=75566 CNC-Sniper Park : https://www.dropbox.com/s/seqwvodgol04r ... k.zip?dl=0 viewtopic.php?f=138&t=75610 DM-M13 : https://drive.google.com/open?id=0B2ze9 ... UZnZUJ0UUU viewtopic.php?f=138&t=75700 CNC-Woods : https://drive.google.com/open?id=0B1Ch2 ... 3VJMVkzblk viewtopic.php?f=135&t=75721 CNC-Woodsv2 : https://drive.google.com/drive/folders/ ... 3VJMVkzblk viewtopic.php?f=135&t=75721 CNC-Sniper-Vantagepoints : https://www.dropbox.com/s/36lz386gt75eh ... 0.zip?dl=0 viewtopic.php?f=138&t=75605 CNC-Containment : https://drive.google.com/file/d/0B6yEH_ ... sp=sharing viewtopic.php?f=135&t=75679 CNC-JFF-Rockethill : https://drive.google.com/file/d/0B6yEH_ ... sp=sharing viewtopic.php?f=135&t=75233&p=150192&hilit=jff+rockethill#p150192 CNC-UphillRedux : https://drive.google.com/file/d/0B2ze9D ... sp=sharing viewtopic.php?f=138&t=76017 CNC-CliffSide : https://drive.google.com/file/d/0B_nllW ... sp=sharing viewtopic.php?f=135&t=75858 CNC-Artic_Stronghold : https://onedrive.live.com/redir?resid=3 ... =folder%2c viewtopic.php?f=135&t=75868 CNC-Reservoir : https://www.dropbox.com/s/luoozu49s7gzs ... r.zip?dl=0 viewtopic.php?f=135&t=74941 CNC-Frostbite : https://drive.google.com/file/d/0B5mmyw ... RSZ0k/view viewtopic.php?f=135&t=76130 If you want more maps to be added, use this template and post below: DO NOT FORGET TO INCLUDE THE MAP.INI FILE FOR MINE AND VEHICLE LIMITS!!!!!
  11. this. You can study the proper tree material that moves and compare that to the tropical tree material so you can rebuild your own material for the tropical tree
  12. I think because you have a 'terrain' there instead of a landscape, the lightmass can't boot. I think you have to build with legacy lighting if you're gonna keep using the terrain actor. Try to delete the terrain just for a second and see if the lightmass will build, then you know your answer https://udn.epicgames.com/Three/TerrainHome.html
  13. Don't use a particle for a beam! Use a static mesh instead which you'll control the transparency of via Matinee, and if you like, the scale too. Check Crash Site for an example
  14. Put a WindActor in your map (content browser > Actor classes > Wind Actor)
  15. Just listen to what he has to say; bzmAaJtnKtQ
  16. All deck all day! No need for an extra DM map
  17. Try to delete and re add maybe? Have you got a pointlight that went mad somewhere nearby?
  18. This is a powerplant related bug, not a map related I think thommy had to deal with this too. I'll fix it in the next version.
  19. Where can I find the latest package for the repairpad? Script progress is grounded to a halt at the moment. Don't forget to skinweight the repairpad to a bone!
  20. Either this or add a blockingvolume above the tunnel so the camera gets blocked.
  21. K thanks. I am planning on completely removing the GDI river, so it does not run through the base anymore. Many people have complained about it ruining gameplay. I'll look into the splash effect though. Thanks for the report
  22. Update! I Fixed those errors who were spamming the shit out of us, now it's mostly debugging the kismet. AND! I have very good news and also learned something new for all snow maps inside the UDK using the snow material from under/complex (pay attention you custom mappers) So, In the Artic_Stronghold level we used the UnderRedux landscape material as a base, modified it very slightly but nothing worth mentioning. This is the tricky part; Normally most of the layers use alphablend to blend over each other, in the UnderRedux landscape material all of the materials are set to heightblend! This causes a variety of issues such as: 1. Weird square shadows whilst the rocks are baked at 128 lightmapres 2. Seams along the landscape components (where they meet) We wrapped our head around these issues and tried a variety of solutions, such as: - Upping the lightmapres of the landscape to 2 and to 4 - Changing the directional light in the map - Placing local lights near the seams/shadows - Baking different lightmap resolutions at the trouble area's (32, 64, 128 and even 256 once) - Trying to cover up the issues None of those worked. Eventually I contacted Nielsen (the maker of Under) how he made the landscape material because after iteration through the possibilties I figured that it HAD to be something with the snow layers in the landscape material. Turned out I was right, it is the blend type of the layers (heightblend). Nielsen said; There has to be atleast 1 alphablend layer present in the entire level in order to produce proper shadowing and blending. That's why there's a layer in the landscape material of UnderRedux called: "AlphaBlend". Nielsen painted this layer at a 0,001 thickness over the entire map. It's a really hacky solution but it works perfectly. 3. Painting the alphablend over the whole map: So, if you have a snow map (Henk, DoctorAnubis) keep this in mind! Don't forget to place the alphablend layer.
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