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crazfulla

Phase 5 Beta Testers
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Everything posted by crazfulla

  1. My main complaint about the increase in "spikeyness" of the terrain through the vehicle paths (in front of each base's main entrance) is that this favours Nod... Artys and Stanks can fire over the crest of a rise in the terrain but GDI units generally cannot. Well, with the exception of MRLS if they curve their rockets. Also it restricts movement of larger GDI units like the Mammoth and Titan. Pretty sure I have yet to see GDI win that map since it was last updated. This coming from a Nod player.
  2. Only reason those matches ended is because moderators came on and did !gameover, or everyone left the server out of boredom. A stalemate is a draw. A long drawn out victory (or loss) is not.
  3. When you're playing as GDI on Field and every time your harvester comes in you check behind it for SBH Edited to add, when City comes out you better be able to harv-walk the ref
  4. Similar here: 1700X @ 3.4GHz GTX 1080 16GB 1TB SSD Can play on high settings without major problems.
  5. and still, people flood 64 player servers in RenX... lol
  6. You seem to not understand what the definition of a stalemate is. It is a game that cannot realistically be won by either side. If a match lasts 3 days then there is fairly obviously a huge balance issue. Hence why the RenX devs have opted to "reimagine" the game rather than 1:1 recreate it.
  7. crazfulla

    Nod's secret weapon

    Behold! The power of Kane!
  8. Field is a decent map, it is walls that is over rated imo. One of the worst stalemate maps from the original game yet one of the most played in RenX... yeah makes sense. Also Toxicity was great before the terrain got messed up and turned into what looks like a poorly scaled heightmap import (not to mention the TS vehicles).
  9. This is perfect! Yes indeed alt fire was incredibly useful... a bug in the game that never got patched I assume.
  10. I think the devs just threw those TS vehicles in for the memes, for nostalgia sake. They aren't meant to be a huge part of the game. And I like it that way. IMO the medium tank having a MG is bad enough. They never had one in C&C Renegade, you just had to have good unit composition, like in any RTS game.
  11. TBH this is pretty ridiculous. Although it has always been the strategy (in the original C&C Renegade) to get up close to a mammoth tank so it couldn't hit you. Mammoths aren't as OP as you might think they are, a single Stealth tank can easily take one out without taking much damage if it uses the terrain to it's advantage or strafes while holding shift. Light tanks could do the same. I think thew physics do need a tweak, but it isn't game breaking.
  12. Start PUGs at a time I can actually be on to play. Evening UK time = early morning NZ time. Well that's my vote lol.
  13. Toxicity went to shit when it was last updated. It is just so insane right now. Whoever made it needs to roll back some of the radical changes. But thats a map issue, not a server issue.
  14. How about a stealth crate? I remember in the original game there was one and it was OP as hell... so would have to consider toning it down if it were to be implimented. Perhaps make it only last for a short duration? Say a few minutes. This would give GDI a unique strategy they wouldn't normally get to use. Also don't make it apply to vehicles if at all possible. Stealthed mammies and flamers were ridiculous. Would this break the game for people? or would it be generally welcomed?
  15. I'm talking about if Nod did a vehicle rush, made it to the foot of the AGT platform, they wouldn't be able to simply run around it and inside... whereas GDI can easily do that with the Obelisk. Of course if you are just infantry rushing then you will need something to distract or obstruct the defences. The gap between the rock and the ref look kinda small though. Which is a theme accross the map... low vehicle accessibility. Yeah but I don't want to be shooting it for 2 minutes while the enemy is shooting me the entire time. So much effort just to riush the harvester, which is really only something people do at the start of the match, unless the harvester comes clear intop the field.
  16. This looks sick, would go well on say a forrested map as part of the scenery. Things like this give a map a unique aesthetic and feel.
  17. The problem with the original renegade is that it would often turn into a stalemate, with some games (most notably on walls - which is why I hate that map) lasting 8-12 hours before a moderator came on and used the !gameover command. I feel that all the changes they have made (to RenX) are pretty decent in terms of balancing out the "look and feel" of the original game VS making the game fun to play for people who aren't C&C Renegade veterans from over a decade ago. That being said I think it does need to be a thing that someone makes a "Vanilla" mutator to restore all the default settings. For nostalgia sake if nothing else.
  18. So a reduction of 70%? that's quite significant. Will be interesting to see how it plays then. I was shocked the other day when I used the repair pad and my med healed to 100% almost instantly.
  19. Nope all you need is a handful of stealth tanks. One vision. One purpose.
  20. When you forget that placing C4 on the outside of a building is actually a thing in RenX... used to do like 0.0001% damage in the original game lol.
  21. Nod Harvester spawns and proceeds to get stuck by the Nod Refinery, doesn't even make it to Tiberium Field. Perhaps remove the rock near the ramp to clear a path. Also the AGT being built up on a platform but the Obelisk not being on one is a little unbalanced. Hard for infantry to get inside AGT plus flame tanks might not be able to reach it. Map looks seksi but plays piss poor tbh. Very little vehicle access and too many rocks that make your tanks have a movement fit. Also the large destroyable rocks in front of the bases feel like they have a tad too much HP. I feel like most people would just go the back route.
  22. In the original C&C Renegade there were no Tib Sun vehicles on "official" maps. Only a handful of user created ones. They were never that great and were only there for novelty sake. In RenX they are more useful, maybe a little OP in some situations. Thus I think they are best kept to crates only.
  23. If I recall correctly the original repair pads in C&C Renegade only gave you a slow trickle of repairs... you had to sit there a minute or two to repair a med or mammoth fully. Was good because while it gave tanks a chance to heal without getting out (and potentially losing a tank to sbh / snipers [god forbid sbh snipers]) but wasn't anywhere near as insane as the repair pads in RenX. I can imagine how gamebreaking this could be on a populated server where, say, GDI had lost their Barracks.
  24. crazfulla

    Bike gang!

    You're just jealous they haven't added rowboats yet. And tbh so am I.
  25. crazfulla

    CNC jokes

    How many n00bs does it take to change a light bulb?
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